No but you're doing the exact same thing you did in that previous topic; Ignoring the actual good advice from the more well known PvP'ers for skill. Considering at least two of the posters in this topic have done god-like as Sentinels in Battlesquares without running. I've actually read some sound advice from them myself. If I did play a runner class I'd probably take these as precautions to annoy people like you even more.
I'm against a rule vs running people because it doesn't need to exist. Wasting WarpPortal's valuable time because Mr. Rocket Man wants to use 3:3 BD's and accessories to hit 550 movement speed and get blown up if even a tank mage looks at him funny is nonsense. Have you actually tried the counters? The advice given?
People in this topic are saying Nerf Sentinels because one grabbed 12 flags and ran in circles for 10 minutes. By that logic my +4 armored Savage in 60-64 should be hit with a nerf-hammer for managing to run-stall more stacked 60s. The class itself is actually in need of some okay balances though. A 2-3 second shootdown cooldown increase here, 2 second telsa increase cooldown there, compensate with higher damage %'s for other skills like their admittedly underused awakenings, fix the pull mechanics of skills like wire-action or skills that are worthless in both pvp and pve like the detonate charges or untouchable and the class itself would be a very good and balanced state.
Even without running into account people will still play Pathfinders even after any nerfs do come to life.
There was no good advice. People just said if you cant catch a runner, your BSQ side got no teamplay or your gp sux in general. As if no1 else had already the idea to tell the team that they have to focus at the flagholder. Not to mention that there are very often BSQ's with only 2-3 player inside and as I said it already many times before, gl with catching then.
Runners are avoiding a battle, tanky mages mostly not. BSQ is called BattleSquare for a reason. Otherwise it should be renamed in RunnigSquare.
And as I also mentioned many times, running is not a Sentinel problem and i never said nerf Sentinel coz some player run lol.
I dont think that Sentinels should get buffed and I also dont think that they need a nerf beside 1more second CD at Tesla.
In my style of PvP awakenings arent underused. I use them in pretty much every groundcombo. Useless skills like Claymore exist in every class, dont see a problem with it.
Untouchable is one of the best skills of Sentinel tho and theres absolute no need to fix it. Sad if you as a PvP'er dont see any use in it. Good Sentinel will know what I'm talking about...
Lets see if we find a good Sentinel player who can explain us why Untouchable is so great
The first ritght answer gets a reputation point from me!
Edited by Turpi, 21 April 2016 - 02:59 PM.