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#26 mic9010

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Posted 02 April 2021 - 04:37 PM

Patience is 99% of what we need right now as we are going through an adjustment period. Currently were working on a better working status with the studio similar to what thRO and twRO have. Which is why were doing things like working out the processes to transfer the more intricate kRO events to iRO (Jump/Booster Event). Some of it is going to be rough as they learn what iRO players like.

What is going to happen with the feedback thread is we will discuss the major points and they will be provided with links to what players are saying. I have found that they are not unreasonable once they see community reaction.
 

@Camp, patience is definitely helpful during this adjustment period and will be great for making better relationship to the Studio. 

 

Many people are pissed by the Studio due to lack of new contents for a long time, slow progress on fixing iRO bugs etc. I totally respect you push hard on these and tried your best already, no complaints on that.

 

However, this time, I think the Studio is somehow showing their ignorance by nerfing new OCP items and putting joke rewards like 1 prize medal. Obviously, the Studio doesn't know how the picture of iRO looks like at all given they visit iRO once every 6 months, if they know there is something called "enforcer shoes" in iRO, do you think they will still nerf cylinder boots? I feel the first thing the warpportal team can do is to at least teach the Studio how the game environment looks like for iRO, that's also good for strategic planning purpose. And also when the Studio is doing something real stupid (like the 1 prize medal reward), the warpportal team can at least say "this is NOT a good idea, please STOP" instead of 100% follow what the Studio says like a robot. Definitely the iRO community wants to make sure their voice is actually heard by the Studio.

 

If your team needs any help from the community, there are still people posting thoughts on forums. As I mentioned in the other thread, you can also involve the community for testing new gears in Sakaray and provide feedback, that's also another way of "communication".


Edited by mic9010, 02 April 2021 - 04:39 PM.

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#27 ChakriGuard

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Posted 02 April 2021 - 04:51 PM

 

as i said since OCP the server go to hell slow but sure, because it lost the main thing on iro, do party and making friends for just paid and get items to do all solo.

 

 

What exactly do you suggest them to do? Most players want be OP and solo win the game. Putting strong items such as MvP cards in cash shop will anger some players. Putting weak items such as recycling trash OCPs also angers some players.

 

You want to party up again? That's what the studio wants so they offered the 3 nerf'ed Cash items (Mind them, they dont know that iRO is full of broken OCPs lol). Then what happened? We are so pissed. If you still want to party up and play with friends, you're probably now a unicorn  :heh:  :heh:  :heh:


Edited by ChakriGuard, 02 April 2021 - 04:52 PM.

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#28 yamasakai90

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Posted 02 April 2021 - 05:44 PM

Are you talking about the cast time? The way it was scripted originally as I understand it the item still caps at 50% cast time reduction. The values shown are total effect from refines at that level and not additional increases.

 

I'm checking previous shoes that have refine bonus of +5 and +7 in Jro and comparing to how it previously was implemented in iRO

 

At +5 they increase 7% mhp/msp and at +7 they increase 10% mhp/msp and with a base of 3% mhp/msp, all of the following shoes increases Max HP and Max SP by 20% when they are at +7

 

At +5

Enforcer increase 1% MA Damage

Pororoca increases 3% Magic and 3% Water 

Shoes of Punishment increase 3% Magic and 3% Holy

Juggernaut increases hp/sp by 7% (Skill attack weren't relying on the refine level)

Devil Worshiper Shoes increase 3% Magic and 3% on Neutral/Fire Propery

Survivor Shoes increase 3% Magic and 3% Earth/Wind

Traveller Shoes increase 3% Magic and 3% Neutral Propety

Pilgrim Shoes reduces sp cost of skills by 3%

Imperial Boots increases long range by 5%

Fluffy Fish Shoe reduces aftercast delay by 10%

Tengu Shoes reduces sp cost of snap by 5

 

 

At +7

Enforcer increase 1% MA Damage

Pororoca increases 5% Magic and 5% magical Water 

Shoes of Punishment increase 5% Magic and 5% Holy

Juggernaut hp/sp increase 10% (Skill attack weren't relying on the refine level)

