Hi All
This is pertaining to the community created headgear from a long way back.
It has been a long time coming but there may possibly be a chance for them to be looked at before the end of the year, but I use the word chance heavily because delays are always a thing.
I wanted to post the submissions I was going for, I would love some feedback. The hats have been focused to achieve at least one of three goals. Provide alternate or extend a means of leveling. Provide alternate means of end game play. Provide solutions to improve existing builds.
Existing Hats
Shrine Maiden's Hat
Matk + 5%
Reduces the variable casting time of ^0000FFMagnus Exorcismus^000000 by 100%.
Reduces the fixed casting time of ^0000FFMagnus Exorcismus^000000 by 100%.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFMagnus Exorcismus^000000 by 1% per level of ^0000FFMagnus Exorcismus^000000 known for every 6 base Int.
Focus: New Player Leveling.
Night Sparrow Hat/Lyrica Hat
Matk + 5%
Reduces the cast delay of skills by 30%.
Reduces the cooldown of ^0000FFMetallic Sound^000000 by 2 seconds.
Reduces the SP cost of ^0000FFMetallic Sound^000000 and ^0000FFReverberation^000000 by 30%.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFReverberation^000000 by 30%.
Focus: Alternative Builds.
Magician's Nightcap
Aspd + 5
Increases the damage of ^0000FFCold Bolt^000000, ^0000FFFire Bolt^000000 and ^0000FFLightning Bolt^000000 by 50%.
Increases the damage of ^0000FFSpell Fist^000000 by 40%.
If upgrade level is +9 or higher,
Bypass 30% of hard magic defense of normal monster and boss monster targets when performing a magical attack.
Focus: Alternative Build and Generic Boost.
Autumn Headband
Atk + 20
Reduces the variable casting time of ^0000FFArrow Storm^000000 by 100%.
Reduces the cooldown of ^0000FFArrow Storm^000000 by 1 second.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFArrow Storm^000000 by 30%.
Spring Leaf Headband
Atk + 40
Increases the damage of ^0000FFFire Trap^000000 and ^0000FFIce Trap^000000 by 100%.
If upgrade level is +9 or higher,
Adds a 4% chance of restoring 8% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 4% of damage as SP when performing a physical attack.
Focus: New Player Level and Alternative Build (Original Intent).
There has been some response to this as being a major nerf to end game Arrow Storm/Aimed Bolt builds. Whilst I disagree with it, I acknowledge this and will work out how much of an overall boost it will give during the testing stages.
Black Ribbon
Atk + 30
Reduces the cooldown of ^0000FFSonic Wave^000000 by 1 second.
Reduces the cooldown of ^0000FFWind Cutter^000000 by 1.75 seconds.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFSonic Wave^000000 by 50%.
Increases the damage of ^0000FFWind Cutter^000000 by 100%.
Focus: Alternative Builds.
Divine Guard Hat
Atk + 20
Reduces the variable casting time of ^0000FFGrand Cross^000000 by 100%.
Adds a 100% chance of casting ^0000FFLevel 2 Tuna Belly^000000 on the user when using ^0000FFGrand Cross^000000.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFGrand Cross^000000 by 30%.
Focus: New Player Leveling and Alternative Build (Original Intent).
There has been a few proposals ranging from Earth Drive Spam, to no cooldown Moon Slasher, to Cannon Spear buffs. I decided to go with Grand Cross to see how it plays out, but if it doesn't work out to be a useful hat during testing I will put it back for submission.
Focus Beret
Atk + 20
Reduces the cast delay of ^0000FFKnuckle Arrow^000000 and ^0000FFSky Blow^000000 by 100%.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFKnuckle Arrow^000000 and ^0000FFSky Blow^000000 by 20%.
Focus: Alternative Build.
The current effect appeared to be useless for Sura, so this was proposed by Zayaan as a means to spam some skills for a different PVMing method.
Harvester Hat
Reduces the variable casting time of ^0000FFSpore Explosion^000000 by 100%.
Reduces the cooldown of ^0000FFSpore Explosion^000000 by 5 seconds.
Adds a chance of gaining ^008080Explosive Mushroom Spore^000000 when a monster is killed.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFSpore Explosion^000000 by 40%.
Focus: Alternative Build.
It used to be a mix of a hat that boosted Cart Cannon and dropped some items. It has been re-purposed to a Spore Explosion hat due to the variety of headgears already available for Cart Cannon.
Very Normal Hat
Reduces the cast delay of ^0000FFTriangle Shot^000000 by 60%.
Increases long-ranged damage on targets by 5%.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFTriangle Shot^000000 by 30%.
Focus: Build Extension.
This hat has been focused to provide some fun for Shadow Chasers using Triangle Shot. There have been other proposals suggested for Reproduce, Feint Bomb and Back Stab; if the hat doesn't turn out to be very practical or fun during testing then we can re-focus it again.
