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#51 StandByMe

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Posted 19 November 2015 - 07:14 AM

remember the True cards ones are weapon cards, means u can put it on multiple weapon slots for more OP-ness (yeah, im talking to you +10 RTE with 3 True Flamel Cards)

that's true. But do you think how many ppl able to get it? ^^
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#52 Havenn

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Posted 19 November 2015 - 07:17 AM

Well since Bio3 MVPs have been around since basically the beginning of time, and there are so few of these, I doubt anyones gunna be rockin a 3x True Flamel RTE. lol


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#53 Kadelia

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Posted 19 November 2015 - 07:18 AM

If gravity had ANY sense they'd change the cards as follows:

 

True Eremes Guile Card
Cross Impact damage increased by 100% 15%
If refined to +10 or higher, Increase Skill Damage by 200%. 30%
Class: Card
Compound on: Weapon
Weight: 1

True Margaretha Sorin Card
Judex damage increased by 100%.
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1

True Kathryne Keyron Card
Hell Inferno damage increased by 100%. 50%
If refined to +10 or higher, Increase Skill Damage by 200%. 100%
Class: Card
Compound on: Weapon
Weight: 1

True Cecil Damon Card
Aimed Bolt damage increased by 100% 50%.
If refined to +10 or higher, Increase Skill Damage by 200%. 100%
Class: Card
Compound on: Weapon
Weight: 1

True Howard Alt-Eisen Card
Power Swing damage increased by 100%.
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1

True Seyren Windsor Card
Sonic Wave damage increased by 100%
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1

True Randel Lawrence Card
Vanishing Point damage increased by 100%. 10%
If refined to +10 or higher, Increase Skill Damage by 200%. 20%
Class: Card
Compound on: Weapon
Weight: 1

True Flamel Emure Card
Cart Cannon damage increased by 100%. 10%
If refined to +10 or higher, Increase Skill Damage by 200%. 20%
Class: Card
Compound on: Weapon
Weight: 1

True Celia Alde Card
Killing Cloud damage increased by 100%.
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1

True Chen Liu Card
Dragon Combo damage increased by 100%. 20%
If refined to +10 or higher, Increase Skill Damage by 200%. 40%
Class: Card
Compound on: Weapon
Weight: 1

True Gertie Card
Feint Bomb damage increased by 100%.
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1

True Trentini Card
Metallic Sound damage increased by 100%.
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1

True Alphoccio Card
Reverberation damage increased by 100%.
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1


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#54 StandByMe

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Posted 19 November 2015 - 07:27 AM

 

True Alphoccio Card
Reverberation damage increased by 100%.
If refined to +10 or higher, Increase Skill Damage by 200%.
Class: Card
Compound on: Weapon
Weight: 1

 

I want this card for my Maestro, i think i can do over +100k ( Severe Rainstorm ) per hit.  :rice:  :rice:  :rice: 


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#55 Havenn

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Posted 19 November 2015 - 07:28 AM

We don't even know the spawn rate, requirements, difficulty. Too early to pass any judgement on this I would say. Though CC damage by 30% would be one of the worst MVP card in the game tbh. 

 

 

 

I want this card for my Maestro, i think i can do over +100k ( Severe Rainstorm ) per hit.   :rice:   :rice:   :rice: 

 
Severe rainstorm =/= Reverb? 

 


Edited by Havenn, 19 November 2015 - 07:30 AM.

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#56 StandByMe

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Posted 19 November 2015 - 07:30 AM

We don't even know the spawn rate, requirements, difficulty. Too early to pass any judgement on this I would say. Though CC damage by 30% would be one of the worst MVP card in the game tbh.

200% please!!! ^^ and we can do 2M  AB dmg  :p_hi:  :p_hi:  :p_hi:


Edited by StandByMe, 19 November 2015 - 07:31 AM.

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#57 StandByMe

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Posted 19 November 2015 - 07:32 AM

 

We don't even know the spawn rate, requirements, difficulty. Too early to pass any judgement on this I would say. Though CC damage by 30% would be one of the worst MVP card in the game tbh. 

 

 

 
 
Severe rainstorm =/= Reverb? 

 

, Increase Skill Damage by 200%.


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#58 jake0619

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Posted 19 November 2015 - 07:35 AM

Cross Impact dmg going from 1,500% dmg to 1,700% dmg doesn't really sound too op lol.

Would kill for that CC card though.


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#59 Akupuff

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Posted 19 November 2015 - 07:35 AM

, Increase Skill Damage by 200%.

 

by "Skill Damage" it refers to the already buffed Skill, aka, CC for Gene. In other words, for CC as an example, it amplifies the damage of CC by 100%, but if the refine is +10 or more, it buffs the damage by 200% instead.


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#60 StandByMe

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Posted 19 November 2015 - 07:38 AM

by "Skill Damage" it refers to the already buffed Skill, aka, CC for Gene. In other words, for CC as an example, it amplifies the damage of CC by 100%, but if the refine is +10 or more, it buffs the damage by 200% instead.

 

I understand but im talking about Severe rainstorm skill 


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#61 Tofu

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Posted 19 November 2015 - 07:39 AM

The rest are either ridiculously OP (GX, RG, Gene, Sura) or questionably OP (WL, Ranger), its like kRO execs did some bad ganja.