Devil Worshiper Shoes increase 5% Magic and 5% on Neutral/Fire Propery

Survivor Shoes increase 5% Magic and 5% Neutral Property

Traveller Shoes increase 5% Magic and 5% Neutral Propety

Pilgrim Shoes reduces sp cost of skills by 5%

Imperial Boots increases long range by 5%

Fluffy Fish Shoe reduces aftercast delay by 10%

Tengu Shoes reduces sp cost of snap by 5

 

As you can see camp, previously all the jRO shoes have additional effect. Most 3% and 5% making a total of 8% respectively. The one in bold increases by the same amount.

 

If the values are total values from the refine at that level, do you want to look at all the previous implemented shoe? 

 

Then wouldn't it should be at:
+0 3% mhp/msp
+9 4% additional mhp/msp
+12 3% additional mhp msp

 

So that the cumulative refine total is 10%?

 

Can you double check on the script in jRO as I believe the wording in jRO has not changed for all the past shoes.

 


Edited by yamasakai90, 02 April 2021 - 05:56 PM.

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#29 Campitor

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Posted 02 April 2021 - 06:05 PM

I'm checking previous shoes that have refine bonus of +5 and +7 in Jro and comparing to how it previously was implemented in iRO

 

At +5 they increase 7% mhp/msp and at +7 they increase 10% mhp/msp and with a base of 3% mhp/msp, all of the following shoes increases Max HP and Max SP by 20% when they are at +7

 

At +5

Enforcer increase 1% MA Damage

Pororoca increases 3% Magic and 3% Water 

Shoes of Punishment increase 3% Magic and 3% Holy

Juggernaut increases hp/sp by 7% (Skill attack weren't relying on the refine level)

Devil Worshiper Shoes increase 3% Magic and 3% on Neutral/Fire Propery

Survivor Shoes increase 3% Magic and 3% Earth/Wind

Traveller Shoes increase 3% Magic and 3% Neutral Propety

Pilgrim Shoes reduces sp cost of skills by 3%

Imperial Boots increases long range by 5%

Fluffy Fish Shoe reduces aftercast delay by 10%

Tengu Shoes reduces sp cost of snap by 5

 

 

At +7

Enforcer increase 1% MA Damage

Pororoca increases 5% Magic and 5% magical Water 

Shoes of Punishment increase 5% Magic and 5% Holy

Juggernaut hp/sp increase 10% (Skill attack weren't relying on the refine level)

Devil Worshiper Shoes increase 5% Magic and 5% on Neutral/Fire Propery

Survivor Shoes increase 5% Magic and 5% Neutral Property

Traveller Shoes increase 5% Magic and 5% Neutral Propety

Pilgrim Shoes reduces sp cost of skills by 5%

Imperial Boots increases long range by 5%

Fluffy Fish Shoe reduces aftercast delay by 10%

Tengu Shoes reduces sp cost of snap by 5

 

As you can see camp, previously all the jRO shoes have additional effect. Most 3% and 5% making a total of 8% respectively. The one in bold increases by the same amount.

 

If the values are total values from the refine at that level, do you want to look at all the previous implemented shoe? 

 

Then wouldn't it should be at:
+0 3% mhp/msp
+9 4% additional mhp/msp
+12 3% additional mhp msp

 

So that the cumulative refine total is 10%?

 

Can you double check on the script in jRO as I believe the wording in jRO has not changed for all the past shoes.

I can inquire with the studio. The Cylinder boots scripts that were shared with me were the studio records for the item. But they were scripted with a small increase at each refine tier equaling the amounts stated.

Something like below is what I saw.

 

If refine is greater than first value
7% mHP/mSP
else If refine is greater than second value

10% mHP/mSP
 


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#30 yamasakai90

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Posted 02 April 2021 - 06:08 PM

I can inquire with the studio. The scripts that were shared with me were the studio records for the item.

 

Thank you so much Camp~  :wub:

In the end its the studio's choice on how they would like to implement.

 

We would just very like to double confirm on their intentions.


Edited by yamasakai90, 02 April 2021 - 06:09 PM.

