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Problem with Ignition Break Skill


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#26 hotel

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Posted 25 May 2016 - 03:23 AM

Let's just agree to disagree. Our points are pretty much the same. It's really just come down to different interpretation of a "fail build" and comparison between build performance against another, which is subjective in nature. 

Meanwhile, I will personally stay clear of Physical RK, at least until they get the kRO gears and the iRO exclusive nerfs and delays are removed. The OP issue with under-performing IB damage is not uncommon at all, and it may be wiser to spend extra resources switching to DB instead of dumping more into sub optimal physical build. 

 

Not entirely. The original talking point was DB vs IB, you claimed a physical build was worse in every aspect and I've yet to see any valid reasoning backing it up. Compared to a Ranger or GX, sure, you can call a physical build suboptimal or 'fail' if you'd like. Compared to a DB RK though, you can't. OP does 15k at level 104? If he was DB build with gear around the same value he'd be doing less than 10k.

 

The bottom line is we're only talking about an IB build in the context of the RK class. Between IB and DB there's no clear winner because both have distinct strengths and weaknesses that are unique to the builds themselves.


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#27 Ashuckel

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Posted 25 May 2016 - 03:33 AM

Its not fair to compare any physical class with GX btw '-'
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#28 3025140119203620510

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Posted 25 May 2016 - 04:04 AM

Fine.

When it comes to BB+IB, DB is superior to BB+IB in almost every aspect on a reasonable value of gear other than elemental restriction and slave dependency. Is it BB+IB viable? Maybe as long as you throw zeny at the problem. You can choose ignore many valid points that suit your arguments. 

 

1. BB+IB takes too many job level to be useful. You're in a huge gap of useless until you get to BB+IB. At level 104, you are likely won't even have IB yet if you're not taxed or dump experience into job level. You are normally will have max BB+IB by the time you're in high TI, which by that point, DB is far superior for leveling due to AOE.  Try solo level to 125 without Gramp on just bowling bash on iRO, and you will see what I am talking about. 

2. AOE DPS > Single Target DPS especially in renewal.
3. The lack of shield in most physical build means that you are likely never be able solo MvP higher than a mistress on decent gear due to OHK.

4. Having string and wandy is a valid / build strategy that must be considered. Dual / Triple clienting is extremely easy now and more accessible than 2-3B worth of gears to any players. String + wandy adds AOE DPS to DB RK that no BB+IB build can match.
5. DB RK hold its own in solo environment and is a good support, good tank, and great DPS AOE in a party. BB+IB may perform just a bit better in solo environment, but it's completely dead weight in a party.

6. DB RK highest AOE damage potential is brokenly high, whereas BB+IB is pretty limited.  Top tier gears DB RK is more accessible than BB+IB as well. Hardly anyone owns 2x meg in the server. Tao and Kiel are a lot more common than you think. 
7. Physical RK skills are full of fixed cool down that cannot exploit any cast delay gears or string. 

If you're talking about solo PvM scenario to enemies resist to Fire, Water, and ranged, then BB+IB may makes more sense. However, that is extremely limited scenario because there are no clear transition between the two build. There are also other classes that do the job better. That is why I think Physical RK is not a good build at all. It simply has no place to shine. For average joe players, I would call BB+IB a fail build, because it's a niche and simply useless / average in too many scenario. 

 

 


Edited by 3025140119203620510, 25 May 2016 - 04:07 AM.

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#29 cory

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Posted 25 May 2016 - 04:34 AM

3. The lack of shield in most physical build means that you are likely never be able solo MvP higher than a mistress on decent gear due to OHK.

 

i stopped reading there.  Maybe RK isn't the class for you.  Doesn't seem you understand its capabilities.  Try GX or genetic I may suggest.  Or you need to broaden your horizons.


Edited by cory, 25 May 2016 - 04:36 AM.

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#30 hotel

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Posted 25 May 2016 - 05:03 AM

Fine.

When it comes to BB+IB, DB is superior to BB+IB in almost every aspect on a reasonable value of gear other than elemental restriction and slave dependency. Is it BB+IB viable? Maybe as long as you throw zeny at the problem. You can choose ignore many valid points that suit your arguments. 

