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Nightmare Biolab Cards


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#101 Victorh3x3

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Posted 19 November 2015 - 01:33 PM

So why only a few are beyond OP broken and the other are beyond useless? Like, why would you even use faint bomb as a real attack? MVP cards more useless than a Stapo Card lol

Gravity devs must be working on drugs

 

I just want to see the card artworks, the rest can be deleted from this game


Edited by Victorh3x3, 19 November 2015 - 01:43 PM.

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#102 Tkwan

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Posted 19 November 2015 - 01:38 PM

Those bio4 mvp cards wont be that rare.

 

With as powerful as those things are, people will overhunt them, and we'll see 1-2 popping up on the server every week.


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#103 Kadelia

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Posted 19 November 2015 - 01:43 PM

Yeah it'll be like tao card.
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#104 Hissis

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Posted 19 November 2015 - 01:48 PM

Feint Bomb can do damage but u need a specific setup for this and u need to full divest ur enemy.

 

But yeah,in all ways,useless card.

 

I want a Kagerou Card,yey,+200% RT damage(not fair but the game is already broken) or +200% KS Damage(fair) :rice:  :rice:  :rice:  :rice:  :rice:


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#105 Havenn

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Posted 19 November 2015 - 01:53 PM

Those bio4 mvp cards wont be that rare.

 

With as powerful as those things are, people will overhunt them, and we'll see 1-2 popping up on the server every week.

 

Ah look another person who doesn't play RO commenting on how easy things are to get. 

 

Tons of Fenrir cards floating around, right?

 

 

Yeah it'll be like tao card.

 
Yup, just like Tao they will put True Flamel in MVP in the summoner with spotlight on him, for years at a time. 

 

As well as making all Bio5 MVPs spawn from BB's


Edited by Havenn, 19 November 2015 - 01:57 PM.

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#106 Ashuckel

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Posted 19 November 2015 - 01:57 PM

+1 to havenn :3
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#107 Richkr

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Posted 19 November 2015 - 02:01 PM

1 week cooldown, random spawn. fixed.

 

Also, Old Midas Whisper[1] 

All Stats +1
For every 1 Refine Level: ATK + 4
For every 2 Refine Levels: Max HP +1%, Max SP +1%, Physical Ranged Damage +1%, Cart Cannon Damage +10%

 

A single headgear (Bio5 drop) will boost your cc by 70% if +14. 200% CC MVP card shouldn't be a surprise :/


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#108 ZeroTigress

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Posted 19 November 2015 - 02:02 PM

Bubble gum sales would spike for sure if we ever get these cards.
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#109 Kadelia

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Posted 19 November 2015 - 02:09 PM

Ah look another person who doesn't play RO commenting on how easy things are to get.

Tons of Fenrir cards floating around, right?




Yup, just like Tao they will put True Flamel in MVP in the summoner with spotlight on him, for years at a time.

As well as making all Bio5 MVPs spawn from BB's


I think you're being sarcastic but I have little doubt these things will happen on iRO
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#110 ZeroTigress

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Posted 19 November 2015 - 02:13 PM

All that's needed is to request nightmare monsters in Gramps TIs and buy a ton of HE Bubblegum.

Or just figure out how to acquire them illegally and dupe them.
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#111 meli

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Posted 19 November 2015 - 02:15 PM

Those bio4 mvp cards wont be that rare.

 

With as powerful as those things are, people will overhunt them, and we'll see 1-2 popping up on the server every week.

 

It's amusing to read things like this when you hunt something religiously for a year and you only get 1 card. Let me tell you, they don't drop so often.

 

inb4 everyone is worried about OP effects and I'm here just anxious to see the card illustration.


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#112 Richkr

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Posted 19 November 2015 - 02:19 PM

All that's needed is to request nightmare monsters in Gramps TIs and buy a ton of HE Bubblegum.

Or just figure out how to acquire them illegally and dupe them.

 

They should be at least 170. We won't have them in TI's since 150+ TI doesn't even exist.