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#31 Ashuckel

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Posted 02 April 2021 - 06:23 PM

Their "intention" may very well be them misinterpreting the item's effects as well, and their history of doing things doesn't exactly makes you think it isnt them messing up.
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#32 yamasakai90

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Posted 02 April 2021 - 06:33 PM

Thanks for sharing the current script. If that's the case the the iRO description would be following the script.

Just hope to hear on the studio's reply on this matter since I think this is new to us.
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#33 Sigma1

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Posted 02 April 2021 - 07:18 PM

I only hate their poor management.
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#34 Ucatolica

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Posted 02 April 2021 - 07:54 PM

What exactly do you suggest them to do? Most players want be OP and solo win the game. Putting strong items such as MvP cards in cash shop will anger some players. Putting weak items such as recycling trash OCPs also angers some players.

 

You want to party up again? That's what the studio wants so they offered the 3 nerf'ed Cash items (Mind them, they dont know that iRO is full of broken OCPs lol). Then what happened? We are so pissed. If you still want to party up and play with friends, you're probably now a unicorn  :heh:  :heh:  :heh:

My point on that you quote, is that ever since the OCPs appeared, an endless loop was started, focusing on paying and being more powerful, paying and being more powerful, paying and being more powerful. Unfortunately when a game becomes "one man army" players stop spending time on that game. My suggestion is that the studio should play RO to really know what is going on in the game. This, among other things, since IRO focused, I would say, 90% on paid items.


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#35 ChakriGuard

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Posted 02 April 2021 - 08:15 PM

My point on that you quote, is that ever since the OCPs appeared, an endless loop was started, focusing on paying and being more powerful, paying and being more powerful, paying and being more powerful. Unfortunately when a game becomes "one man army" players stop spending time on that game. My suggestion is that the studio should play RO to really know what is going on in the game. This, among other things, since IRO focused, I would say, 90% on paid items.

 

Yeah its too late for iRO because we have tons of OP OCPs. kRO knows this well. That's why Mob is going for $1,200+ on ThaiRO. They're very careful with OP items being released there. When everyone is godly OP, then nothing matters anymore and everyone just quits lol


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#36 Ucatolica

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Posted 02 April 2021 - 08:28 PM

Yeah its too late for iRO because we have tons of OP OCPs. kRO knows this well. That's why Mob is going for $1,200+ on ThaiRO. They're very careful with OP items being released there. When everyone is godly OP, then nothing matters anymore and everyone just quits lol

indeed, i can accept good paid items, but only if they not surpass god item, or mvp, and should be released according to the current difficult of the game, Illusion gears and recent development item from recent episodes, are pretty good but nothing to do against previous OCP, too late for us at this point, as you say nothing matters, just pay for more power.


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#37 deforte

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Posted 02 April 2021 - 09:53 PM

I can inquire with the studio. The Cylinder boots scripts that were shared with me were the studio records for the item. But they were scripted with a small increase at each refine tier equaling the amounts stated.

Something like below is what I saw.

 

If refine is greater than first value
7% mHP/mSP
else If refine is greater than second value

10% mHP/mSP
 

 

maybe the reason is that the boots are slotted. would you mind giving us a slotted version of some OCP gears with nerfed effects for the next kachua? ahem fafnir scale[3] xD


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#38 aTID2

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Posted 02 April 2021 - 11:56 PM

even they slotted, nerfing 50% cast time and 1% per 2 level was too much.

 

Even you added best HP or ATK card on that shoes, that shoes still only for Cart Cannon and Cart Tornado build. And yet you destroyed it. 

 

And I don't like when that Guardian Soul just popped up but not nerf there options. Putting +15 Greedy wall for straight P2W only and also destroyed all game balance in future. (That full 100% 6 elemental resistance on 185 [4 for 175]) 

So future iRO all boss that can't hit you with Ultimate Natural/Ghost/Poison Attack can't deal DMG to you? That more than Enforcer Shoes problem isn't?

