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#26 WhyUs

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Posted 24 April 2020 - 02:18 AM

It's plenty :D

good


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#27 YongkySH

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Posted 24 April 2020 - 02:34 AM


 

When using Meteor Assault on Beelzebub, you will deal with this setup roughly 541,627 ↔ 597,285 when dual wielding a +12 Twin Edge of NS [3] (Red) and a +0 Main Gauche [4].

When using Meteor Assault on Izlude Academy Neutral Eggs, you will deal with this setup roughly 746,115 ↔ 810,517 when using a +14 Juliette De Rachel and Immortal Dog Tag [1].

 

 

both supposed to be Beelz?
 


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#28 Nirvanna21

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Posted 24 April 2020 - 02:39 AM

both supposed to be Beelz?
 

 

Fixed!


Edited by Nirvanna21, 24 April 2020 - 02:40 AM.

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#29 janmacasaet0306

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Posted 24 April 2020 - 07:24 AM

do you need TG or not necessarily?
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#30 Ashuckel

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Posted 24 April 2020 - 07:35 AM

nothing is a necessity (well maybe the shoes itself)

much less a Turtle General
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#31 janmacasaet0306

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Posted 24 April 2020 - 10:19 AM

so siri can just sell it??
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#32 Nirvanna21

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Posted 24 April 2020 - 12:49 PM

do you need TG or not necessarily?

 

Turtle General is only 20 Atk%, an Abysmal Knight gives 25 Atk% (albeit only for Boss Monsters), granted, you shouldn't need more damage for non-boss monsters.


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#33 ZanRen

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Posted 28 April 2020 - 08:35 AM

testing sera build since i got no imperial and phree wings xD

was thinking of SD damage too since str&int

no npc on sakray so only items i got before.
 
sera coro
+12 tens red
valk knife 4x abysmal knight
+7 enforcer
pdm
verus core
 
oda buff
SS1 buff anemos shield
 
~700k MA, crappy SD does ~15k w/out EDP and ~22k w/ EDP, without the balance patch for SD
 
thpps79.jpg


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#34 Nirvanna21

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Posted 28 April 2020 - 12:49 PM

testing sera build since i got no imperial and phree wings xD

was thinking of SD damage too since str&int

no npc on sakray so only items i got before.
 
sera coro
+12 tens red
valk knife 4x abysmal knight
+7 enforcer
pdm
verus core
 
oda buff
SS1 buff anemos shield
 
~700k MA, crappy SD does ~15k w/out EDP and ~22k w/ EDP, without the balance patch for SD
 
thpps79.jpg

 

As long as you stuck a blind immunity card somewhere, it would work since your int is high enough to prevent silence. Still need a Phreeoni Wings for hit chance though. I never did include a shield spell buff in my calc, but it is a worthwhile buff obviously, though not needed in most cases haha.


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#35 ZanRen

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Posted 28 April 2020 - 01:51 PM

As long as you stuck a blind immunity card somewhere, it would work since your int is high enough to prevent silence. Still need a Phreeoni Wings for hit chance though. I never did include a shield spell buff in my calc, but it is a worthwhile buff obviously, though not needed in most cases haha.

 

i will have to save up for phree, for now will resort to high dex, no luk stats.

 

will balance dex and vit for pdm bonus. use ancient shadow armor and hit buffs.

 

im used to bringing green potions so blind shouldnt be a problem unless i get lazy and just plug an immunity card into headgear.

 

just disappointed in SD. thought it would be better. i think even with the balance it'll be useless. will test it once they find a fix for it.

 

long long ago, the first time SD came out, i was an SD build SinX. was hoping this could revive the build, but so far no.
 


Edited by ZanRen, 28 April 2020 - 01:53 PM.

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#36 Nirvanna21

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Posted 28 April 2020 - 07:57 PM

i will have to save up for phree, for now will resort to high dex, no luk stats.

 

will balance dex and vit for pdm bonus. use ancient shadow armor and hit buffs.

 

im used to bringing green potions so blind shouldnt be a problem unless i get lazy and just plug an immunity card into headgear.

 

just disappointed in SD. thought it would be better. i think even with the balance it'll be useless. will test it once they find a fix for it.