Sura's is ridiculously OP? Dragon combo? It does like 2k damage in pvm. It's the sura's version of trifecta blow.

Cross Impact dmg going from 1,500% dmg to 1,700% dmg doesn't really sound too op lol.
Would kill for that CC card though.


It's more like 1500% to 4500%
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#62 Havenn

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Posted 19 November 2015 - 07:43 AM

I understand but im talking about Severe rainstorm skill 

 

 

The cards say 'Increase Skill Damage by 200%' but they don't mean every skill damage.

 

It means +10 gives 200% to reverb, the card in no way buffs any other skills but reverb


Edited by Havenn, 19 November 2015 - 07:43 AM.

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#63 StandByMe

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Posted 19 November 2015 - 07:46 AM

The cards say 'Increase Skill Damage by 200%' but they don't mean every skill damage.

 

It means +10 gives 200% to reverb, the card in no way buffs any other skills but reverb

ohhh ic... my mistake  :wah:  :wah:  :wah:


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#64 WarlockFier

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Posted 19 November 2015 - 07:57 AM

The MVPs are probably not as easy to kill either and may need an actual party and proper organization. So the competition can get pretty stiff.


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#65 Havenn

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Posted 19 November 2015 - 08:00 AM

The MVPs are probably not as easy to kill either and may need an actual party and proper organization. So the competition can get pretty stiff.

 

My thoughts exactly. You don't see too many HWK's, LK's (anymore) or other BioMVPs. (Anyone know of any bio4s on our server yet?)

 

I don't think this would be a huge deal. 


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#66 Kadelia

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Posted 19 November 2015 - 08:02 AM

Sura's is ridiculously OP? Dragon combo? It does like 2k damage in pvm. It's the sura's version of trifecta blow.

It's more like 1500% to 4500%


I was thinking if the job 60 skill that makes the whole combo chain fire (and 1 shot ppl in pvp)
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#67 Akupuff

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Posted 19 November 2015 - 08:05 AM

The MVPs are probably not as easy to kill either and may need an actual party and proper organization. So the competition can get pretty stiff.

 

The regular mobs have like 300k-500k and they were buffed by 2x the HP, som regular mobs should be having 600k-1m HP. They are in great quantity and the mini-bosses have ridiculous amount of HP, not to mention EQ (yeah, the minis have EQ, every single on of them, or at least that's what I've seen). 

 

If that's the power of the regular mobs, imagine the MVP's. Also, 3rd Class skills.


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#68 Kadelia

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Posted 19 November 2015 - 08:28 AM

Rarity doesn't balance make. If there's one person or 10 people in izlude pvp with ehat is an instant cast spamnable aoe that does more damage than gfist its not fun either way for the have nots. If public mvps are dominated competition wise by that one person and the friends they loan the equip to, its unfun and demoralizing, regardless of how lucky that person had to be to grt those cards. If that person quits and gives the card to their bff, then you got somebody with an unfair advantage over you that didn't even earn it. How is this good gane design?
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#69 Omkarfuji100

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Posted 19 November 2015 - 08:29 AM

Getting one of those cards would be a great achievement.

 

~~It is of no use crying over its OP ness when we don't have any idea about the monsters as well as the damage output those cards will dish out~~


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#70 Exuro

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Posted 19 November 2015 - 08:41 AM

It-s-over-9000-its-over-9000-29849302-49


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#71 Kadelia

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Posted 19 November 2015 - 09:16 AM

Getting one of those cards would be a great achievement.

~~It is of no use crying over its OP ness when we don't have any idea about the monsters as well as the damage output those cards will dish out~~


Just cause you don't know how math works doesn't mean the rest of us don't.
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#72 Akupuff

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Posted 19 November 2015 - 09:42 AM

Rarity doesn't balance make. If there's one person or 10 people in izlude pvp with ehat is an instant cast spamnable aoe that does more damage than gfist its not fun either way for the have nots. If public mvps are dominated competition wise by that one person and the friends they loan the equip to, its unfun and demoralizing, regardless of how lucky that person had to be to grt those cards. If that person quits and gives the card to their bff, then you got somebody with an unfair advantage over you that didn't even earn it. How is this good gane design?

 

Well, I never said they were not OP. I'm just saying rarity does compensates a bit for it. Sure, once someone gets it, it's going to be unfair, but still, it's going to take a while. Also, the cards haven't even come out yet, they might get rebalanced and they probably will. They already made the dungeon harder in preparation for these cards. They still need work? Yes. It causes problems of imbalancing? Yes. They know this. They probably are aware of how broken they are and it's all a marketing scheme. We don't know! 

 

It's hard making predictions and getting all worked up on something like this is pointless. Mistakes are made and better to make them like this and nerf than to overhype useless gear.

 

tl;dr Calm down, Kaddy :v It's not the end of the world. Not worth getting worked up for this. kRO is derp, but iRO knows how to handle this kind of stuff...most of the time...in the important stuf...have faith, ok? XD


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#73 Kadelia

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Posted 19 November 2015 - 09:50 AM

I have no faith in gravity they have forsaken me!!
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#74 tshin23

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Posted 19 November 2015 - 09:51 AM

This dope.


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#75 Havenn

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Posted 19 November 2015 - 09:59 AM

I hear some of these are already selling on Thor


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