 

I'm fine if Guardian Soul was capped at +12 with arround 55-65% resistance so you force to choice between 1-2 element with some ATK & MATK


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#39 ChakriGuard

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Posted 03 April 2021 - 01:28 AM

Guardian soul needs to rework a bit. Instead of +15, it should be +16. At +15 is too effortless compared to the bonus and that can lead to Enforcer shoes 2.0 ... but eh why trying to fix the Guardien soul while Enforcer shoes are left untouched.

There are some bright sides also. Since there is this 1 prize medal outcome, most people don’t spend crazy or too mu, which means the Guardian soul won’t be as common as Enforcer shoes. +15 is a bit troublesome and tricky but I think +16 makes more sense.

Moreover. Why tank when you can hit delete stupid AI? Back in 2012 when people told me battle RG was bad and support RG was needed. Then, I always thought to myself, yeah but why should I tank when I can just kill them first lol
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#40 simca437

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Posted 03 April 2021 - 01:53 AM

Guardian soul needs to rework a bit. Instead of +15, it should be +16. At +15 is too effortless compared to the bonus and that can lead to Enforcer shoes 2.0 ... but eh why trying to fix the Guardien soul while Enforcer shoes are left untouched.

There are some bright sides also. Since there is this 1 prize medal outcome, most people don’t spend crazy or too mu, which means the Guardian soul won’t be as common as Enforcer shoes. +15 is a bit troublesome and tricky but I think +16 makes more sense.

Moreover. Why tank when you can hit delete stupid AI? Back in 2012 when people told me battle RG was bad and support RG was needed. Then, I always thought to myself, yeah but why should I tank when I can just kill them first lol

why are you griefing? your precious RG accesories don't even need any upgrades, yet i don't see you complaining about it!


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#41 simca437

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Posted 03 April 2021 - 01:59 AM

My feedback:

 

[1] what happened with the cylinder boots is bad, how about promising us with a unslotted version with the original effects in future kachua?

[2] +15 on the guardian soul is cruel, I am sure players won't really mind if it's +14, which is neither too tough, neither too easy. Regarding the reducs of guardian soul, you will need a pretty meh built to utilize it fully.

 

[3] Enabling the enchanments of these kachua gears will calm down a lot of players, i am not sure about the post effect to the game environment though.


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#42 awesomegeek

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Posted 03 April 2021 - 04:26 AM

Guardian soul needs to rework a bit. Instead of +15, it should be +16. At +15 is too effortless compared to the bonus and that can lead to Enforcer shoes 2.0 ... but eh why trying to fix the Guardien soul while Enforcer shoes are left untouched.

There are some bright sides also. Since there is this 1 prize medal outcome, most people don’t spend crazy or too mu, which means the Guardian soul won’t be as common as Enforcer shoes. +15 is a bit troublesome and tricky but I think +16 makes more sense.

Moreover. Why tank when you can hit delete stupid AI? Back in 2012 when people told me battle RG was bad and support RG was needed. Then, I always thought to myself, yeah but why should I tank when I can just kill them first lol

 

+15 Guardian is fair. It has no slot and will need stat combo like 126 VIT 126 AGI to have competitive effects to other gears, which destroys your status points, so virtually no one uses this build.

The enchants on the Guardian and Feather are defensive rather than power creep, which is refreshing to see, plus a step towards "fixing" WoE. Diabolus Wing Set and these are WoE friendly.


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#43 Ashuckel

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Posted 03 April 2021 - 04:37 AM

going from melted in 1s to immune to damage isn't balanced :v
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#44 aTID2

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Posted 03 April 2021 - 04:46 AM

+15 Guardian is fair. It has no slot and will need stat combo like 126 VIT 126 AGI to have competitive effects to other gears, which destroys your status points, so virtually no one uses this build.

The enchants on the Guardian and Feather are defensive rather than power creep, which is refreshing to see, plus a step towards "fixing" WoE. Diabolus Wing Set and these are WoE friendly.

 

you forgot Proof potion and Cute Kafra card


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#45 awesomegeek

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Posted 03 April 2021 - 04:53 AM

WoE Wise, Warlocks uses Soul Expansion, Sorcs use Psychic Wave. I don't really understand the apprehension to defensive gears when with power creep ones people obsess with them, let alone crying over a 2% adjustment on ACD reduction and calling it "OVER NERFED ITEMS".


