WoE potions have dumbed down this server from the start, and continue to plague the meta despite every new update. They encourage a massive character imbalance, making their continued abuse bad for Odin's long term health.
The biggest change disabling woe pots would bring is making classes besides knight relevant again. Priests have been crying alone in their churches and alchemists are not even half as appealing as they ought to be. Let's not even get started on wizards right now being almost useless end-game, and the less said about trigger happy Gfisters who target even assassins in WoE, the better.
By disabling them selectively or completely, you encourage more cooperative play by making re:start less of a solo immortal-potter game that it is right now. It would also encourage smarter, more creative and competitive strategies in every aspect of RO, especially WoE and MVP hunting.
If you could work towards disabling them or maybe doubling or tripling their cash shop/silvervine price before the year ends, it would be a big balance shift for the current meta which will have a positive impact on server health and morale.
Re:start is already months old, the honeymoon period is coming to a close and it's about time the training wheels come off. If you are implementing stuff like upgrade events etc, "We need Woe potions to make some money" as a reason becomes less and less convincing as the server gets older. Other re:start servers are already moving beyond the woe pot abuse meta, iRO needs to plan for it, too.
Edited by MyVictories, 24 October 2017 - 04:01 PM.