Oni Horns
Atk + 20
Adds a 4% chance of casting ^0000FFLevel 1 Counter Slash^000000 on the target when performing or receiving a physical attack, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFCounter Slash^000000 by 30%.
Focus: Alternative Build.
The existing hat had a good premise but the wrong auto cast. This fixes that.
Sea Captain Hat
Atk + 20
Reduces the cooldown of ^0000FFAxe Boomerang^000000 by 1 second.
Reduces the cooldown of ^0000FFAxe Tornado^000000 by 0.5 seconds.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFAxe Boomerang^000000 by 40%.
Increases the damage of ^0000FFAxe Tornado^000000 by 20%.
Focus: New Player Leveling and Alternative Build.
New Hats
Abnormal Black Magician's Hat (Warlock)
Matk + 5%
Increases the damage of ^0000FFChain Lightning^000000, ^0000FFCrimson Rock^000000, ^0000FFEarth Strain^000000 and ^0000FFJack Frost^000000 by 20%.
If upgrade level is +9 or higher,
Bypass 30% of hard magic defense of normal monster and boss monster targets when performing a magical attack.
Focus: Generic Boost.
The existing hat was nice but needing some tweaking. On the count of a few players wanting to keep their old versions due to sheer amount of investment, a new hat has been proposed.
Lunar Bunny Band (Rebel)
Atk + 20
Reduces the variable casting time of ^0000FFPlatinum Altar^000000 by 100%.
Adds a 100% chance of casting ^0000FFLevel 1 Rich's Coin^000000 on the user when using ^0000FFPlatinum Altar^000000.
If upgrade level is +9 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Focus: Build Extension.
Since Rebel skills have been buffed recently, this hat acts as a generic extension. It allows more fluid PA upkeep and provides some generic but useful buffs at +9.
Shadow Arts Pinwheel (Kagero/Oboro)
Atk + 20
Matk + 5%
Reduces the cooldown of ^0000FFKunai Explosion^000000 by 2 seconds.
Adds a 3% chance of casting ^0000FFLevel 1 Exploding Dragon^000000, ^0000FFLevel 1 First Wind^000000, ^0000FFLevel 1 Lightning Jolt^000000 or ^0000FFLevel 1 Snow Flake Draft^000000 on the target when performing a magical attack, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFExploding Dragon^000000, ^0000FFFirst Wind^000000, ^0000FFLightning Jolt^000000 and ^0000FFSnow Flake Draft^000000 by 10%.
Increases the damage of ^0000FFKunai Explosion^000000 by 20%.
Focus: Build Extension and Build Enabling.
It boosts the efficiency to use KE for physical builds, and provides an auto casting effect for magical builds (mainly to suffice while charms are still bugged). It will be reduced in terms of proc chance or even overall effect should charms ever actually be fixed.
Human Ear Beret or Pom Pom Headband (Doram)
All Stats + 3
Reduces the fixed casting time of ^0000FFSilvervine Stem Spear^000000 by 100%, if ^0000FFSpirit of Land^000000 is at maximum level.
Aspd + 5, if ^0000FFSpirit of Life^000000 is at maximum level.
Increases the recovery rate of recovery skills by 200%, if ^0000FFSpirit of Sea^000000 is at maximum level.
If upgrade level is +9 or higher,
Increases the duration of ^0000FFStoop^000000 by 4 seconds.
Focus: Build Extension.
This boost all three skill trees based on investing heavily into them. It makes SSS have no fixed casts, so to be compared to the likes of PP but for magical builds. It heavily boost healing rates so that not only will Shrimp Party do some decent healing, but allows support dorams to use the likes of a Vitata Card for single healing and by proxy let it actually do a decent amount for a singular heal. It also provides a flat aspd buff for picky peckers. The stoop bonus is a nod for leveling dorams, since stoop is a vital skill for it.
Kids Only Headband (Taekwon Kid ONLY)
Max HP + 3000
Max SP + 300
Atk + 20 per upgrade level of the item to a maximum upgrade level of 8.
Reduces the cast delay of skills by 100%.
If upgrade level is +9 or higher,
Increases the damage of ^0000FFCounter Kick^000000, ^0000FFFlying Kick^000000, ^0000FFHeel Drop^000000, ^0000FFRoundhouse^000000 and ^0000FFTornado Kick^000000 by 500%.
Focus: Build Extension.
This was mostly suggested by Jerbear and supported by Zayaan (and myself once I noticed how pathetic it was courtesy of a video by Jerbear). This is specifically to buff Taekwon Kids, to encourage the old ranking system to be a thing again. Since their level caps at 99, it wouldn't have a significant impact to my knowledge. I could also have the hat blocked in WoE TE settings if that is an issue as well.
The Plan
Details to be posted once they have been obtained.
Edited by Nirvanna21, 21 December 2017 - 03:23 PM.