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Patch Notes 08/23/2017 [Complete]


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#1 Dragonlark

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Posted 22 August 2017 - 12:34 PM

DSPatchNotes.png
 
Maintenance Notes
Patch Version 0.5.95, Game Version: 10.2.0.10
 
Server Maintenance
2017-08-23, 12:00 Server Time
 
Note: Patch notes are subject to change.
 
DS-Events.png
 
Grinding Event
Wanna grind again? Kill monsters and collect Mixed Material Boxes. From those boxes you can get materials which can be traded for MyHome furniture at the Vending Machine. The furniture gives buffs and does not expire. It can also be sold in the open market. Want to know more? Have a look at the Vending Machine! This event runs until September, 6th.
 
DS-Changes.png
 
 
Guild UI Fixes
The known issues with the enhanced Guild UI have been fixed. The button to sort by activity is now sorting correctly and the members are show in the correct color if they are online.
 
Specialist: Flashbang
The Flashbang skill is now working as intended (which means that the synchronization malfunction has been fixed) and therefore the Stun workaround has been removed. The character hit by Flashbang is now not able to move or attack for 3 seconds (which is the amount of time this skill always had).
 
Player Appreciation Week
Everyone who gets the WarpPortal newsletter already knows that we will be having a player appreciation week for all games where the bonus for converting to IM points is higher than normal starting on August, 27th. More details about this can be found here: http://blog.warpportal.com/?p=9910
 
We are adding more sales! From Monday, August 28th 12:00 Server Time until Monday, September 4th 12:00 Server Time you can get  50% more on selected items:
 
During this sale event, you will get 15 instead of 10 of the following items:
W-Coins, Enchant Insurance Scrolls, Reinforced Enchant Insurance Scroll, Soulcraft Randomizer, Pet Option Randomizer
 
Please keep your timezone in mind! The sales are starting at 12:00 Server Time. Since the Server Time is UTC-7 the sales are starting at 19:00 UTC, 21:00 CEST.
 
 
BigWheel

Removals:
Everything will be removed

Additions:
Servant of the Lord Set
Azure Gala Set
Skater Set (female)
Skater Set (male)

MixBoard

Removals:
Everything will be removed

Additions:
High Elf Magic Set [Advanced Tab]
Frankenstein Set [Advanced Tab]

Purple Wizard Set (Humans only!) [Special Tab]
Semi-Formal Night Set [Special Tab]
Classic Attendant Dress (Black)  [Special Tab]

Hephaistos Set  [Deluxe Tab]
Cute Blue Messenger Set (Humans only!)  [Deluxe Tab]

Fantasy Fox Set [Deluxe Tab]

 


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#2 HakannBlast

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Posted 22 August 2017 - 12:59 PM

The account vault  extention - 30 days will be on sale ?

 

and is this the one that allow share elemental elga between accounts right ?


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#3 zirothos

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Posted 22 August 2017 - 01:05 PM

 


 
Please keep your timezone in mind! The sales are starting at 12:00 Server Time. Since the Server Time is UTC-7 the sales are starting at 19:00 UTC, 21:00 CEST.
 

 

you say UTC -7 but i'm in UTC -5 and i have 3 hours difference from the server time so must be UTC -8 wierd


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#4 zekiel6

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Posted 22 August 2017 - 01:14 PM

good fix on flashbang. i read it wrong first. beside the character hit by it was enver able to attack in first place


Edited by zekiel6, 22 August 2017 - 01:15 PM.

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#5 Popcorn

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Posted 22 August 2017 - 01:16 PM

The account vault  extention - 30 days will be on sale ?

 

and is this the one that allow share elemental elga between accounts right ?

 

The account vault is the vault with which you can share items (which are NOT account vault restricted) between characters of the same account. But it's not on sale. It's just a mini sale.

 

you say UTC -7 but i'm in UTC -5 and i have 3 hours difference from the server time so must be UTC -8 wierd

 

https://time.is/PDT
Also says PDT is UTC-7. Maybe you have DST as well and it's now UTC-4 for you?


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#6 zirothos

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Posted 22 August 2017 - 01:20 PM

My PC say : (UTC -5:00) Est (USA and Canada) so i wonder xD maybe there a bug with the windows time 

 

EDIT: maybe it cause of the time change from Quebec summer hours


Edited by zirothos, 22 August 2017 - 01:20 PM.

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#7 Popcorn

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Posted 22 August 2017 - 01:20 PM

good fix on flashbang. i read it wrong first. beside the character hit by it was enver able to attack in first place

 

You can't attack still. It's now really fixed (at least on our testing system). The white screen effect is still there and hasn't been changed in any way. Just the sync error which caused the target to move without really moving is fixed.


