Hello Dragon Saga Friends,
at this point we want to ask the community about something that might needed to be changed, but since this might affect the PvP gameplay it's important to ask you guys what you think about it.
First thing to ask is about the so-called "summoned" skills (Spark Rock for example). The game does not really state which of the skills are summoned skills and which are not. The unfair part of this generally is that some classes have a lot more "summoned" skills on which they have to rely (for example the Sorcerer class). Now these summoned skills have 3 big problems:
- 1) they do not deal element damage
- 2) they aren't affected by the F7 skill to increase the damage
- 3) they have their own aim rate and do not use the aim rate from their "parent" (this is why the former devs decided to take the aim/evade rate calculation out of the game and this is why I decided not to put it back in for PvP)
I would like to hear your opinions on that.
Another big problem which possibly is unbalancing the game is
The Summoners Final Damage Amplification
If I did not make any mistake and calculated everything right the summoner is able to have a final damage amplification of 41% passively, which means that a summoner is able to get 41% additional damage calculated from the final matk damage value with every damage a summoner is dealing.
I would like to hear opinions on that matter.
Edit: Please keep the discussion clean - as always. A discussion with insulting and harassment is not helpful for us to finally find ways to balance the game. Thanks.