By all reports WoE has gotten stale. Its the same battles, for the same gear, with the same tactics. Items coming from kRO are increasing the resistance to status effects of all types. Ultimately this is bad as it causes players to be locked out of playing their class effectively in the WoE enviornment. We want to address this and other concerns in our WoE Revitalization Proposals but want player feedback. DO NOT ENGAGE IN GUILD DRAMA IN THIS THREAD.
- Increase Participation and Breaking of Castles
- New Gear obtained by the collecting Emperium Shards
- Obtaining Emperium Shards
- Kill Quest to kill in Emperiums
- When an emperium is broken every one in the breaking group receives credit for its death
- This quest would give a large amount of emperium shards. When turned in.
- When an emperium breaks shards should also be scattered throughout the emperium room and the first room leading to it.
- Amount of shards will depend on the economy level of the castle.
- Shards will be obtainable in small amounts by participating in Okolnir and Seal Quests.
- Kill Quest to kill in Emperiums
- Shard Gear
- Armor
- Focus on survivability in WoE only. With a function when upgraded similar to the Sara card. Gives players a second chance in WoE when one shotted.This ability would have a 1 minute cool down.
- Weapons
- Focus on effects. Current power should be equal to that of current weapon sets used in WoE. Added effects should be.
- Snares
- Status effect resistance piercing debuffs by chance
- SP Drain
- Elemental Resistance debuff by chance
- Focus on effects. Current power should be equal to that of current weapon sets used in WoE. Added effects should be.
- Accessories
- Increases the effects of the weapons or armor depending on what is equipped.
- Armor set would increase the chance of the second chance at life
- Weapon set would increase the chance of the status effect
- Increases the effects of the weapons or armor depending on what is equipped.
- Armor
- Obtaining Emperium Shards
- New Gear obtained by the collecting Emperium Shards
- Increasing Combat
- Introduce WoE Bounty Tokens
- Tokens earned for killing players near your character level
- Kill quests for tokens.
- Targets would be
- Barricades
- Guardians
- Guardian Stones
- Targets would be
- Tokens can be exchanged for the following
- Consumables useful in WoE
- 100% Chance, second chance scrolls (10 min cool down)
- Breaking out of Status effect consumables (10 min cool down)
- Large amounts of tokens can be converted to a small amount of emperium shards
- Consumables useful in WoE
- Disable formal guild alliances. If guilds want to work together that is fine but they should be careful of friendly fire.
- Changing the Meta
- Introduction of the Doram Cat Race
- Suicidal destruction needs gain a fixed unreducible medium length cast time where caster defense is increased but they cannot move as they are overloading the Mado suit. Ideally the animation needs to include effects where the suit starts to flash faster and faster.
- Stasis should no longer go through walls.
- Masquerade line of skills needs to cost SP every time an attempt to made to cast the skill even if the target is not a valid target
- Potions need a fixed cool down of about 200 miliseconds to compensate there should be a 25% increase to potion healing ability.
- Disable monster transformation on WoE Maps
- Introduce WoE Bounty Tokens
- Cheating
- Development of kRO of post cast delay cool downs for all skills in game.
- Treasure
- Divide the god item pieces by realm with each castle receiving a unique peace
- Left over god item piece needs to be assign to a different realm so that guilds will branch into other realms in order to complete their set.
- Update OCA to reflect modern card drops
- Server/client Performance
- Update the back end/game client to increase the efficiency server side and take full advantage of a 64 bit operating system