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#8 HakannBlast

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Posted 22 August 2017 - 01:24 PM

The account vault is the vault with which you can share items (which are NOT account vault restricted) between characters of the same account. But it's not on sale. It's just a mini sale.

 

 

https://time.is/PDT
Also says PDT is UTC-7. Maybe you have DST as well and it's now UTC-4 for you?

 

i just asked if it will be one of the items on the mini sale


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#9 Popcorn

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Posted 22 August 2017 - 01:28 PM

My PC say : (UTC -5:00) Est (USA and Canada) so i wonder xD maybe there a bug with the windows time 

 

EDIT: maybe it cause of the time change from Quebec summer hours

 

Yeah, Windows does not show the UTC difference for the summer time. I currently have UTC+2 (CEST) but windows shows UTC+1 for me.


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#10 blackph

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Posted 22 August 2017 - 02:29 PM

Azure Gala, Semi Formal, Purple Wizzard, Blue Messenger and Fox Set in 1 patch? :Emo_15:

In the same time also Sale in IM-Shop...

It's like a dream xD

 

I like that Player Aprreciation Week :no1:


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#11 9851170220163549840

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Posted 22 August 2017 - 04:06 PM

 
DS-Events.png
 
Grinding Event
Wanna grind again? Kill monsters and collect Mixed Material Boxes. From those boxes you can get materials which can be traded for MyHome furniture at the Vending Machine. The furniture gives buffs and does not expire. It can also be sold in the open market. Want to know more? Have a look at the Vending Machine! This event runs until September, 6th.
 
 

 

Finally, a chance for me to have a nice home. Since I don't really have actual money to buy IM furniture  :heh:  :heh:  Poor guy detected.


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#12 nighty007

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Posted 22 August 2017 - 06:04 PM

Damn these MixBoard and BigWheel Sets.
Finally the movespeed Wings price will go down, people really tried to sell them for overpriced 30k ~


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#13 easykill1215

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Posted 23 August 2017 - 05:59 AM

DSPatchNotes.png

Maintenance Notes
Patch Version 0.5.95, Game Version: 10.2.0.10

Server Maintenance
2017-08-23, 12:00 Server Time

Note: Patch notes are subject to change.

DS-Changes.png

Specialist: Flashbang
The Flashbang skill is now working as intended (which means that the synchronization malfunction has been fixed) and therefore the Stun workaround has been removed. The character hit by Flashbang is now not able to move or attack for 3 seconds (which is the amount of time this skill always had).


I assume that this is another typo or a mistake. But saying the skill duration was always 3 second is a BIG LIE. The skill original duration is 2s at Lv 1 and always increases by each level by 0.5s with a result of 4s duration at lv5.
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#14 Popcorn

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Posted 23 August 2017 - 06:56 AM

I assume that this is another typo or a mistake. But saying the skill duration was always 3 second is a BIG LIE. The skill original duration is 2s at Lv 1 and always increases by each level by 0.5s with a result of 4s duration at lv5.

 

First of all don't call us liars. 

 

The white screen effect is like the following:

 

It increases over 1 second to white, stays for 3 seconds and fades out to normal over another second. This is 5 seconds in total. While fading out the player is able to move/attack again. The white screen effect which causes the disability to move/attack was always like this and didn't increase with higher levels. 

 

What increased was the blind "debuff" which only changes Final Evade Rate and Final Aim Rate. The debuff has been removed because it's useless. The white screen effect is still there like it always was and has not been touched. The time for it (1s fade in - 3s white - 1s fade out) is hardcoded.

 


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#15 easykill1215

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Posted 23 August 2017 - 10:44 AM

First of all don't call us liars. 

 

The white screen effect is like the following:

 

It increases over 1 second to white, stays for 3 seconds and fades out to normal over another second. This is 5 seconds in total. While fading out the player is able to move/attack again. The white screen effect which causes the disability to move/attack was always like this and didn't increase with higher levels. 

 

What increased was the blind "debuff" which only changes Final Evade Rate and Final Aim Rate. The debuff has been removed because it's useless. The white screen effect is still there like it always was and has not been touched. The time for it (1s fade in - 3s white - 1s fade out) is hardcoded.

 

First of all thanks for the hidden info  :heh:

 

So who of us players would actually know this, except you developers? When the in-game-description also says Flashbang 4s duration and then on patch note you guys say 3s was the duration this skill always had? 

 

Also for the description from Dragonlark "The character hit by Flashbang is now not able to move or attack for 3 seconds (which is the amount of time this skill always had)." we will understand the whole flashbang duration is 3 seconds. But from your explanation we understand that the character hit by flashbang is not able to move or attack for 4 seconds (1s fade in and 3s white) so the time a player can't move or attack is 4 seconds (from your explanation) not 3 seconds like what Dragonlark said.