 

1. BB+IB takes too many job level to be useful. You're in a huge gap of useless until you get to BB+IB. At level 104, you are likely won't even have IB yet if you're not taxed or dump experience into job level. You are normally will have max BB+IB by the time you're in high TI, which by that point, DB is far superior for leveling due to AOE.  Try solo level to 125 without Gramp on just bowling bash on iRO, and you will see what I am talking about. 

2. AOE DPS > Single Target DPS especially in renewal.
3. The lack of shield in most physical build means that you are likely never be able solo MvP higher than a mistress on decent gear due to OHK.

4. Having string and wandy is a valid / build strategy that must be considered. Dual / Triple clienting is extremely easy now and more accessible than 2-3B worth of gears to any players. String + wandy adds AOE DPS to DB RK that no BB+IB build can match.
5. DB RK hold its own in solo environment and is a good support, good tank, and great DPS AOE in a party. BB+IB may perform just a bit better in solo environment, but it's completely dead weight in a party.

6. DB RK highest AOE damage potential is brokenly high, whereas BB+IB is pretty limited.  Top tier gears DB RK is more accessible than BB+IB as well. Hardly anyone owns 2x meg in the server. Tao and Kiel are a lot more common than you think. 
7. Physical RK skills are full of fixed cool down that cannot exploit any cast delay gears or string. 

If you're talking about solo PvM scenario to enemies resist to Fire, Water, and ranged, then BB+IB may makes more sense. However, that is extremely limited scenario because there are no clear transition between the two build. There are also other classes that do the job better. That is why I think Physical RK is not a good build at all. It simply has no place to shine. For average joe players, I would call BB+IB a fail build, because it's a niche and simply useless / average in too many scenario. 

 

 

1. Fair enough. Don't see how this has any effect whatsoever on the build's viability and performance though. Just means that it'll take you slightly longer to get the skill.

 

2. Two things here. First, it depends on what you're killing. If you're just clearing packs of mobs, then yeah, DB has a slight edge. Not a huge one though, since physical builds get to supplement their IB dps with BB + Wind Cutter. If you're killing MVPs though (which, as a huge part of actual PVM you would be) obviously higher single target dps way outperforms mediocre AoE dps.

 

3. I don't even... Not only do you have Parry, but RKs have the highest base health pool in the entire game and along with Inc HP Rec 10 one of the highest potting efficiencies too. Even without a shield, damage that doesn't get mitigated by Parry can be pot through incredibly easily. The only MVPs where a shield really matters are the super high end ones that you wouldn't be able to kill solo without crazy gear anyway (e.g. Bio3/4 MVPs)

 

4. This is ridiculous. You're seriously saying you'd recommend a new player to go DB build and then say, "Oh, don't forget to triple client and level a Maestro+Wandy at the same time as well because that's just a part of the build"? Triple clienting is a valid strat yeah, but it's definitely not a part of the build and it gets out of hand when you start judging builds based on how many other classes you can alt. If someone told me I had to level 3 characters to play a certain build I'd tell them to -_- off. 

 

5. DB RK is pretty close in power to physical RK solo, but is a lot better in parties. Yup. So how does this lead to the conclusion that physical RKs are worse in every way? Obviously seems to me like they're unique builds each with their own distinct strengths and weaknesses (this is the third time I've said this lol)

 

6. You're right, DB RKs have a much higher damage potential. Reaching that potential is anything but easy though. Tao/Kiels are common on the server? Tell me more about how easy it is to get my own set, then. Do I try and outcomp MVP/godded players for the natural spawns? Or do I just keep greeding in TIs til I make my own 50b+? Pretty easy yeah?

 

7. Nor do they have to. The build relies on chaining several skills together for powerful AoE dps and frenzy/crit for even more powerful single target dps. Just because they don't benefit off strings doesn't mean they're inherently weaker.

 

There are more scenarios where a physical build outperforms a DB one than simply enemies resistant to Fire/Water/ranged damage, all of which aren't as rare as you think. The biggest one is that a physical build outperforms DB when single target dps is more important, i.e. against the majority of instance MVPs. Mobs weak to a certain element DB isn't able to exploit is another example.

