So about ... people exploiting the achievement system to claim gift boxes ... aww nvm hahaha
July5th Ragnarok RE:START Launch Maintenance
#26
Posted 02 July 2017 - 01:00 PM
#27
Posted 02 July 2017 - 01:39 PM
Better know if will be a wipe, so i can stop playing xD
#28
Posted 02 July 2017 - 02:08 PM
Better know if will be a wipe, so i can stop playing xD
No wiping. You get a prize for 2nd job.
#29
Posted 02 July 2017 - 02:53 PM
IRO RESTART Maintenance
July 5th 11:00am - 2:00pm
Fixes:
- Training Grounds Class NPCs will now point players to Hanson instead of the Eden Group Gear
- Updated Dialog in all second class Job Change NPCs
- Bag Seller in Payon will come out of Hiding
- Pecopeco Breeders report that Pecopecos have been trained and are ready for knights.
- Silvervine NPC will start stacking all items
- First Class Job Skill Quests all get revisited (fixing dialog.. it was awkward all around)
- Morroc's Music gets fixed
- Training Ground Kafra/Storage tickets get locked down
- Morroc Fields get their teleport restriction lifted
- Looking into the report about the Arrow Crafting Quest
- Adlebaran Inn Keeper will be more aware of where they are.
- Dye NPC shows up!
Updates:
- Summer Fishing Festival Starts
- Race to Second Job Event Starts
- Any character that reaches second job during the episode will get a unique reward.
- Silvervine System
- Small handful of headgear quests added
- Fixing quest descriptions
- Adding exchange for Silvervine+Elu/Ori for Enriched/HD Ore
*Silvervine System
Spoiler
We are working on getting the Navigation/Maps updated for the server. Also this week we should be able to publish spawn tables so players will know where to go for what monsters.
Does this mean we'll be getting All second jobs? I really wanna start my Rouge and Sage.
#30
Posted 02 July 2017 - 03:41 PM
No fix on Mi Gao and Sting exp? will stay the same exp?
#31
Posted 02 July 2017 - 04:50 PM
Still no fix for the juice kid .
#32
Posted 02 July 2017 - 07:26 PM
i would really like to see a costume box with costume versions of headgear available on our current drop table. things like assassin mask, corsair, spiky band, ect, ect. it would be awesome.. think about it
oh, and the dye npc, is that the clothing dye npc?
Edited by lxst, 02 July 2017 - 07:28 PM.
#33
Posted 02 July 2017 - 08:40 PM
Camp can we get a fix for the juice quest.
Blacksmith class needs cart revo and the only way to get grape juice is quest.
please fix quest or vend grape juice
#34
Posted 02 July 2017 - 08:50 PM
They will raise the exp during the event ?, some we can not afford the vip always, in my case I can not always put you vip, since the times I put the vip I could not always play, although I am of those who spend in vip, would also be good That has a penalty mvp cards, even in woe, that a guild can not use for woe more than 2 mvp cards, or something that is balanced, some system, I mean look at the chaos is disgusting, I would not like it to happen This on this server
Edited by xx40ozxxx, 02 July 2017 - 08:53 PM.
#35
Posted 02 July 2017 - 08:53 PM
What the actual -_- did I just try to read.
#36
Posted 02 July 2017 - 09:00 PM
-He wants the exp to be increased on Summer Festival event because he can't afford vip.
-somehow setup an mvp card limit in WoE, so that guild can't use more than 2.
And the only thing I can think after reading all that is wondering what's happening with this forum.
Edited by Tanzanito, 02 July 2017 - 09:01 PM.
#37
Posted 02 July 2017 - 09:05 PM
Remove drop penalty.
#38
Posted 02 July 2017 - 09:07 PM
We need:
Juice NPCs
Pecopeco Rental NPC
Edited by Rythen, 02 July 2017 - 10:22 PM.
#39
Posted 02 July 2017 - 09:09 PM
Well, if I got it right:
-He wants the exp to be increased on Summer Festival event because he can't afford vip.
-somehow setup an mvp card limit in WoE, so that guild can't use more than 2.
And the only thing I can think after reading all that is wondering what's happening with this forum.
The guild that has more mvp cards is the one that will have the advantage over the other guilds dealing with a new server. Besides the black market that exists in the sale of mvp cards, then it is wrong to make this suggestion?.
Paying the vip is not the problem, I can pay it sometimes.
The guild that has more mvp cards is the one that will have the advantage over the other guilds dealing with a new server. Besides the black market that exists in the sale of mvp cards, then it is wrong to make this suggestion?
#40
Posted 02 July 2017 - 09:12 PM
The guild that has more mvp cards is the one that will have the advantage over the other guilds dealing with a new server. Besides the black market that exists in the sale of mvp cards, then it is wrong to make this suggestion?.
Paying the vip is not the problem, I can pay it sometimes.
The guild that has more mvp cards is the one that will have the advantage over the other guilds dealing with a new server. Besides the black market that exists in the sale of mvp cards, then it is wrong to make this suggestion?
#41
Posted 03 July 2017 - 01:50 AM
Don't you think, you could, I don't know, take a cue from the data coding in classic and modify it from there so all these awkwardness could be dealt with? Just a suggestion rather than an admonition, mind you.
I just finished a quest that implied Tristan III is dead when we're supposed to be episode 1 and weddings don't exist for him to officiate yet.
#42
Posted 03 July 2017 - 01:59 AM
Don't you think, you could, I don't know, take a cue from the data coding in classic and modify it from there so all these awkwardness could be dealt with? Just a suggestion rather than an admonition, mind you.
I just finished a quest that implied Tristan III is dead when we're supposed to be episode 1 and weddings don't exist for him to officiate yet.
I don't exactly play RO for the immersive story but stuff like this is annoying. Please fix up what you guys can and before any new episodes are released pay someone to spend a day making sure at least the dialogue is right.
I recently played the EQ2 progression servers and it was just like this, poorly done with random maps open/some old mechanics some new and well spoilers: the game died again
Edited by 2739140918112941303, 03 July 2017 - 02:03 AM.
#43
Posted 03 July 2017 - 03:44 AM
+1 on removing drop penalty and adjusting the very high monster magic damage.
Edited by TarsTarkas, 03 July 2017 - 03:44 AM.
#44
Posted 03 July 2017 - 04:45 AM
+1 on removing drop penalty and adjusting the very high monster magic damage.
+2
#45
Posted 03 July 2017 - 05:58 AM
+2
+3. Oh and refund my gums thanks. But then again I could just borrow a box from someone who now has 798284859272734459582628486wtf38482 KP from those codes. Only WP knows how to destroy something before it's even live.
#46
Posted 03 July 2017 - 06:17 AM
- Race to Second Job Event Starts
- Any character that reaches second job during the episode will get a unique reward.
Can we have clarification on this? Does this mean that we need to start a new character when the event starts, or are pre-made characters fine as long as they haven't reached 2-1 yet? How long is the duration?
#47
Posted 03 July 2017 - 09:12 AM
And the quest to make juices??????, it is difficult to get the violent shooting skill without the 36 banana juices !!!
OBS::: Only archer class can learn
#48
Posted 03 July 2017 - 09:16 AM
what time is server up?
#49
Posted 03 July 2017 - 09:50 AM
if possible, remove the drop penalty too
#50
Posted 03 July 2017 - 10:13 AM
can I also ask when will 2-2 come out? lol
Bumping this, will we get 2-2 in a near future??
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