After carefully revieuwing PvP matches as well as valor games,
I think the problem lies with the damage mitigation between X amount of targets, AA starts to lag realy realy bad with "seconds" delay as soon as people start AOE'ing close to the crystal.
When u start the first AA of the day the lag is next to none, as soon as more people notice there is a PVP match active, it is common to see more clerics and AOE classes join.
I think Feuer said this already but it could be some optimization problems, I don't remember AA being so laggy and everyone DCing after the damage mitigation patch. (Patch 611?)
My gut tells me all the damage mitigation from Spear Champs / Mages / Knight's and so forth are to much for the server to handle and creates a bottleneck somewhere in the code
This is the reason u never instantly see a large delay for AA and explains why the lag is gone/way less at the respawn area after a few seconds.
I should probely also note that If there is a large delay in a match and the match ends the delay seems to dissapear.
The longer you stay near the Crystal with people spamming AOE the longer the Delay is going to get, for the first 5-10 minutes it starts with 1-2 seconds delay.
After about 10-20 minutes (Close to the end of the game match) the delay as gone up exponentionaly from 1 second to 5+ seconds delay, this is also where the majority of people start to disconnect.
Now If Im right about this,
there are a few things we can do to prevent this lag from happening.
- Try and optimize the code for the damage mitigation as see how that works.
- Increase the global cooldown for AOE where u can only AOE once every X seconds ( This should give more time for the damage mitigation to be calculated by the server and cause less lagg, glitches bug and so forth )
- Re-think the idea for the Mana/Salamander flames, the animation seem to cause to much FPS drops for some people when multiple flames are put in the same place, I can't say flames are causing lags like the AOE but this could be the case too. (And frankly I wouldn't be to supprised if it did)
- As last resort someone suggested in a other topic, reduce the amount of players needed for the AA Game Arena. https://forums.warpp...ons-for-aa-fix/
If u have any feedback on this, please comment so we can narrow down the problem faster.
Edited by Cortiz, 07 November 2016 - 08:33 AM.