Introduction
This is a guide to end game MVP hunting using Meteor Assault. This build does not require MVP cards or God Items, but I will mention them where they can be useful.
Stats (Base 175)
Route #1 - Imperial Feather, Royal Guard Necklace and Phreeoni Wings.
Str: 120
Agi: 120
Vit: 94
Int: 1
Dex: 3
Luk: 96
Route #2 - Seraphim Coronet, Love Piece and Perverse Demon Mask.
Str: 120
Agi: 1
Vit: 94
Int: 120
Dex: 96
Luk: 3
Skill Tree
Meteor Assault Skill Tree
Equipment
Head This can be enchanted with Magic Essence Level 3; however, I would argue it is cheaper and just as effective to use a Phen card. But this is a great temporary switch headgear to gain a 200 STR boost when combined with Old Detachments Ring. Suggested Cards: Fury Hero Upgrade: +8 Suggested Cards: Engkanto Upgrade: +9 The best headgear for Faceworm Nest. Other similar themed hats are also best in slot for damage for their particular targets. Imperial Feather+Royal Guard Necklace Seraphim Coronet+Love Piece Twin Edge of Naght Sieger [3] (Red) Upgrade: +12 or higher This weapon will outperform a Vicious Mind Dagger. The downside is that it is Fire, which means you need to be more aware of your targets element. It's recommended that you use a Drake Card to avert the size penalty; but, it will only be a 10% overall loss in damage if you do not. Vicious Mind Dagger (with Drake enchant) Upgrade: +12 or higher This weapon is only a little weaker than a Twin Edge, but as you can find Drake enchants on some, it can be a nice one to use in place of it. Also, being Neutral based element, this makes it a really good generic weapon for when fighting various MVPs. Suggested Cards: Abysmal Knight, Elemental (example Vadon), Racial (example Hydra), Size (example White Knight) A dirt cheap offhand to provide four card slots. It's provides the most effective damage boost to compliment a Twin Edge or Vicious Mind Dagger. You can stick a variety of damage cards in it to cater for specific encounters; however, four Abysmal Knight cards are pretty effective on most MVPs. Juliette De Rachel [2] Upgrade: +14 or higher This weapon when combined with an Immortal Dog Tag will deal approximately 21~27% more damage than a dual wielding set; however, it is a very expensive investment. Body Use whatever tickles your fancy here, but I can give you some examples; you could go defensive with a Medical Scrubs, or offensive with a Fire Dragon Armor or one of the many double dipping damage armors such as Abyss Dress, Icefall Dress, Nature Dress. I do not use any armors as part of the initial base damage listed below until later showing an example of the multipliers. Suggested Cards: Deviling, Wakwak Upgrade: +10 Required for Route #1. The bonus 200 hit nullifies any need for hit increasing buffs, foods or base stats. Upgrade: +7 Required for any Meteor Assault build. At can provide up to 650% Meteor Assault damage; as well as, other perks such as 20% atk and 100% hard defense bypass. Verus Core [1] Your best option for damage if you do not have access to a Giant's Protection. Giant's Protection [1] Your best option for damage if you do not have access to Megingjard. Your best option for damage. Suggested Cards: Gold Scaraba, Phen (Route #1) Suggested Cards: Gold Scaraba, Phen (Route #1) *Note, you would only use one, so opt for any of the above mentioned options for your second slot depending on your build choice and availability.
Reducing boss damage and prevents you from being knocked back. A very good headgear to provide stability to MVP encounters.
Required for Route #1. Provides EATK; as well as, blind and silence Immunity.
Required for Route #2. Provides more EATK; however, you are susceptible to blind.
Weapon
Suggested Cards: Abysmal Knight, Drake
Suggested Cards: Abysmal Knight
Suggested Cards: Abysmal Knight or White Knight
Robe
Shoes
Accessory
Suggested Cards: Gold Scaraba, Phen (Route #1)
Suggested Cards: Gold Scaraba, Phen (Route #1)
Required for Route #2. It compliments the build stats; and, provides optimal damage and hit chance for the slot.
The best option for damage if you use a Juliette de Rachel.
