With the suggestion and voting periods over, a talk was had with Campitor in regards to what can go through for each respected class.
For each class, we need a name, base item, example of colour and intended effects. They need to be fleshed out now, but will still be subject to Sakray testing.
I will submit a document to Campitor on Tuesday 26th of May, 2020. This document will contain all of these details. The details will be posted in a reserved post below here, but if you want to be part of the discussion, go to the official community headgear discord found here: https://discord.gg/u4wrHNK
The chosen headgears are as follows (please note, only one of each expanded class was ultimately allowed):
Arch Bishop: The Blessed (aka Support).
Doram: TBD (will encompass all skill trees builds and use each tree as a buffer to decide the build of the hat).
Geneticist: Blood Harvester Hat (aka Plant/Brewer).
Guillotine Cross: Heaven's Wrath Hat (aka Dual Sword).
Kagerou/Oboro: Shadow Arts Pinwheel (aka Magic).
Maestro: Concert Headphone (aka Reverb/Metallic Sound).
Mechanic: Vulcan’s Combat Helmet (aka Berserker).
Ranger: Loxley Feather Hat (aka Focused Arrow Strike).
Rebel: Rebellion Band (aka Desperado).
Royal Guard: Grand Crusader’s Helm (aka Holy Cross/Grand Cross).
Rune Knight: TBD (will encompass ignition break, sonic blow and wind cutter; where as, the other RK community headgear covers generic use of all, this will restrict to a single skill at any one time).
Shadow Chaser: Chaos Dragon Hat (aka Cast on Triangle Shot).
Sorcerer: Book of Life (aka Auto Cast).
Sura: Deva Crown (aka Gate of Hell/Rampage Blaster).
Wanderer: Silver Bell Ribbon (aka Reverb/Metallic Sound).
Warlock: Cosmic Force (aka Comet).
I will reserve a post for below where I will slowly add headgear details.
Edited by Nirvanna21, 22 May 2020 - 04:48 PM.