lol at the last comment, that was a touch unexpected.
My concern is more that the gap widens between regular and premium player and that isn't a goal the game needs. I agree that the IM stuff becomes less important over time, which is why I believe a focus on content is more important. At this point there isn't a lot more that can be offered. Drop rates and experience rates, even outside of events are already really high. Being able to effectively farm mats no matter your level has taken away any market power that low level players ever had in that regard too. Unfortunately this is partially due to out-leveling areas so quickly.
I spent half an hour last night farming a few more Lunarian hearts on slags at level 205 ._.
I really do understand limited developer(s) time, but I honestly believe too much focus here is on maximizing profits from an ever shrinking player base, without really looking at why that base is shrinking or coming up with erroneous reasons for the decline.
I love Rose, it was my first MMORPG and the only one that has ever held me over the years. Knowing the inner workings allows me to understand the effort involved in making changes, and other experiences (which we won't openly discuss) allow me to know which changes work and which don't. It also frustrates me when I see issues that should have been solved years ago still affecting this server.
I play here, no where else, I want here to survive and I spend money here to further that desire. But when we can't discuss things openly and maturely without fear of being silenced or banned it's frustrating. This game still has potential, it doesn't even look that bad for a game running on a 12 year old engine, but there needs to be a change of mindset if it has any hope of having a renaissance, otherwise we're just a bunch of fanatics, holding on to fond memories and waiting for the waves to finally cover our heads.