 

I seem like a bad guy for pointing unnecessary stuffs out  :rice:  but if it's the case like your explanation, please try to improve in the future so there will be no misunderstanding.

 

Edit: Also just saying, it's the player appreciation event so it would be great if the community appreciation ring or any ring with those stats (I like! Ring for example) is obtainable again. There are new players everyday and they had lost the chance for getting those rings in the past  :p_sad: 


Edited by easykill1215, 23 August 2017 - 10:52 AM.

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#16 Popcorn

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Posted 23 August 2017 - 12:21 PM

Servers are back up.

 

Please update the game to version 0.5.96.

The client will be/stay at version 10.2.0.10 after patching

 

Thank you for your patience and enjoy the game


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#17 easykill1215

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Posted 24 August 2017 - 05:01 AM

I can confirm that Flashbang lagwalk still happens and it happens around 50-75% of the time you cast it.

Used stopwatch to check the duration and it's also shorter than before. The time Flashbang hit enemy n until they can move again was 3 sec, more accurate then it was 3.2s on my stopwatch so assuming that the Flashbang duration is decreased to 2s (1s fade in, 2s white results 3s can't move or attack) and from ur explanation it was 4s.
There was also another post from someone on that last patchnote showing Flashbang duration with stopwatch and it was 4s.

So any explanation for this? XD we are not that blind and if u dun believe then u can test it.

The old Flashbang or last Flashbang with 1.5s stun was better than this. And if u can't fix the lagwalk why not just simply add stun effect with the duration same as Flashbang duration then? The effect is same, they can't move or use skill. Why not?
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#18 Popcorn

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Posted 24 August 2017 - 07:00 AM

I can confirm that Flashbang lagwalk still happens and it happens around 50-75% of the time you cast it.

Used stopwatch to check the duration and it's also shorter than before. The time Flashbang hit enemy n until they can move again was 3 sec, more accurate then it was 3.2s on my stopwatch so assuming that the Flashbang duration is decreased to 2s (1s fade in, 2s white results 3s can't move or attack) and from ur explanation it was 4s.
There was also another post from someone on that last patchnote showing Flashbang duration with stopwatch and it was 4s.

So any explanation for this? XD we are not that blind and if u dun believe then u can test it.

The old Flashbang or last Flashbang with 1.5s stun was better than this. And if u can't fix the lagwalk why not just simply add stun effect with the duration same as Flashbang duration then? The effect is same, they can't move or use skill. Why not?

 

The "old" flashbang with 1.5s stun was just a workaround. The "lagwalk" which still persists comes from the ping times and nothing can be done against it other than limiting PvP to people which have less than 100 ms ping (and this is not the majority on this server) so this is not an option.

Even if we would keep the 1.5s stun you would face a lag walk which is exactly as long as your ping time is. 

 

Sorry to disappoint you but nothing can be done against this problem since the servers are located in California and we have no way to change any ping times.

 

To state it clearly: There are situations where the so-called "lag walk" is caused by the server prediction because the ping times for people from non-US regions are too high. Nothing can be done against this. Thinking that it can be completely fixed one day is a dream and sadly it will remain just a dream.


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#19 Onyzer

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Posted 24 August 2017 - 07:10 AM

When you added the 1.5s stun on Flash Bang, at least the stun was working. What I saw when using Flash Bang with the 1.5s stun is that the enemy was stunned for 1.5s and after this duration started lag-walking. That's why I think adding the stun effect in the same time isn't really harming.


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#20 Popcorn

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Posted 24 August 2017 - 08:03 AM

Comparison video of the behavior before and after the fix:

 

https://youtu.be/SIl-mXvjQZc

 

 

Also: You're stunned (the way you can't move or attack) for the duration of the white screen.

 


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#21 easykill1215

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Posted 24 August 2017 - 08:59 AM

The "old" flashbang with 1.5s stun was just a workaround. The "lagwalk" which still persists comes from the ping times and nothing can be done against it other than limiting PvP to people which have less than 100 ms ping (and this is not the majority on this server) so this is not an option.
Even if we would keep the 1.5s stun you would face a lag walk which is exactly as long as your ping time is.

Sorry to disappoint you but nothing can be done against this problem since the servers are located in California and we have no way to change any ping times.

To state it clearly: There are situations where the so-called "lag walk" is caused by the server prediction because the ping times for people from non-US regions are too high. Nothing can be done against this. Thinking that it can be completely fixed one day is a dream and sadly it will remain just a dream.

So this fix is only for players who has low ping in game? XD you also said it yourself that they're not the majority of the server so what is the meaning of this fix if most of people will still face lagwalk?

