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#26 AaronP2W

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Posted 19 September 2020 - 06:37 AM

7. Double HP of WOE 2.0 barricades and guardian stones (they were already breaking fast pre-trans). 


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#27 qzLxEnchantress

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Posted 19 September 2020 - 07:07 AM

7. Double HP of WOE 2.0 barricades and guardian stones (they were already breaking fast pre-trans).

Lol? no. What is your problem dude

Edited by qzLxEnchantress, 19 September 2020 - 07:07 AM.

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#28 Swell9

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Posted 19 September 2020 - 08:44 AM

We demand some magical gear in order to do some dmg, since all old cards are about phisical dmg, but with out 3rd class it really sucks
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#29 Swell9

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Posted 19 September 2020 - 09:01 AM

Why the dmg of gloria domini varies so much if it should ignore magical defense?
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#30 YongkySH

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Posted 19 September 2020 - 09:26 AM

Why the dmg of gloria domini varies so much if it should ignore magical defense?

 

is it?
 


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#31 AaronP2W

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Posted 19 September 2020 - 10:09 AM

Lol? no. What is your problem dude

 

Want me to record how long it takes to break a barricade with 50 people tomorrow? It will be 10 seconds max lol. 

 

When the WOE 2.0 objectives were designed during classic RO they took way longer to break. Damage is much higher now, but the stats on the stones and barricades have remained the same. 


Edited by AaronP2W, 19 September 2020 - 10:10 AM.

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#32 ChakriGuard

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Posted 19 September 2020 - 12:05 PM

Why the dmg of gloria domini varies so much if it should ignore magical defense?


https://irowiki.org/wiki/Gloria_Domini

Skill changed. It doesn't do a fixed damage anymore.
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#33 qzLxEnchantress

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Posted 19 September 2020 - 04:31 PM

Nerf soul destroyer!!!!
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#34 Hrishi

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Posted 19 September 2020 - 04:54 PM

https://i.imgur.com/aq5tLjc.png

 

 

Above was the original list of garment/shoes enchants. We never got the 10-20% racial reduction that was meant to appear on garments. That would definitely help mitigate the 1 shot nature of WoE.

 

Also there's something off about off-hand weapons and how they scale damage of skills.


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#35 Swell9

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Posted 19 September 2020 - 05:59 PM

https://irowiki.org/wiki/Gloria_Domini

Skill changed. It doesn't do a fixed damage anymore.


The damage inside of a castle is lower then outside but irowiki says that i does not, it should be an option of ofensive skill but it is too low to worth expend 50sp per use to spam it only to kill 1 anolian
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#36 Ashuckel

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Posted 19 September 2020 - 06:21 PM

it doesnt have the special properties that id did when it dealt fixed damage. It is solely a holy magic spell now, not too different from a holy light.
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#37 HendzT

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Posted 20 September 2020 - 01:06 AM

Testing damage with Soul Breaker:

With full buffs and consumables, at woe it would do 12k damage, with a delay of 2,6 seconds which the sinx could not use any skills. Yeah, he will delete any low hp enemy, but he does it slowly. You can do more damage with a knight's brandish, as it is spammable and AOE.

 

Meteor Assault does 6,9k with icepick against someone with 200 def. Yeah, big damage, but the sinx needs to be CLOSE to the target, and it isn't targetable, so if the enemy is smart and keep moving, you won't hit anything. If someone keeps targeting the sinx, he won't be able to use it.

 

Yeah, Sinx does lot of damage, but has weakness that can be used to counter him. Basically, a glass cannon, as it should be.


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#38 qzLxEnchantress

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Posted 20 September 2020 - 05:32 AM

Testing damage with Soul Breaker:
With full buffs and consumables, at woe it would do 12k damage, with a delay of 2,6 seconds which the sinx could not use any skills. Yeah, he will delete any low hp enemy, but he does it slowly. You can do more damage with a knight's brandish, as it is spammable and AOE.

Meteor Assault does 6,9k with icepick against someone with 200 def. Yeah, big damage, but the sinx needs to be CLOSE to the target, and it isn't targetable, so if the enemy is smart and keep moving, you won't hit anything. If someone keeps targeting the sinx, he won't be able to use it.