 

Physical RKs have plenty of places to shine. Your continued denial of this fact gives off a very heavy impression of ignorance. Seems to me you don't have much experience when it comes to PVM/MVPs outside of leveling because most of your statements are downright incorrect. I also don't understand how you can judge a build so thoroughly without having played it to an adequate level. If you don't know what you're talking about I'd recommend you not give false advice.


Edited by hotel, 25 May 2016 - 05:05 AM.

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#31 Necrohealiac

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Posted 25 May 2016 - 05:36 AM

guys just give it up, it's clear the man doesn't know RKs
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#32 Ashuckel

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Posted 25 May 2016 - 05:36 AM

Doesnt want to know* RKs
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#33 Keepo

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Posted 25 May 2016 - 05:40 AM

i like to talk out of my ass occasionaly too


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#34 3025140119203620510

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Posted 25 May 2016 - 06:45 AM

I don't get all these one liner insults from some other posters, but I guess they are getting their daily kicks out of this :heh:  Maybe I come off as ignorance, but I genuinely want to know myself if these physical build are really viable. You have not given me sufficient reasons in which area does physical RK can shine.  All of its potentials are outperformed by any other classes for less cost. I personally think that's a very fair comparison since we're playing the same game. Physicak RK should at least be the best at particular area out of all the classes, but you have not given me any example that it does.  You may see this as an ignorance, but I don't see why there's a reason to play it at all if the build is neither the most versatile build nor the best build in particular area. If you're going for the "for fun" build, then there's no reason for discussion at that point. 

 

 

 

2. Two things here. First, it depends on what you're killing. If you're just clearing packs of mobs, then yeah, DB has a slight edge. Not a huge one though, since physical builds get to supplement their IB dps with BB + Wind Cutter. If you're killing MVPs though (which, as a huge part of actual PVM you would be) obviously higher single target dps way outperforms mediocre AoE dps.

DB AOE DPS is not mediocre by any means to a well geared DB RK, which is a requirement for MvPing anyways. With stringer, the DPS can get into the insane range.
 

3. I don't even... Not only do you have Parry, but RKs have the highest base health pool in the entire game and along with Inc HP Rec 10 one of the highest potting efficiencies too. Even without a shield, damage that doesn't get mitigated by Parry can be pot through incredibly easily. The only MVPs where a shield really matters are the super high end ones that you wouldn't be able to kill solo without crazy gear anyway (e.g. Bio3/4 MVPs)

How is that superior to DB RK?  Not only DB RK have options to use Parry, runes, a shield. DB RK can also be useful in the party while defeating high end MvP like Ifrit.
 

4. This is ridiculous. You're seriously saying you'd recommend a new player to go DB build and then say, "Oh, don't forget to triple client and level a Maestro+Wandy at the same time as well because that's just a part of the build"? Triple clienting is a valid strat yeah, but it's definitely not a part of the build and it gets out of hand when you start judging builds based on how many other classes you can alt. If someone told me I had to level 3 characters to play a certain build I'd tell them to -_- off. 

Same goes for the argument that I need to grind 2-3 B just to make a build viable, I'd tell them the same. DB RK by no means required string / wandy to perform well, but the benefits are just too great to not exploit.  
 

5. DB RK is pretty close in power to physical RK solo, but is a lot better in parties. Yup. So how does this lead to the conclusion that physical RKs are worse in every way? Obviously seems to me like they're unique builds each with their own distinct strengths and weaknesses (this is the third time I've said this lol)

1 Build can excel in 2 scenario, where the other excels in only 1 scenario and fall flat on the other. It's logical to me that's DB would be superior in that sense. 
 

6. You're right, DB RKs have a much higher damage potential. Reaching that potential is anything but easy though. Tao/Kiels are common on the server? Tell me more about how easy it is to get my own set, then. Do I try and outcomp MVP/godded players for the natural spawns? Or do I just keep greeding in TIs til I make my own 50b+? Pretty easy yeah?