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#113 Ashuckel

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Posted 19 November 2015 - 02:21 PM

The mob lvls are 200+ '-'
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#114 ZeroTigress

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Posted 19 November 2015 - 02:21 PM

They should be at least 170. We won't have them in TI's since 150+ TI doesn't even exist.


Go suggest nightmare dungeon spotlights then and hope they forget to revert the spawn rates.
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#115 WarlockFier

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Posted 19 November 2015 - 02:23 PM

Tao is so easy to kill compare to Biolab MVPs. ._.;


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#116 mrricebox

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Posted 19 November 2015 - 02:24 PM

I don't think people will be soloing these MVPs anytime soon so good luck saturating the server with these cards.


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#117 Richkr

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Posted 19 November 2015 - 02:33 PM

The regular mobs hit 50-70k. Idk how some people are still saying how easy It will be, 1, 2 mvp cards every week, when I can't even solo the current bio mvps.


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#118 DarkGazer

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Posted 19 November 2015 - 02:33 PM

I don't think people will be soloing these MVPs anytime soon so good luck saturating the server with these cards.

 

nah m8 renewal 2ez i'll just solo it on my trans class kek
 


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#119 Tkwan

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Posted 19 November 2015 - 02:50 PM

Ah look another person who doesn't play RO commenting on how easy things are to get. 

 

Tons of Fenrir cards floating around, right?

 

 
 
Yup, just like Tao they will put True Flamel in MVP in the summoner with spotlight on him, for years at a time. 

 

As well as making all Bio5 MVPs spawn from BB's

 

Oh dear...I think you may be right. Here, let me adjust that statement:

 

With as powerful as those things are, people will overhunt them, and we'll see 1 popping up on the server every 1-2 weeks.

 

 

It's amusing to read things like this when you hunt something religiously for a year and you only get 1 card. Let me tell you, they don't drop so often.

 

inb4 everyone is worried about OP effects and I'm here just anxious to see the card illustration.

 

Just because you've been unlucky doesn't mean others have been as well. I've been trying for an mvp for quite a while, but still havn't gotten its card. I have no doubt that amidst missed kills others have probably gotten it though.

 

I don't think people will be soloing these MVPs anytime soon so good luck saturating the server with these cards.

 

By the time we get this update, people will have been cakeing these normal mobs, and shortly after they get their op normal cards, the mvps will fall.


Edited by Tkwan, 19 November 2015 - 02:54 PM.

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#120 WarlockFier

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Posted 19 November 2015 - 02:55 PM

We don't even know how often they will spawn yet, and if they are instanced, also the difficulty (though pretty sure much harder than the current Biolab instance's MVPs)... Also, given Fenris' card is pretty OP, we aren't seeing it popping up every 1-2 weeks either.


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#121 Darksorrow1234

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Posted 19 November 2015 - 03:00 PM

u dont even see a gtb card popping out one in 1-2 weeks -,- farmed from its natural spawn map, BB, ET


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#122 ZeroTigress

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Posted 19 November 2015 - 03:00 PM

Makes me wonder how the other nightmare dungeon cards will be like when kRO comes out with those.
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#123 Toxn

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Posted 19 November 2015 - 03:09 PM

I like having discussions about cards we will not see implemented here for 5 years.
I like having discussions about cards we will not see drop here for another 5 years.
I like having discussions about cards we will not see stacked here for another 10 years.

 

Hypothetical scenarios are #1


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#124 Ashuckel

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Posted 19 November 2015 - 03:13 PM

I like the nightmare ancient mummy :3
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#125 CadburyChocolate

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Posted 19 November 2015 - 03:14 PM

inb4 i said:

of course they never care about trapper

 

inb4 kaddy said:

of course the performer ones are the worst

 

Hunter Shadow Shoes
Increase damage of Blitz Beat by 20%.
Further increase damage of Blitz Beat by 5% per refine rate.
Hunter Shadow Armor
Increase damage of Claymore Trap and Land mine by 20%.
Further increase damage of Claymore Trap and Land mine by 5% per refine rate.
When equipped with Hunter Shadow Shoes, 
When equipped by Hunter classes, increase damage against all size monsters by 3%.
Reduce SP consumption of Claymore Trap and Land mine by 20%.

 

There you go for your trapper!


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