Yeah, Sinx does lot of damage, but has weakness that can be used to counter him. Basically, a glass cannon, as it should be.

12k? You're using the wrong gears. There are sinx hitting 19k with SBK against thara, popo hat, 2 alligator, noxious.

Edited by qzLxEnchantress, 20 September 2020 - 06:17 AM.

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#39 AaronP2W

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Posted 20 September 2020 - 08:04 AM

Yea a sinx with good gear does more damage than HendzT tested with


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#40 gabemayhem

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Posted 20 September 2020 - 02:55 PM

Assassin Cross is fine.

 

They hit Single Target and they are supposed to hit hard. Please don't listen only to Aaron this time, we have other players with different opinions.


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#41 MihMaeBanares

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Posted 20 September 2020 - 03:12 PM

If possible to balance everything up again within RT, most especially when this transcendent jobs came out.

Seems that the implementation of the trans jobs' damage were not reviewed properly, everything turned into like 3rd job WOE sieges same like Chaos and Thor before hand. Although not precisely like the 3rd jobs yet, it's getting into that stage where you could 1shot kill mostly anyone.

So it might be a good or great idea to reduce or get the trans jobs skill damage be reviewed properly this time before anything else.

Sad as it may seem, if this 1shot kill goes on...most players will then loose interest in participating WOE as the fight will tend to be too favorable upon guilds with the most number of players within.

 

This is just an opinion WP should take into consideration. No rants of whatsoever, we all just want a game experience which is balance for everyone to enjoy.  :D 


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#42 HendzT

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Posted 20 September 2020 - 04:12 PM

Yea a sinx with good gear does more damage than HendzT tested with

 

at woe? could be

I'm using a bloody roar +9 enchanted with atk. An infiltrator will do more damage against someone with low def. Also, I'm not considering damage against property as it's too variable.


Edited by HendzT, 20 September 2020 - 04:19 PM.

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#43 qzLxEnchantress

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Posted 20 September 2020 - 05:31 PM

at woe? could be
I'm using a bloody roar +9 enchanted with atk. An infiltrator will do more damage against someone with low def. Also, I'm not considering damage against property as it's too variable.

SBK already ignores def, dont need a bloody roar. Try using 2 swords and see the damage +9999%
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#44 AaronP2W

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Posted 20 September 2020 - 05:52 PM

soul destroyer is balanced!

 


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#45 qzLxEnchantress

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Posted 20 September 2020 - 05:59 PM

soul destroyer is balanced!

This is the real SBK.

Edited by qzLxEnchantress, 20 September 2020 - 06:00 PM.

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#46 HendzT

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Posted 20 September 2020 - 06:40 PM

SBK already ignores def, dont need a bloody roar. Try using 2 swords and see the damage +9999%

 

I was talking about SB, obviously


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#47 HendzT

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Posted 20 September 2020 - 06:48 PM

soul destroyer is balanced!

 

 

A video with only the highlights means nothing. A sinx with the best equips and edp SHOULD be abble to easily hit kill with SBK, because it has counters too.


Edited by HendzT, 20 September 2020 - 06:49 PM.

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#48 AaronP2W

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Posted 20 September 2020 - 07:10 PM

A sinx with the best equips and edp SHOULD be abble to easily hit kill with SBK, because it has counters too.

He's using 0 mini boss/mvp/god items. What are the counters?


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#49 HendzT

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Posted 20 September 2020 - 07:14 PM

He's using 0 mini boss/mvp/god items. What are the counters?

 

not be neutral property, high hp/% hp equipment, being close to people that can punish the sinx, player damage reduction, ranged damage reduction, pneuma lol


Edited by HendzT, 20 September 2020 - 07:16 PM.

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#50 qzLxEnchantress

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Posted 20 September 2020 - 07:18 PM

not be neutral property, high hp/% hp equipment, being close to people that can punish the sinx, player damage reduction, ranged damage reduction, pneuma lol

what? Wtf
Read this again.

12k? You're using the wrong gears. There are sinx hitting 19k with SBK against thara, popo hat, 2 alligator, noxious.


Edited by qzLxEnchantress, 20 September 2020 - 07:19 PM.

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