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Bug Fixing OCP Items


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#76 Akupuff

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Posted 07 June 2018 - 05:07 AM

 

Please understand that this process also includes resolving the reports of bugs and missing effects regarding many other OCP items. During the coming weeks you will be seeing many items adjusted to their net benefit of their owners, as we work with the studio to make sure we have the latest effects..

 
Items on our hit list for reviews are.

  • Hero's Cape
  • Assassin's Muffler
  • Hunting Knife
  • Valkyrie Knife
  • Enforcer Cape
  • Magician's Gloves
  • Celine's Brooch
  • Maero Mask
  • Egir Ring
  • Giant Protection
  • Blacksmith Gloves
  • Excelion Shield
  • Enforcer Shoes
  • Perverse Demon Mask

 

 

These items are already OP or near OP and they're getting BUFFED? :v Holy crap. 


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#77 Hogbae

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Posted 07 June 2018 - 05:13 AM

I think those effects were good enough. :/ Wouldn't have spent money on it at all if it weren't for these effects... Its unfair imo.


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#78 BlackMeow

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Posted 07 June 2018 - 05:18 AM

These items are already OP or near OP and they're getting BUFFED? :v Holy crap. 

 

Hero's Cape - 
Assassin's Muffler - 
Hunting Knife - 
Valkyrie Knife - 
Enforcer Cape - SD & Cross impact Damage Increase
Magician's Gloves - Wearable in Left Slot
Celine's Brooch - 
Maero Mask - 
Egir Ring - 
Giant Protection - Set bonus with Gears (Axe, Bow, Boots)
Blacksmith Gloves - Wearable in Left Slot
Excelion Shield - Probably the unnerfed version
Enforcer Shoes - revert back to its original unnerfed effect
Perverse Demon Mask - Wearable in Left Slot
 
 
This is my guess about the "Buffing" of the said gears. 

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#79 KriticalAssassin

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Posted 07 June 2018 - 05:21 AM

Shouldn't have changed the description on devil's hand, you made a temp fix to it's effects to compensate for a completely messed up effect, but changing the description advertises it as if you are keeping that effect. More understandable if it has an unintended effect but you at least make the description match what it's "supposed" to be.

At least staff hasn't come out and said "this will be it's intended effect" though when asked if it's not...

Feels like shouldn't buy any gear or upgrade it cause never know when it's gonna change or what it's supposed to be, etc etc.

Some things stay "custom" then others get reverted


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#80 vennonBR

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Posted 07 June 2018 - 05:44 AM

I was confused, what was the original effect of the enforcer shoes and what is the current effect? Which OCP gears will be modified?


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#81 Hogbae

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Posted 07 June 2018 - 05:59 AM

Does this mean that Enforcer Shoes will have its 100% bypass buff?


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#82 YongkySH

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Posted 07 June 2018 - 06:08 AM

I was confused, what was the original effect of the enforcer shoes and what is the current effect? Which OCP gears will be modified?

 

here is some of the changes

 

https://irowiki.org/wiki/Servers#Items
 

EDIT

this is the more complete list

 

https://forums.warpp...jro-item-check/


Edited by YongkySH, 07 June 2018 - 06:14 AM.

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#83 Scuba

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Posted 07 June 2018 - 06:59 AM

Item effects should be true to their descriptions in game and stay that way permanently. I've had just about enough of retroactively changing things people are used to. I don't give a **** about what it is "supposed" to be. I only care about the version we are getting. Its fine for iRO to be different. We have our lines in the sand, and other servers have theirs.

 

Save the GMs a ton of rework and just leave items to do what they do. If they don't do anything that is a problem that should be fixed. But if they don't work exactly as oversea turbonerds claim, I honestly couldn't care less.

 

Do you realize the amount of work and traffic they have to accept to nerf an item, make their players unhappy, then bog down their CS team with refine transmission tickets? Just because some people QQ about the original "intended" effect. Who gives a ****?


Edited by Scuba, 07 June 2018 - 07:06 AM.

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#84 Casval17

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Posted 07 June 2018 - 07:35 AM

Phreeoni Card is supposed to give 50% perfect hit when used with the wings, but It currently adds 50% hit to your total before buffs. It's enough to hit pretty much anything with nasty agi up. If you are feeling tempted to sell yours because it's getting nerfed (since 100% perfect hit is pretty much impossible atm), there are a lot of gears that will make it possible in the future. If they will ever come here, that's another story.

 

KS3V72I.jpg?1

 

And dam I should not have sold my spare magician and bsg  :( nvm, it doesn't really matter as long as enforcer shoes get their original effects 

 

Fixed for you

https://irowiki.org/wiki/Perfect_Hit


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#85 mikkotinamide

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Posted 07 June 2018 - 07:56 AM

 

The Cylinder Hairband change makes no sense at this point and honestly just feels like a cash grab. 