 

long long ago, the first time SD came out, i was an SD build SinX. was hoping this could revive the build, but so far no.
 

 

I updated the guide to include a Seraphim Set build.

Also yes, a shame about SD for third classes; however, should be crazy good in TE.


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#37 Ashuckel

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Posted 29 April 2020 - 01:55 AM

was that even a lvl10 SD? because that damage looks awfully low. I was able to easily hit upwards to 6 digits back in the day
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#38 bearl

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Posted 29 April 2020 - 06:55 PM

 rockridge cramp card can be slotted into garment already.
it'll have more atk as compare to wakwak

& if they ever fix cowriders class 1&2 card
would have been great. 7%atk , 7str
 


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#39 Nirvanna21

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Posted 29 April 2020 - 07:04 PM

 rockridge cramp card can be slotted into garment already.
it'll have more atk as compare to wakwak

& if they ever fix cowriders class 1&2 card
would have been great. 7%atk , 7str
 

 

It's only 16 more attack, and last I checked was ridiculously overpriced compared to a Wakwak; maybe that has changed now though.

 

The cowraiders would be better than GSC if it all functioned correctly, but only by a small amount due to the saturation of Atk% that comes with an MA build.


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#40 ZanRen

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Posted 29 April 2020 - 11:31 PM

was that even a lvl10 SD? because that damage looks awfully low. I was able to easily hit upwards to 6 digits back in the day

 

with oda, ss1, and edp, SD 10 was able to hit eggs upto 46-50k tops. without changing gears.

 

iirc only int and atk increases dmg? maybe once the patch is fixed, can deal around 100k with proper gears.

 

still, that's too low compared to other skills because of the delay. i believe CI would deal more dps.

 

of course, the current SD should be strong enough as a trans skill or in TE. w/c i dont play, so for those that do :ok:


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#41 Ashuckel

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Posted 30 April 2020 - 01:53 AM

its atk+matk, but since EDP exists, investing into matk is pretty much pointless. Unfortunately now that magic strings is taking a massive hit, it takes even more effort to make it do good dps :T
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#42 Nirvanna21

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Posted 01 May 2020 - 01:00 PM

Was helping out some friends last night with an optimal MA build and came to the realisation that you don't need Seraphim Feather for the Coronet to work properly, so I swapped it out for Love Piece, that way you can avoid using a Phen. If you opt for a Spellflow Shadow Set, you can always use a Jinn Marin Balloon.


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#43 WhyUs

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Posted 01 May 2020 - 04:41 PM

Does 20% damage MA from cakram[2] do anything good?
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#44 mildcontempt

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Posted 01 May 2020 - 04:49 PM

Nah, you can get way more damage from other weapons (not to mention way more cards).


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#45 Nirvanna21

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Posted 01 May 2020 - 04:52 PM

20% Damage on top of 650% is like a bucket of water in olympic sized swimming pool.


Edited by Nirvanna21, 01 May 2020 - 04:54 PM.

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#46 WhyUs

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Posted 01 May 2020 - 05:00 PM

20% Damage on top of 650% is like a bucket of water in olympic sized swimming pool.


What is that 650%?
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#47 Nirvanna21

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Posted 01 May 2020 - 05:09 PM

What is that 650%?

 

+7 Enforcer Shoes, Base Level 175, Max Poison React.


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#48 Rosariox

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Posted 01 May 2020 - 08:19 PM

is Ma skill bug? with +7 Enforcer Shoes? when i kill Little Fathum before maintenance 1st may it is only damage 60k now it is 200k with only +7 RTE and +4 ice Pick


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#49 Nirvanna21

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Posted 01 May 2020 - 08:43 PM

is Ma skill bug? with +7 Enforcer Shoes? when i kill Little Fathum before maintenance 1st may it is only damage 60k now it is 200k with only +7 RTE and +4 ice Pick

 

Formula was buffed with skill rebalance patch today.


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#50 Rosariox

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Posted 01 May 2020 - 08:48 PM

  • Damage now increases based on user's base Level and STR stat. New damage formula: (200 + (120 x Skill Level))%.

ah i see thanks... i hope it is lasting forever 


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