 

I am not saying that Tao and Kiel are common, but it's not as rare as many people make it out to be. There are a lot of Tao and Kiel in circulation on  the server due to how many years they have been farmed or in the summoners. It may take a year or two to earn 50B, but that's not something entirely impossible as you make it sound. From my experience, I have encounter far more many Tao/Kiel users than say 2x Meg physical RK.

 

7. Nor do they have to. The build relies on chaining several skills together for powerful AoE dps and frenzy/crit for even more powerful single target dps. Just because they don't benefit off strings doesn't mean they're inherently weaker.

And I think that's where DB RK gets the huge advantage. Not only the build benefits greatly from the gear and can hold on its own, but it's become next to overpowered when combined with buffs like Magic String.  

 

There are more scenarios where a physical build outperforms a DB one than simply enemies resistant to Fire/Water/ranged damage, all of which aren't as rare as you think. The biggest one is that a physical build outperforms DB when single target dps is more important, i.e. against the majority of instance MVPs. Mobs weak to a certain element DB isn't able to exploit is another example.

 

Physical RKs have plenty of places to shine. Your continued denial of this fact gives off a very heavy impression of ignorance. Seems to me you don't have much experience when it comes to PVM/MVPs outside of leveling because most of your statements are downright incorrect. I also don't understand how you can judge a build so thoroughly without having played it to an adequate level. If you don't know what you're talking about I'd recommend you not give false advice.

Like I said, I am open to hear what areas which Physical RK can shine that are out outperformed by other class/builds. At its current state,  recommend Physical RK is almost just as a bad advice to many newer and poorer players. If there are sufficient evidences that says so, I am more than willing to accept it.  I honestly would enjoy playing Physical RK as long as it's not so much about two button spam, but that's Ragnarok Online for you.

 


Edited by 3025140119203620510, 25 May 2016 - 06:48 AM.

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#35 Ucatolica

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Posted 25 May 2016 - 06:53 AM

Ok guys, common points, Ignition Break have too many job requires, is decent in mid TI, the SP consume is high.

How many Rk's with Ignition Break have you see in Woe or Bio Lab 4? All you can do with Ignition Break, Dragon Breath do it better.
Ignition Break doesn't increase his power significantly when you level up as Dragon Breath, first for the increase per level of INT/VIT who increase DB Damage and second for the formula himself, seems to me the Level influences much more Dragon Breath than Ignition Break, after making test with RK 175 (DB build but still similar Attack to baby RK and full ATK Gears) the Damage done isn't much more, maybe could be good the Level influences more the formula of IB. And this point, makes DB outclass very quick IB.

Also, if you wan't to do 100% damage you must be close, that is annoying, maybe put fix aoe damage will be fine.

Other thing," IB RK is good or even better at mvp", are you talking about auto attack? because DB RK still can be 191-192 aspd with Violet Fear, just 90 Agi, some buffs and Heroic Back Pack, also the only mobs or mvp who DB isn't effective is in OGH or Rangdris, but if the MVP is neutral or have weak to Fire/Water, DB spit much more damage.

After level 150, Ignition Break RK cannot level up. Maybe before all this balances, when DB isn't too strong Igniton Break was a good option combined with unnerfed StormBlast, but in these days, competitive Rk's is forced to be Dragon Breath and Dragon Breath only.

 


Edited by Ucatolica, 25 May 2016 - 06:55 AM.

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#36 Ashuckel

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Posted 25 May 2016 - 07:14 AM

Judex is the only AoE of ABs that can hit any enemies and is not strong enough, buff Judex.
Hell Inferno is not good and is the only shadow element skill of WL set, buff it.
etc

this is the only feeling i'm getting from this thread


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#37 Ucatolica

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Posted 25 May 2016 - 07:25 AM

Judex is the only AoE of ABs that can hit any enemies and is not strong enough, buff Judex.
Hell Inferno is not good and is the only shadow element skill of WL set, buff it.
etc

this is the only feeling i'm getting from this thread

That's not the point because that skills conform a part of a same build, Ignition Break is a variant of Rk with another build.


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#38 hotel

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Posted 25 May 2016 - 07:30 AM

It's because for someone who appears to lack not only knowledge of physical RKs but also end game PVM in general you're still coming out and making vague, sweeping statements like "they suck at everything." You've never played a physical RK in solo PVM, on what basis are you claiming they're so bad?

