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Round table discussion regarding WoE & general PvP combat


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#326 Campitor

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Posted 14 November 2018 - 05:35 PM

Coming up on a month after this was posted. Any brainstorms / plans you can share? WoE is kinda butts again.

I am trying to get documentation from the studio on how to do the PVP achievements. The idea is to experiment with using this as a mechanism for weekly pvp rewards. We are also experimenting with BG happy hours on RESTART and other ideas.


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#327 Scuba

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Posted 14 November 2018 - 10:24 PM

Cool. You got a whiteboard you could post a picture of? :P


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#328 Icarus05

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Posted 16 November 2018 - 04:08 AM

I am trying to get documentation from the studio on how to do the PVP achievements. The idea is to experiment with using this as a mechanism for weekly pvp rewards. We are also experimenting with BG happy hours on RESTART and other ideas.

finally..we get some fruit from those long discussion..

 

I'm pretty excited to see it


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#329 lorenz1375

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Posted 16 November 2018 - 09:03 AM

finally..we get some fruit from those long discussion..

I'm pretty excited to see it

Dont get so excited i got a similar response more than a year ago and still no news of what happened

Welp better than nothing atleast

Edited by lorenz1375, 16 November 2018 - 09:03 AM.

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#330 zx56vb

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Posted 19 November 2018 - 05:40 AM

I am trying to get documentation from the studio on how to do the PVP achievements. The idea is to experiment with using this as a mechanism for weekly pvp rewards. We are also experimenting with BG happy hours on RESTART and other ideas.

I think achievement is something that you kill another player in PVP to get some points right? Something like a rank?

But ppl can start multi client, how would you solve this problem? I can just PVP with myself.


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#331 alizanovic

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Posted 21 November 2018 - 07:05 AM

So, any news yet on WOE TE times? Will there be no change? What does the poll says?

 

*preparing to be ignored again and again*


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#332 VModCinnamon

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Posted 29 November 2018 - 10:29 PM

Had no choice but to remove latest posts from here.

If you are looking for an update and in means to "bump" then please do so with style, however, if you are posting to troll and bait into drama then that would be handled accordingly.

 

Thank you for understanding.


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#333 mlmf

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Posted 29 November 2018 - 11:46 PM

Any update on when dorams become player race? Or even the incentives/woe rewards to make people pvp/woe more?
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#334 Diskence

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Posted 30 November 2018 - 12:50 AM

Doram is too hard to play, they need their advantages. 


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#335 nyyaan

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Posted 30 November 2018 - 12:52 AM

They are. Literally die one shot ...


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#336 Diskence

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Posted 30 November 2018 - 01:01 AM

Only a handful of them knows how to press that one button that gives them a 90% damage reduction rofl. 


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#337 Aboed

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Posted 04 December 2018 - 05:54 AM

Hopelessly keeping the convo going on.. :p_laugh:

 
I've only been doing WoE TE for now but i don't think there should be any more skills or equip disallowed/nerfed in WoE SE. There seems to be a slight downfall for most of the skills mentioned. And it's senior edition, kinda free for all, we need to make use of all our OP equip anyway since PvM is ez.
 
But try to eradicate cheaters please, i have no thought of trying it but i can see why people are gonna do it joining the 'if you can't punish them join them' bandwagon.
 
What i would like to see:
 
1.Introduce some new gears to counter those OP skills, like how imuke shield is essential now, why not try to make the Gambler seal (GoH reductions) working properly..it ain't right?
 
2.Make Dorams player AND demi-human also why your at it. What are these small brute animals still doing in the PvP environment. It ain't PvM.
 
3.Reduce guild allies to 1 since there's way less players playing now (esp. Thor). Would love to see more interesting battles instead of a huge concentrated one, while preserving the alliance strategy. It would allow easier entry for new guilds to emerge too perhaps.
 
4.How about having a global reduction cap like hmm 20-25% of all attacks in castles? For more survivability with current ocp meta. I always wondered why there is a 25% reduction for long range attacks only in WoE
 
Anyways changes should be trialed in the upcoming end of the year WoE event to test the waters

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#338 Ashuckel

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Posted 04 December 2018 - 06:44 AM

4.How about having a global reduction cap like hmm 20-25% of all attacks in castles? For more survivability with current ocp meta. I always wondered why there is a 25% reduction for long range attacks only in WoE

 


The ranged reductions is for autoattacks.

Each type of attack has it's own WoE reduction. Melee autoattacks have a 20% reduction and skills have a 50% reduction.


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#339 KriticalAssassin

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Posted 04 December 2018 - 10:03 AM

Only a handful of them knows how to press that one button that gives them a 90% damage reduction rofl. 

Maybe it's a Magic doram? I think there is 1 or 2 of them in WoE, they kinda hurt too, especially if someone has ghost armor and gets hit with a ghost stem.


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#340 Campitor

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Posted 05 December 2018 - 05:25 PM

Note from Campitor:

We have a meeting with studio on 12/11 at 5PM to discuss your feedback. Currently we are dividing what we want to do into what we can do without the studio and what the studio will support. Once that is complete we will be able to announce the Warpportal plans for updating PVP in 2019 including a time line for the changes.


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#341 bgmds

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Posted 06 December 2018 - 11:58 AM

How about making an improvement on WoE supply and reward instead of just pvp


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#342 lorenz1375

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Posted 09 December 2018 - 05:04 PM

Openly ignoring woe is what they are good at^
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