Last time you added 1.5s stun for the Flashbang and it was working all the time at least.. Only lagwalk after the stun duration. So what is the harmful thing of adding the same stun crowd control with the same duration as Flashbang's duration? The effect is same, you can't move or attack and the Flashbang will be fixed, problem won't be solved?

And any explanation for the duration? Your vid also proves that the Flashbang duration is lowered from 4s old to 3s new (enemy got ur Flashbang at 3s of the vid and end at 6s)

Funny though, I thought this was a fix but it's another darn nerf xD

Edit: if you can't fix it then just change it back to the last version.. It was not perfect but at least better than this. Totally old Flashbang version with decrease of 1s duration xD if the fix is only for the players that have low ping then it won't be any use for the majority of the game => useless

Edited by easykill1215, 24 August 2017 - 09:04 AM.

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#22 Popcorn

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Posted 24 August 2017 - 09:13 AM

First of all the lag walk is only 200ms (more or less - for someone from Germany) long instead of 3+ seconds now. 

Also interesting: If the stun has the same effect like the white screen has I wonder why so many were against it in the discussion.

 

If there is no clear explanation what the difference between the white screen effect and a 4sec stun is we can for sure add the stun for the whitescreen duration (which is 4 seconds). But even a stun effect of 4sec won't probably not prevent a small "lag walk" at the end of the stun duration which is at least as long as your ping time is.

 

 

 

Funny though, I thought this was a fix but it's another darn nerf xD 

 

A nerf? Nothing has changed to it was initially - just the sync error has been fixed. Why is that a nerf? I don't see a nerf here. It's a fix of a skill that now works as intended. And the lag walk is reduced to the ping duration. That is sadly a general problem of the whole infrastructure (for almost every game, this is why AAA titles have regional servers).

 

 


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#23 zekiel6

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Posted 24 August 2017 - 09:20 AM

sad. first they said they fixed it and it wasnt fixed at all. now they say again that they fixed it and it is again not fixed. i dont see lagwalk after people get hit by rocket punch so why you do not just extend the stun duration to 3 or 4 seconds? can not be that you first say that it is fixed while it is not, then you say it is intended that you can move and attack after getting hit by flashbang and now this solution does not work aswell :/


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#24 Popcorn

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Posted 24 August 2017 - 09:25 AM

sad. first they said they fixed it and it wasnt fixed at all. now they say again that they fixed it and it is again not fixed. i dont see lagwalk after people get hit by rocket punch so why you do not just extend the stun duration to 3 or 4 seconds? can not be that you first say that it is fixed while it is not, then you say it is intended that you can move and attack after getting hit by flashbang and now this solution does not work aswell :/

 

The sync error this skill had IS fixed. So this is a fix.

Anyway if there are no good reasons against a 4s stun we can add it.

 

Btw, the lag walk is not caused by the stun, the "lag walk" which is no real lag walk - it is a prediction fault - is caused by a badly implemented white screen effect. 

 

And we do not extend the stun because so many people were against it in the former discussion about flashbang. So I would like to know the reason why if stun and the white screen effect are basically the same.

 


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#25 easykill1215

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Posted 24 August 2017 - 09:29 AM

First of all the lag walk is only 200ms (more or less - for someone from Germany) long instead of 3+ seconds now.
Also interesting: If the stun has the same effect like the white screen has I wonder why so many were against it in the discussion.

If there is no clear explanation what the difference between the white screen effect and a 4sec stun is we can for sure add the stun for the whitescreen duration (which is 4 seconds). But even a stun effect of 4sec won't probably not prevent a small "lag walk" at the end of the stun duration which is at least as long as your ping time is.


A nerf? Nothing has changed to it was initially - just the sync error has been fixed. Why is that a nerf? I don't see a nerf here. It's a fix of a skill that now works as intended. And the lag walk is reduced to the ping duration. That is sadly a general problem of the whole infrastructure (for almost every game, this is why AAA titles have regional servers).


The lagwalk you said is the easy lagwalk and it would be ok if it's like that. I personally still face the lagwalk like old Flashbang means people will continously run n hit the wall until the Flashbang duration ends.

And for people those were against adding stun to Flashbang with the same duration like Flashbang's duration then I have to say they're just not wise adult people. The evidence is that they can't point out why exactly they were against it or what will be the difference. Only "omg 4s stun so op omg no" while it gives the same effect as Flashbang's effect (can't move or use skill)

Listening to people without no real explanation for their comments won't be a good choice I would say.

And for the nerf I'm talking about Flashbang duration. From your last night explanation people who were hit by Flashbang won't be able to move or attack by 4 seconds but atm it's only 3 seconds. You can whether use a stopwatch to check or check the vid you just posted on YouTube. It's atm 1s fade in, 2s white and 1s fade out. Not 1s fade in, 3s white and 1s fade out as you said.
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