 

Let's keep this simple.

 

Yes, DB is better for parties, better for WoE, better for leveling to 175, better if you're willing to triple client, better if you have super high end gear.

 

With a typical budget though, it's not objectively better for solo PVM.

 

Physical RKs are way better at completing certain instances like Devil's Tower, GMT, Bako and even OGH. Try doing those on a DB RK and you'll struggle. Physical RKs also have better single target dps. Neither of these advantages are particularly niche.

 

Edit: there seems to be a trend in people making claims about classes/builds/aspects of the game they have no experience in whatsoever. IB sucks at level 104? Oh, guess it must just suck period!

 

Also I guess Arrow Storm is the baseline PVM skill now. If a skill doesn't do as much damage as AS does, the skill is obviously underpowered and should be buffed!!!!!!


Edited by hotel, 25 May 2016 - 07:34 AM.

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#39 Ashuckel

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Posted 25 May 2016 - 07:37 AM

My acid bomb doesnt do the 1.2m that my AS does, buff pls!!!1!
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#40 cory

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Posted 25 May 2016 - 08:10 AM

remove bb skill delay


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#41 3025140119203620510

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Posted 25 May 2016 - 08:11 AM

On what basis you said I never played Physical RK?  I did, and from my personal experience DB RK is just much much more utility and out perform IB in many many scenario that making a simple broad statement like " BB+IB is bad " is not further from the truth at all. There are good evidences of why hardly any competitive RK do pure physical builds. 

For soloing  instances you mentioned I just use other classes that can do those roles better. There are no competitive reasons to dump so much zeny and resources into something so mediocre, unless it's just "for fun". 

Arrow Storm is a burst damage with cool down unreducable by Stringer. No limited is also a long cool down. The lack of shield and low HP pool makes Ranger a true glass cannon. Acid Bomber benefits great by having a shield, range attack, and can exploit homunculus and other buffs like sacrement and Magic string for near instant cast Acid Bomb with no cooldown penalty like No Limit. DB RK can output consistently unmatched amount of AOE Fire and Water DPS without crazy amount of buffs, no cooldown penalty, have a very high HP pool for survivability. These 3 AOE classes have their ups and down that hardly makes one much more superior than the other.

Where does BB+IB RK fit in these pictures?  The auto click damage is relatively poor comparing to specialized classes like GX especially with lack of shield. Crush Strike is a gimmick and requires too many debuffs and buffs to consistently do crazy damages on MvP, let alone if you can afford the decent weapon for it. Ignition Break is plague with fixed cool down, distance penalty, medicore damage comparing to other AOE DPS skills available. With all the benefits DB RK provided, physical RK can simply be disregarded as just for fun build. 

 

I understand your desire to defend a perfectly valid build that works great in kRO. But iRO it's so gutted out that's simply not worth it for competitive reasons. I honestly prefer to disregard this build or put it to rest altogether until they are something done about it. The majority of RK player base has already done so by becoming a lizard neck and gave up their the old glory day of swords and steel. 


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#42 hotel

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Posted 25 May 2016 - 08:18 AM

You said you dropped it, implying you were still in the process of leveling before quitting. I've already said DB is better for leveling, but not necessarily better at PVM.

 

Why are we bringing up other classes into the picture when this was supposed to be DB vs physical? Yeah obviously, RKs aren't top tier PVM classes.

 

The whole point was, when comparing two builds for the same class - DB and physical - in a solo PVM context both are equally viable.

 

If you want to compare a physical RK with Rangers, Gens and say it's bad you'd also have to say DB is bad. Because without a party/high end gear a DB build doesn't do as well as Rangers/Genes/GXs in PVM at all.


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#43 Ashuckel

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Posted 25 May 2016 - 08:27 AM

DB>IB coz GX

Edited by Ashuckel, 25 May 2016 - 08:30 AM.

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#44 Ucatolica

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Posted 25 May 2016 - 08:30 AM

You said you dropped it, implying you were still in the process of leveling before quitting. I've already said DB is better for leveling, but not necessarily better at PVM.

