697 times items reached/lost levels to level 14
1151 times items reached/lost levels to level 13
Those numbers are still extremely high for a server with 2k populations, and we are talking about how +13 and +14 are extremely painful in WOE that further makes 'one shot fest' a thing. Good luck to whoever is still in it.
You're looking at the wrong numbers. The ones you should look are these, below.
40 distinct items reached level 15
12 distinct items reached level 16
5 distinct items reached level 17
1 distinct item reached level 18
Also, the population you look at is not 2000 from live server, but way less than that, from Sakray, and it was done in a single day, alas with free ores and zeny. I guess it really will be a lot in real server scenarios, but it's practically impossible to predict how many items will go to or break the barrier of +14.
meh so if some one has 15k bradiums /craniums
they would be doing well in this event right? well then it seems my time has come to go all out in a bang. I should just charge people to upgrade items and burn throw all my bradiums and craniums
You can also sell them. Nice hoarding.
Remember how there is requirement for WoE that is so high, it's not feasible for any new players or any new guilds to compete with? Thanks for having an event that strengthens that fact.
It doesn't affect just WoE, but all forms of competition or standard expectations. But WoE is the biggest to suffer from it.
You increase the amount of +14 KVMs and other gears while the established and current population can make use of it, and you decay any potential future for growth. You increase the reduction cap for things like CEB/RPB, you only make it worse for the potential future who didn't benefit off this event.
You throw this event in too often and you over saturate and destroy the server regardless.
Ultimately it's your move, just be aware the more times you pull events like this, the more you hurt yourself in the long run. If you wanted to stabilize first: work on bringing new players into the game, and trying to balance what already exists before you decide to burn everything down. But I don't know how many times that has to be said this year before anything is actually done about it.
I have always liked WoE, but never dreamt of WoEing here in iRO. In my case, though it has more to do with my favorite class not fitting what I always liked in it's preceding class, without a certain MVP card that's practically impossible for this same class to kill. But I have to endorse what you say about WoE. It's not fun if you are not able to compete, and I'd never dare say that those who are godlike in this game doesn't deserve it (Of course they do! Except those who use dupes, which I don't even know if they really exist), but deserve it or not, the higher the gap, the least it is interesting for people which cannot keep up with the competition. Though, as some people said, I'm pretty much convinced that Hammer will pop-up in Eden after this week's maint just like the last few times: without warning until he's already there, so, this whole discussion will lose a bit of it's strenght... just a bit, though...
Edited by Kusanagisama, 13 September 2016 - 10:14 AM.