Combat Results
I will use Neutral Egg from Izlude Academy and Beelzebub as target examples. I will use the bare minimum recommendations listed above, and only slot weapons and accessories with cards. I will also use Savage BBQ, VIP and Donut for buffs. Route #1 Results Route #1 gives you immunity to bleed, blind and curse; as well as, provides more flee allowing for more time to prepare your attack. You are however forced to use Phreeoni Wings to reach the amount of hit required for most MVPs; and, will deal less damage than Route #2. When using a Twin Edge of Naght Sieger and Main Gauche, I deal 756,690 ↔ 829,762 to Neutral Egg. When using a Vicious Mind Dagger (Drake Enchant) and Main Gauche, I deal 677,902 ↔ 738,705 to Neutral Egg. When using a Juliette de Rachel, I deal 1,070,047 ↔ 1,158,082 to Neutral Egg. When using a Twin Edge of Naght Sieger and Main Gauche, I deal 526,492 ↔ 582,157 to Beelzebub. When using a Vicious Mind Dagger (Drake Enchant) and Main Gauche, I deal 541,342 ↔ 602,137 to Beelzebub. When using a Juliette de Rachel, I deal 752,632 ↔ 818,392 to Beelzebub. I will now introduce layers of multipliers to improve the damage significantly. I will focus on the Twin Edge of Naght Sieger and Main Gauche. 1. Changing our attacking element from Fire to Ghost, I deal 1,054,290 ↔ 1,165,620 to Beelzebub. 2. Using the Dark Claw skill, I deal 2,635,725 ↔ 2,914,050 to Beelzebub. 3. Use the Shield Spell buff for 150 EATK, I deal 3,330,805 ↔ 3,609,112 to Beelzebub. 4. Swap Verus Core/s with Giant's Protection, I deal 3,566,305 ↔ 3,827,492 to Beelzebub. 5. Use a +9 Abyss Dress, I deal 4,993,555 ↔ 5,358,917 to Beelzebub. 6. Replace an Abysmal Knight with Drake in Red Twin Edge of Naght Sieger, I deal 5,147,700 ↔ 5,591,567 to Beelzebub. *Unnecessary for Vicious Mind Dagger 7. Swap all Abysmal Knight in Main Gauche with Mao Guai, I deal 5,956,950 ↔ 6,470,755 to Beelzebub. 8. Active the Old Bone Circlet & Old Detachments Ring combo buff, I deal 10,207,987 ↔ 10,958,042 to Beelzebub. Route #2 Results Route #2 deals more damage than Route #1 and is flexible with your robe choice. You are however susceptible to bleed, blind and curse; and, unless you eventually use a Phreeoni Wings, will require a few consumables to reach the amount of hit required for most MVPs. When using a Twin Edge of Naght Sieger and Main Gauche, I deal 846,720 ↔ 919,867 to Neutral Egg. When using a Vicious Mind Dagger (Drake Enchant) and Main Gauche, I deal 750,877 ↔ 811,485 to Neutral Egg. When using a Juliette de Rachel, I deal 1,170,847 ↔ 1,258,267 to Neutral Egg. When using a Twin Edge of Naght Sieger and Main Gauche, I deal 600,922 ↔ 656,460 to Beelzebub. When using a Vicious Mind Dagger (Drake Enchant) and Main Gauche, I deal 602,122 ↔ 662,730 to Beelzebub. When using a Juliette de Rachel, I deal 832,432 ↔ 898,717 to Beelzebub. I will now introduce layers of multipliers to improve the damage significantly. I will focus on the Twin Edge of Naght Sieger and Main Gauche. 1. Changing our attacking element from Fire to Ghost, I deal 1,203,150 ↔ 1,314,217 to Beelzebub. 2. Using the Dark Claw skill, I deal 3,007,875 ↔ 3,285,542 to Beelzebub. 3. Use the Shield Spell buff for 150 EATK, I deal 3,703,555 ↔ 3,981,225 to Beelzebub. 4. Swap Verus Core/s with Giant's Protection, I deal 3,812,530 ↔ 4,081,255 to Beelzebub. 5. Use a +9 Abyss Dress, I deal 5,335,275 ↔ 5,711,475 to Beelzebub. 6. Replace an Abysmal Knight with Drake in Red Twin Edge of Naght Sieger, I deal 5,493,505 ↔ 5,948,830 to Beelzebub. *Unnecessary for Vicious Mind Dagger 7. Swap all Abysmal Knight in Main Gauche with Mao Guai, I deal 6,292,200 ↔ 6,814,705 to Beelzebub. 8. Active the Old Bone Circlet & Old Detachments Ring combo buff, I deal 10,574,737 ↔ 11,326,930 to Beelzebub.
Edited by Nirvanna21, 06 May 2020 - 06:48 PM.