 

Why are we bringing up other classes into the picture when this was supposed to be DB vs physical? Yeah obviously, RKs aren't top tier PVM classes.

 

The whole point was, when comparing two builds for the same class - DB and physical - in a solo PVM context both are equally viable.

 

If you want to compare a physical RK with Rangers, Gens and say it's bad you'd also have to say DB is bad. Because without a party/high end gear a DB build doesn't do as well as Rangers/Genes/GXs in PVM at all.

The only reason to build a IB RK at Level 175 is for fun and throw tons of Z, but for that you need Dragon Breath to level up. But i think no one is gonna turn the main character RK into IB build at level 175, because in party or not, DB build is far better than IB in any instance and the point of this thread is that, IB is a poor skill since level 130+ the game doesn't end in mid TI. My IB Rk is 104 but from 104 to 150 the output damage from IB doesn't increase so much as DB. 


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#45 hotel

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Posted 25 May 2016 - 08:57 AM

The only reason to build a IB RK at Level 175 is for fun and throw tons of Z, but for that you need Dragon Breath to level up. But i think no one is gonna turn the main character RK into IB build at level 175, because in party or not, DB build is far better than IB in any instance and the point of this thread is that, IB is a poor skill since level 130+ the game doesn't end in mid TI. My IB Rk is 104 but from 104 to 150 the output damage from IB doesn't increase so much as DB. 

 

There's a pinned thread in the swordsman section with a pretty active discussion section that disproves what you've just said.

 

Personally as someone with multiple max level RKs I have a lot more fun with and do a lot more on my physical RK than any of the other builds.

 

DB may be better than IB in isolation, but the advantage of the IB build is that unlike the DB build you're not limited to spamming one or two skills over and over. Like I've said you can go with a crit build, make use of BB/wind cutter etc


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#46 Ucatolica

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Posted 25 May 2016 - 09:18 AM

I talk about Main, not multiple, if you have a main you never use IB Skill on RK, for fun yes as i do, but that doesn't mean competitive. And i want competitive IB as a true option for DB, My Gears aren't cheap and i have other Chars like Sura, RG, Gene, GX other way i never build IB RK.


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#47 cory

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Posted 25 May 2016 - 09:45 AM

The wind cutters sound FX sounds vaguely familiar to  FFVII's I just cant pinpoint what exactly it sounds like...


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#48 3025140119203620510

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Posted 25 May 2016 - 10:07 AM


You said you dropped it, implying you were still in the process of leveling before quitting. I've already said DB is better for leveling, but not necessarily better at PVM.

 

Why are we bringing up other classes into the picture when this was supposed to be DB vs physical? Yeah obviously, RKs aren't top tier PVM classes.

 

The whole point was, when comparing two builds for the same class - DB and physical - in a solo PVM context both are equally viable.

 

If you want to compare a physical RK with Rangers, Gens and say it's bad you'd also have to say DB is bad. Because without a party/high end gear a DB build doesn't do as well as Rangers/Genes/GXs in PVM at all.

 

I am sorry, but your comparison is very limited to particular scenario which is solo PvM, in that sense I can agree that neither can truly outmatch one another on a average set of gears of around 2-3B. If you cut the spending down to just under 500m, or start to dual client, DB RK comes out pretty ahead in the damage department, as the cheap HP/SP gears are common among many other classes hence not too expensive to attain versus high ATK RK gears. Then you have an issue with other class heavily outperform physical RK on much cheaper gears, which you disregard as irreverent. DB RK may not do as much as Arrow Storm, but it's nowhere near in the "underperforming" zone, while gaining a massive HP advantage over Ranger class. 100-800k damage per second DB under String is also definitely not underperforming.

 

It's a well known fact that BB+IB provided an alternative to soloist RK to level from 100-130, but the DB and BB+IB gears are so incompatible that I question whether it's good decision to even invests in one? Also if one build can excel just as well in the solo area but also superior in many other scenario like in a party setting, then shouldn't one disregard the other build?

​I and many of my other RK buddies have all tried BB+IB and AGI/Crit builds. Maybe we're noobs because we find DB build blew them out of the water even when we level our cheap alts at level 101 with slave Stringer and Wandy, of course.