 

 

The Cylinder Hairband change makes no sense at this point and honestly just feels like a cash grab. 


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#86 LiteAdi

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Posted 07 June 2018 - 08:12 AM

how about royal guard shield will it change or being review to be only royal guardcan equip it? thx


Edited by LiteAdi, 07 June 2018 - 08:15 AM.

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#87 KriticalAssassin

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Posted 07 June 2018 - 08:15 AM

Any chance that the refine movement can get us like a "safe to +12" cert in exchange for removing +12 on a spartacus or something instead of moving it to a different weapon, that was it could be saved for future use when we actually have a weapon relevant to moving the refine to, don't really have any weapons worthy of moving the refine to right now =\

 

Or if possible to add 2 names to an item, since putting a player name on an item is like a card slot thing

make it like "Safe to 12's" "Weapon's" Gm IOU ticket


Edited by KriticalAssassin, 07 June 2018 - 08:16 AM.

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#88 MoyuZ777

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Posted 07 June 2018 - 08:38 AM

Oh yeah, it was a description issue......................
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#89 Eicalos

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Posted 07 June 2018 - 09:18 AM

R.I.P. Valkyrie drops will be junk item in next 5 months.


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#90 Diskence

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Posted 07 June 2018 - 09:32 AM

Buff items, make another OCP remix with it, lots of cash.

 

I'm confused as to why you guys didn't leave the OCP item effects how they were like in jRO but instead changed it and now you are fixing it again. Especially people asked about Valkyrie Drop and Devil's Hand's FCT reduction problem beforehand and seemingly nothing was done anyways. 


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#91 Aboed

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Posted 07 June 2018 - 09:35 AM

Lolz 

 

Can u stop releasing these un'fixed' items. We're gambling on these ocp boxes for that rare item we want, but now we're gambling on what will the item actually do too. :p_omg:

 

And new ocp incoming next week? slow it down please!


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#92 VanishingPoint

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Posted 07 June 2018 - 10:28 AM

There is no way to make it 100% for a particular skill. Due to this were aligning it with other OCP gear that have the same issue. But were dropping the class limitations. Devil's Hand is already extremely powerful with its 100% def bypass and other bonuses.

skc5kGp.png


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#93 azumak1

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Posted 07 June 2018 - 10:31 AM

how about royal guard shield will it change or being review to be only royal guardcan equip it? thx

 

No, because the fix is applied on gear switching, it will prohibit your character to change gear mid-cast. You'll still get +30atk with 90sec duration, not worth the effort imo. No restriction whatsoever is applied on class use of the shield. 

 
Royal Guard Shield is not an OCP item.

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#94 Hissis

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Posted 07 June 2018 - 10:37 AM

Can we get the Original Verus Core sprite so people don't get scammed? 

 

Just a random suggestion

 

@topic

 

I don't like to see things changing ( especially the excellion shield because the shield original effect is just too strong and imba but whatever) but i know you guys need to do that

 

Just please, notify users about possible changes in the future, those gears are expensive as hell.


Edited by Hissis, 07 June 2018 - 10:39 AM.

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#95 RaveMaster

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Posted 07 June 2018 - 10:44 AM

Star Emperor will be able to use the Book of the Sun God in the future?


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#96 KriticalAssassin

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Posted 07 June 2018 - 10:52 AM

Star Emperor will be able to use the Book of the Sun God in the future?

Probably will be extremely outdated equip by the time those get here @-@

 


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#97 frankvanmayer

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Posted 07 June 2018 - 11:09 AM

You advertise to sell a product and persist that it comes with a certain functionality specific only to this server. You are then questioned about this change and argue that it is necessary should the product be introduced into the community. Months after you have saturated the market with sales of the said product, you revoke your initial remarks about the function and are now suggesting to revert back to its original design. 

 

This my friend, is deception and fraud. I am unsure of how you view proper business etiquette but this cannot be done. It is wrong on so many levels. Just because you are dealing with intellectual property, doesn't make this any less wrong. You all know if this were done to you with a real product by say, Apple, they would be dealing with refunds and lawsuits left right and center. Most importantly, this would damage their brand. Very disappointing.


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#98 Campitor

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Posted 07 June 2018 - 11:10 AM

 

There is no way to make it 100% for a particular skill. Due to this were aligning it with other OCP gear that have the same issue. But were dropping the class limitations. Devil's Hand is already extremely powerful with its 100% def bypass and other bonuses.

skc5kGp.png

 

We got the fix for it now. Which took some effort to get.


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#99 Gamblerwolf

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Posted 07 June 2018 - 11:15 AM

So in the future we can all expect this will happen to future ocp items? Going back and forth between effects?


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#100 Valtios

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Posted 07 June 2018 - 01:52 PM

So in the future we can all expect this will happen to future ocp items? Going back and forth between effects?

Expect that eventually, they probably will be the same as JRO effects.


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