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#51 SeikenDensetsu

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Posted 18 September 2017 - 10:15 PM

keep it 600%, i wanna frag people ingame, at least i try ...


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#52 Ylliw

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Posted 18 September 2017 - 10:24 PM

What about Bio Headgears at WoE environment? GG


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#53 PoySanity

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Posted 18 September 2017 - 10:56 PM

Unfortunately.. for sure Cart Cannon changed but unfortunately the studio does not deliver extensive patch notes on these subjects.


And now Camp, what will happen to those who spend a lot of $ just to get this CHB then you will nerf the CC. Lol
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#54 Ashuckel

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Posted 19 September 2017 - 02:14 AM

its not a nerf

and doesnt matter anyways, its a change to the skill, not the item.
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#55 Nirvanna21

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Posted 19 September 2017 - 02:17 AM

its not a nerf

and doesnt matter anyways, its a change to the skill, not the item.

 

I tested the changes today and got them working perfectly, as I said before... it got stronger.


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#56 ChaoticRK

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Posted 19 September 2017 - 02:25 AM

100 Silvervine to reset 5 stats seems like a rip off. The keep releasing gears that force us to reset our stats in order to be competitive, but 100 silvervines is a bit much. They are milking you guys.


It's re:start. There is no new gear there. 1 time free reset is enough for that server. They should be glad that stat calculator already is a thing now.
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#57 Richkr

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Posted 19 September 2017 - 02:29 AM

Camp, by malangdo update do you also mean the enchantments? (New costume enchants and weapon extension). This will affect what enchants some people will choose for their bio headgears.

Edited by Richkr, 19 September 2017 - 02:37 AM.

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#58 Icarus05

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Posted 19 September 2017 - 02:31 AM

Hey camp notice me please =(

*whispered* Camp....agit lord please....


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#59 vincentono

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Posted 19 September 2017 - 04:13 AM

Good morning to SIr campitor can you help me please

I have problem with this RO 

can you help me?

thanks


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#60 meli

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Posted 19 September 2017 - 04:24 AM

Rebel awakening is irrelevant (almost noone plays this class). You should make yourself a favor requesting to kro PERSISTENTLY the updates that actually matter, it's not all about big episode updates, you get requests like uniform quest cooldowns, nightmare OGH and guild warehouse so often, take the hint and improve your game.

 


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#61 LordYggdrasill

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Posted 19 September 2017 - 04:37 AM

Rebel awakening is irrelevant (almost noone plays this class).

 

I am not sure that no one plays Rebel as a class, I've seen plenty of them in TIs, especially during the Abysmal Knight mid-TI. But if what you said is true, then Rebel Awakening is exactly what iRO needs, to make this class relevant.


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#62 Ethanasael

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Posted 19 September 2017 - 05:24 AM

every class is important to ragnarok and must be balanced, rebel is not excluded, same for super novice, they deserve some buff too like access to advanced rings of flame lord and ressonance.

STILL WAITING FOR MODIFIED SKILL LIST, at least the names, no need for description.


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#63 kijudoav

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Posted 19 September 2017 - 05:41 AM

I play rebel...


also, where the heck is Southern Crosses?
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#64 meli

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Posted 19 September 2017 - 06:54 AM

The update is irrelevant to whoever has no interest in the class, so what other content will arrive along that update? it's like introducing kagero/oboro, sure it was something new, but that's all we're looking for till the end of this year?


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#65 LordYggdrasill

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Posted 19 September 2017 - 06:59 AM

The update is irrelevant to whoever has no interest in the class, so what other content will arrive along that update? it's like introducing kagero/oboro, sure it was something new, but that's all we're looking for till the end of this year?

 

What you have failed to understand so far is that, some ppls who initially have no interest in Rebel class, may find it interesting and playable after this update. Sure it may not be a significant number, but you cannot deny that they exist.
 


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#66 Ashuckel

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Posted 19 September 2017 - 07:00 AM

just look at how small of a spark was the rebel launch, this update will be even less than that

i'd apreciate any confirmation tho if the Kagerou/Oboro lvl175 cap increase (and be able to wear temporal boots) is coming with it as well.

Edited by Ashuckel, 19 September 2017 - 07:00 AM.

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#67 Ethanasael

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Posted 19 September 2017 - 07:10 AM

as far as i know ninja upper classes will be buffed too in this update.


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#68 Silvianna

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Posted 19 September 2017 - 07:22 AM

people stop playing Rebel because its bugged and not playable, this is the patch to fix it

ie . Expanded Classes lv 175 

 

 

except, TKM and SN


Edited by Silvianna, 19 September 2017 - 07:23 AM.

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#69 Ashuckel

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Posted 19 September 2017 - 07:23 AM

the changes happened on the same patch on kRO, but that doesnt necessarily mean they are tied together


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#70 Ethanasael

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Posted 19 September 2017 - 07:25 AM

they didn't ocurred on same patch, they WERE from the same patch, if kagerou/oboro updates don't come with this we wouldn't have received the full patch.


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#71 LordYggdrasill

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Posted 19 September 2017 - 07:27 AM

if kagerou/oboro updates don't come with this we wouldn't have received the full patch.

 

Well it is kRO, so you never know whether we will get full patch or not, the only thing WP/iRO can do is to pray.

 


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#72 Ethanasael

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Posted 19 September 2017 - 07:30 AM

HAUEHUAHUEAHUEHUA Forgot we were talking about kro AHUEHAUHEUAHUE

Huehuehuehue+look+at+it+without+smiling_


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#73 Silvianna

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Posted 19 September 2017 - 07:33 AM

For now lets put aside that thing

 

Enjoy your Tomb of Honor with nerfed CC  :p_devil:

 

btw i tested all the hats on Sakray

they are so good, especially Sura, RK, RG

even though the hat makes you focus to one build.

Ranger one is kinda useless, unless someone QQ and make WP change the effect to AS 200%  :p_devil:


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#74 YongkySH

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Posted 19 September 2017 - 07:51 AM

For now lets put aside that thing

 

Enjoy your Tomb of Honor with nerfed CC  :p_devil:

 

btw i tested all the hats on Sakray

they are so good, especially Sura, RK, RG

even though the hat makes you focus to one build.

Ranger one is kinda useless, unless someone QQ and make WP change the effect to AS 200%  :p_devil:

 

Have any damage screenshot? :p_love:
 


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#75 Silvianna

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Posted 19 September 2017 - 08:21 AM

i think the only class i have recorded when testing on sakray, the closest one, it was Sura

i did test the rest but i cant tell, because a lot of equipments for them are missing.

 

Sakray calculation is a bit weird to me, idk why

that Fallen Soldier Cloak, in term of ranged attack

FAW max EA + menblatt is stronger than the Garment with Sura chen nightmare bio mvp card.

 

also i cant test Megs and our newest equipments on Sakray, the copied character is from a while ago.

 

untitled_by_yudica-dbnx30a.png

Note : i tested on Porings, easier. on Bio5 mobs, they are not called testing lol because they can reflect any damages and also hit me with 150k IB lol

 

The FAW is +9

The new Garment is +14, MvP card increases atk per 2 refine lvl, makes it so strong ( according to description if we calculate it )

not just that the garment itself giving a lot of bonus, from ATK, aspd, ranged atk, crit damage.

 

also compared to Sakray,

300-400k Rampage Blaster on Poring is easy in Chaos tbh 

to me it is weird, especially the fallen soldier cloak damage calculation 

 

btw i have recorded testing on Tomb of Honor, where can i find it? Sakray server recorded ( rrf ) file ?


Edited by Silvianna, 19 September 2017 - 08:23 AM.

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