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#46 Boyeteers

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Posted 03 April 2021 - 05:11 AM

This garment will only make this ED/Cannon RG even with inspi #unkillablewipeeverybodyinwoesuperbrokennobodyevenwoeanymore


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#47 awesomegeek

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Posted 03 April 2021 - 05:28 AM

sigh.

 

500k HP RG on Inspiration with GTB dies to one MA GX on Old Morroc garment, Reflect Kagerou / Parry Rune Knight, Overbrand, Crush Strike, Picky Peck, Gfist, Tiger Cannon. SD Mecha.. all while being locked to 5 mins cooldown.

 

 NO GTB and Defending Aura RG is just another target that dies just as easily.


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#48 aTID2

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Posted 03 April 2021 - 05:29 AM

WoE Wise, Warlocks uses Soul Expansion, Sorcs use Psychic Wave. I don't really understand the apprehension to defensive gears when with power creep ones people obsess with them, let alone crying over a 2% adjustment on ACD reduction and calling it "OVER NERFED ITEMS".

 

I just said like MA come, and this is another unbalanced occurred by repeat testing from studio.

 

even there are +18 or +20, It still exist just by refined not from dropping mvp cards.

 

In WOE. Everyone still just been dead by MA anyway, and all Magic user still rekt by GTB. Are you going to using your spear hitting GX or RG running around with this garment build?

 

Balancing by reduced damage by 60-70% isn't bad idea from power creep but when player can immune 6 elements by using only 1 garment and 2 cards isn't balance at all.

 

Over nerfed items? just look at Boots, should be enable cart cannon & cart tornado build with trade of missing temporal bonus.

Now it just another boots with better damage. Player can't even using this boots as alt for Cylinder hairband. 

I'll not talking about Feather shield, that just greedy model by studio and that is.


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#49 awesomegeek

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Posted 03 April 2021 - 05:35 AM

In WOE. Everyone still just been dead by MA anyway, and all Magic user still rekt by GTB. Are you going to using your spear hitting GX or RG running around with this garment build?

 

-What does this have to do with Guardian Soul?

 

Balancing by reduced damage by 60-70% isn't bad idea from power creep but when player can immune 6 elements by using only 1 garment and 2 cards isn't balance at all.

 

-Explain to me how you get immune from 6 Elements? Do you have 126 points to all stats??

 

Over nerfed items? just look at Boots, should be enable cart cannon & cart tornado build with trade of missing temporal bonus.

 

-You called Feather Shield as one of the OVER NERFED ITEMS. Its ACD reduction was adjusted 3% LOL.


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#50 aTID2

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Posted 03 April 2021 - 05:43 AM

 

In WOE. Everyone still just been dead by MA anyway, and all Magic user still rekt by GTB. Are you going to using your spear hitting GX or RG running around with this garment build?

 

-What does this have to do with Guardian Soul?

 

Balancing by reduced damage by 60-70% isn't bad idea from power creep but when player can immune 6 elements by using only 1 garment and 2 cards isn't balance at all.

 

-Explain to me how you get immune from 6 Elements? Do you have 126 points to all stats??

 

Over nerfed items? just look at Boots, should be enable cart cannon & cart tornado build with trade of missing temporal bonus.

 

-You called Feather Shield as one of the OVER NERFED ITEMS. Its ACD reduction was adjusted 3% LOL.

 

 

108 stat with +15 Guardian Soul make you immune 4 type of damage (int dex agi vit)  (you can even having 108 with 90 mixing for 77% for 6 type of damage when 185 came)

+20% with Kafra Blossom to make you 100% immune to any your choice of 6 (StrLuk -> dark holy / Agivit -> fire water / Dexint -> Earth Wind)

 

another 5% for all fire earth wind water just drinking all proof (why not it so cheap)

 

and you skipping my complain of Cylinder boots, you still can't fully said it isn't nerf right?

 


Edited by aTID2, 03 April 2021 - 05:49 AM.

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