I've been using 3 blue pots per 7-800 sp for weeks. All of a sudden it takes me 5 for the same amount? Any ideas?
Ninja nerf on woe blues/whites?
#1
Posted 09 November 2017 - 10:29 AM
#2
Posted 09 November 2017 - 10:42 AM
#3
Posted 09 November 2017 - 10:43 AM
If it was a ninja nerf I'm def looking forward to the possibility of witch pumpkin hat being released (hint hint camp profit profit for WP)
Edited by Spoon, 09 November 2017 - 10:50 AM.
#4
Posted 09 November 2017 - 10:54 AM
#5
Posted 09 November 2017 - 11:00 AM
Yeah, I thought the same as well that they seemed weaker. I thought it was just my imagination. I guess not.
Witch Pumpkin Hat is great, but its not going to help with the SP side of things.
#6
Posted 09 November 2017 - 11:04 AM
#7
Posted 09 November 2017 - 11:05 AM
Damn, I think you're right, I thought it was bad habits cause of the cat... it's like a 50% decrease? As if WOE pots were somehow "ranked" and now they're just regular white/blue pots?
#8
Posted 09 November 2017 - 11:23 AM
#9
Posted 09 November 2017 - 12:13 PM
yup, pretty nerfed compared to what it was.
#10
Posted 09 November 2017 - 12:15 PM
There was no change made to the base heal values of the item. Only thing that I can think of is if they ninja changed the final output formula on us. We will do a test and compare with the two versions of the EXE.
Any idea how long it will take to do this test, mainly because #1 this can drastically change silvervine prices and #2 people need to know if they should or shouldn't use their supplies right now, would be kinda unfair for people to waste something if it is in fact an error
#11
Posted 09 November 2017 - 12:21 PM
Lul insane consumption right now. Literally potting 10 Whites where you needed 1 before.
#12
Posted 09 November 2017 - 01:04 PM
#13
Posted 09 November 2017 - 01:09 PM
Same here
#14
Posted 09 November 2017 - 01:14 PM
I'm ok with this Keep the alchemists in business!
#15
Posted 09 November 2017 - 01:15 PM
In this case a lvl 99 wizard with 99 int recovered 150 SP
and recovered 51 HP with 1 Vit
on both server executable versions. Going to run tests with the WoE Potion next.
#16
Posted 09 November 2017 - 01:16 PM
Ok but the issue isn't with other recovery items, it's with woe potsThere is no difference in between the two server versions. For testing purposes we used heal/sp recovery items that had no range on their value (IE always heals for the exact same amount). So whatever the outcome they would recover at a flat rate.
In this case a lvl 99 wizard with 99 int recovered 150 SP
and recovered 51 HP with 1 Vit
on both server executable versions. Going to run tests with the WoE Potion next.
Almost like woe pots use to work like ranked pots and now they dont
Edit: I apparently was blind to the final statement
Edited by Spoon, 09 November 2017 - 01:20 PM.
#17
Posted 09 November 2017 - 01:22 PM
Ok but the issue isn't with other recovery items, it's with woe pots
Almost like woe pots use to work like ranked pots and now they dont
After testing with the WoE potions under both server types there is no difference between the general recovery rates. They match the values on both servers (10 to recovery a full SP bar)
The only thing I can think of.. If no one is on the Ranking list then the value for Ranked potion creators would be NULL and all potions not crafted would have NULL as the creator field value. In theory using server logic it could have been applying the bonus to everything.
#18
Posted 09 November 2017 - 01:25 PM
Delete alchemists lolololAfter testing with the WoE potions under both server types there is no difference between the general recovery rates. They match the values on both servers (10 to recovery a full SP bar)
The only thing I can think of.. If no one is on the Ranking list then the value for Ranked potion creators would be NULL and all potions not crafted would have NULL as the creator field value. In theory using server logic it could have been applying the bonus to everything.
But seriously so I mean is there anything that can be done in respect to this or is it just the way it is now
Edited by Spoon, 09 November 2017 - 01:27 PM.
#19
Posted 09 November 2017 - 01:27 PM
That sounds like how ragnarok works.
Did you try having no alchemist list on the test version vs with ?
Edited by Xellie, 09 November 2017 - 01:28 PM.
#20
Posted 09 November 2017 - 01:28 PM
would you increase them to be what they would be prealchemist?
#21
Posted 09 November 2017 - 01:29 PM
Delete alchemists lololol
But seriously so I mean is there anything that can be done in respect to this or is it just the way it is now
I need to wipe the rank table on Sakray and see if my theory is absolutely true and then we can move forward from there.
#22
Posted 09 November 2017 - 01:39 PM
I need to wipe the rank table on Sakray and see if my theory is absolutely true and then we can move forward from there.
I mean while this "change" goes in line with people wanting a nerf to the woe pots, I think this could be an opportunity to launch the witch pumpkin hat as the alternative healing and then people can choose to keep using woe boxes for white and blues, choose to use alchemist brewed pots, or switch to strawberries.
I do push for the Witch pumpkin hat because you need in game items such as alarm mask to get the bonuses (which mr.scream pre req drops from either phreeoni MVP, and bloody murder so will encourage farming) and makes the in game items themselves relevant. Also it lasts year round unlike the skeleton cat and roudolph band(iirc it doesn't work year round but I could be wrong)
#23
Posted 09 November 2017 - 02:07 PM
4 months of broken healing then for it to return to how it was supposed to be? I'm going to find this hard to get used to.
From rough testing on my knight it went from 2300 average pre patch to around 1600 post patch.
#24
Posted 09 November 2017 - 02:10 PM
Just saying it was normal right after the maintenance.
#25
Posted 09 November 2017 - 02:15 PM
Set top rank spot on the ranking table to NULL with 2.1billion points
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