​We played our RK similarly to this guy in the link up to level 150, but our when we went to DB, we spit out 15-18k fire/water damage 2 times a second on a cheaper gear at level 110 or so in mid TI(not to AK of course). And it scales up quickly to 60-70k per shot once you hit 150 or so without switching any gears at all.

https://www.youtube....h?v=MTTtlcUaumE

 

If only expert can play physical RK and it still not as strong as DB RK in various areas. Then as a noob, I would personally won't bother with it especially with my main RK. I would do it as for fun, but not for competitive PvM or PvP reasons.
 

 


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#49 hotel

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Posted 25 May 2016 - 11:19 AM


I am sorry, but your comparison is very limited to particular scenario which is solo PvM, in that sense I can agree that neither can truly outmatch one another on a average set of gears of around 2-3B. If you cut the spending down to just under 500m, or start to dual client, DB RK comes out pretty ahead in the damage department, as the cheap HP/SP gears are common among many other classes hence not too expensive to attain versus high ATK RK gears. Then you have an issue with other class heavily outperform physical RK on much cheaper gears, which you disregard as irreverent. DB RK may not do as much as Arrow Storm, but it's nowhere near in the "underperforming" zone, while gaining a massive HP advantage over Ranger class. 100-800k damage per second DB under String is also definitely not underperforming.

 

It's a well known fact that BB+IB provided an alternative to soloist RK to level from 100-130, but the DB and BB+IB gears are so incompatible that I question whether it's good decision to even invests in one? Also if one build can excel just as well in the solo area but also superior in many other scenario like in a party setting, then shouldn't one disregard the other build?

​I and many of my other RK buddies have all tried BB+IB and AGI/Crit builds. Maybe we're noobs because we find DB build blew them out of the water even when we level our cheap alts at level 101 with slave Stringer and Wandy, of course.

​We played our RK similarly to this guy in the link up to level 150, but our when we went to DB, we spit out 15-18k fire/water damage 2 times a second on a cheaper gear at level 110 or so in mid TI(not to AK of course). And it scales up quickly to 60-70k per shot once you hit 150 or so without switching any gears at all.

https://www.youtube....h?v=MTTtlcUaumE

 

If only expert can play physical RK and it still not as strong as DB RK in various areas. Then as a noob, I would personally won't bother with it especially with my main RK. I would do it as for fun, but not for competitive PvM or PvP reasons.
 

 

 

If you're spending less than 500m you probably shouldn't be trying to solo PVM. This is true for any class, soloing in general will require a fair investment so discussing builds <500m-1b is pointless - you'll be struggling no matter which build you pick. DB will do more damage than IB yeah, but it's still not going to be enough for sustainable solo PVM.

 

Of course DB is op in strings, which is why it's pointless discussing anything compared to DB in strings. We're talking about going at it alone. Solo PVM isn't a limited scenario at all, in fact I'd say for most players it's the biggest one. WoE is only 5 hours max per week, PVP is dead, TI parties are solely for leveling, and PVM/instance parties only happen with organization. For the average player, most of their time is spent in solo PVM.

 

And in this solo PVM context, how is DB objectively better than a physical build? Hint: it's not. Your level 101 alts are all nice and good but remember that most of the instances worth farming in this game all have pretty steep level requirements. With a 101 alt you're pretty much limited to ET and Hazy.

 

But if DB is on par with a physical build in solo PVM and better at everything else doesn't that mean it's the best build?

 

No, because like I've said the majority of players spend most of their time PVM'ing by themselves. To these players who never WoE and party only occasionally a physical build beats out DB in terms of PVM versatility. The physical build is capable of clearing a far wider variety of instances/MVPs than a DB build can. This is a pretty clear strength and one that lies in the most populated field of gameplay in RO, solo PVM.


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#50 cory

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Posted 25 May 2016 - 11:26 AM

With a 101 alt you're pretty much limited to ET and Hazy.

 

I wouldn't include Hazy @ less than 120 at the very least.  Those mobs hit like a truck. And you'll lack the hit to hit them back.

 

More like Sara's Memory.....


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