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February 24th Renewal Hardware Maintenance


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#1 CMMayari

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Posted 23 February 2022 - 05:11 PM

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iRO Renewal Hardware Maintenance

February 24th, 12:00PM - 6:00PM PST

 

Hardware maintenances will solely consist of IT tasks required to continue smooth operation of the game. From now on, we will be alternating between Hardware Maintenance and Update Maintenance from week to week.


 

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Events

  • Compensation Event - Starting on 1/20 until 2/28, players can log in and receive various consumables (food, buff scrolls, potions etc) over the course of 20 days!
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    Our Homeward Bound Event has been extended (Ending date is to be determined)!
    • Enjoy a bonus +50% EXP and +25% Drops as you stay indoors and keep safe!
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    Big prizes are listed in bold:
    • Kafra Blossom Card (1) / Old Purple Box (1-10) - 1,000,000z
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    The following monsters are affected:
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#2 CMMayari

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Posted 23 February 2022 - 05:13 PM

Also, yes, I'm still following up with the jejecap issue that was still being discussed in the previous maintenance thread. Thanks!


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#3 LordXeres

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Posted 23 February 2022 - 05:15 PM

Hi Cm Mayari, What about ring of nature enchants? Any information about it?


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#4 AkiuNok

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Posted 23 February 2022 - 05:18 PM

Hi Cm Mayari, What about ring of nature enchants? Any information about it?

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#5 VModIceCreamCake

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Posted 23 February 2022 - 05:22 PM

Hi Cm Mayari, What about ring of nature enchants? Any information about it?

 

Generally new content like that would either be announced in the Good Morning/Afternoon topics where upcoming updates are discussed or in the maintenance notes if/when it is implemented. With that in mind, and after the 20+ posts in last week's topic, I'll be considering further discussion of the Ring of Nature to be off topic and will be removed so more relevant discussion can take place. Thank you everyone for your understanding!


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#6 LordXeres

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Posted 23 February 2022 - 05:26 PM

Generally new content like that would either be announced in the Good Morning/Afternoon topics where upcoming updates are discussed or in the maintenance notes if/when it is implemented. With that in mind, and after the 20+ posts in last week's topic, I'll be considering further discussion of the Ring of Nature to be off topic and will be removed so more relevant discussion can take place. Thank you everyone for your understanding!

 

It is understandable. I did not come across any acknowledgement or post about it so was curious.


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#7 ZHONGKAIH

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Posted 23 February 2022 - 05:41 PM

When new content or Phamton of Corridor? Everything can be killed by 1-2 hit Meteor Assault. Server is dead. More and more quiting ppl and MVPs price keep going down recently,


Edited by ZHONGKAIH, 23 February 2022 - 05:50 PM.

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#8 KianS

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Posted 23 February 2022 - 05:46 PM

CMMayari, can I also please have you to follow up on Focus Arrow Strike (aka Sharp Shooting) ok it’s output is not scaled with player’s base level, reason being WP just release a gear (garment - Yoichi’s Muffler) to work with FAS but the skill itself is just half cooked.
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#9 mic9010

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Posted 23 February 2022 - 07:02 PM

When will FAS be fixed? When will CC be fixed? When will all bugs get fixed? Any ETA please?


Edited by mic9010, 23 February 2022 - 07:03 PM.

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#10 MiroSorce

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Posted 23 February 2022 - 07:38 PM

Fix Focused Arrow Strike PLease 
A kiss to all of you, I hope you feel loved.
:kis:  :kis:  :kis:


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#11 jiggity

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Posted 23 February 2022 - 08:51 PM

How about updating boxter for the people who actually spend cash to support the game? Some have opened 300+ boxes and have not received the rare items and should have every opportunity available to recycle and open more boxes. Any further delay on this matter is just unreasonable and greed driven. Boxter has always been a part of OCP and should be updated ASAP.


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#12 PIayboy

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Posted 23 February 2022 - 09:46 PM

Also, yes, I'm still following up with the jejecap issue that was still being discussed in the previous maintenance thread. Thanks!

 

 

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pretty much me :mellow: :blink: :ph34r:  :ani_shy:  :heh: ..waiting for a fix for LHZ Hairstylist.. like omgz tf..


Edited by PIayboy, 23 February 2022 - 09:48 PM.

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#13 Gamblerwolf

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Posted 23 February 2022 - 11:29 PM

CC fix, when?


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#14 AkiuNok

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Posted 24 February 2022 - 12:35 AM

pretty much me :mellow: :blink: :ph34r: :ani_shy: :heh: ..waiting for a fix for LHZ Hairstylist.. like omgz tf..


You can ask the "LHZ Hairstylist" via ticket, the same items requirement as the ncp will be needed.

Edited by AkiuNok, 24 February 2022 - 12:37 AM.

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#15 Ashuckel

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Posted 24 February 2022 - 01:24 AM

Jejecap bonuses to boss damage and Crazy Vines damage are working, only the acid bomb one isnt(it is in the exact same state the item was when it first hit iRO Sakray like 4~5 years ago).

Ppl just dont know how to test -_-
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#16 worldeditor95

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Posted 24 February 2022 - 01:40 AM

Also, yes, I'm still following up with the jejecap issue that was still being discussed in the previous maintenance thread. Thanks!


Hi Cm Mayari thanks for your reply. Can you elaborate more of the staff statement thay Boss and MVP are different? Is thats the case Abysmal card gives damage to bosses but it also works on MVP. So can you clarify for us?

Bcs im pretty sure MVP type get bonuses too from boss damage %
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#17 Ashuckel

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Posted 24 February 2022 - 02:10 AM

MVP and Boss are different flags, have always been.

But in this case, as a friend of mine have put it "the person who told her that probably shouldn't be in the position they presently have"


Edited by Ashuckel, 24 February 2022 - 02:12 AM.

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#18 DarkDan

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Posted 24 February 2022 - 04:05 AM

Jejecap bonuses to boss damage and Crazy Vines damage are working, only the acid bomb one isnt(it is in the exact same state the item was when it first hit iRO Sakray like 4~5 years ago).

Ppl just dont know how to test -_-

Instead of criticizing people for not know how to test it, please show us with your great wisdom how to test it lol. Do you even have the current hat at +13?

I know when I kill MvP's with a +13 JeJecap Type J that something is not right with it. I don't know any other way to test it. Pop a bloody branch and get a Turtle General. Do one acid bomb on it with the hat and one acid bomb without the hat. Test the damage to see if everything is correct. Something is not applied. The hat should do more damage than it currently is doing. If the hat doesn’t work on MvP my test is invalid. I’ll need to know what to test it against in that case. Like I said in my other post about the hat. If the hat doesn’t work on MvP it’s trash anyway.

Edited by DarkDan, 24 February 2022 - 05:22 AM.

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#19 Ride My Toy

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Posted 24 February 2022 - 05:39 AM

anyone tested the Jeje Cap apply on increase the dmg of acid bomb and crazy vine or not ?


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#20 Boyeteers

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Posted 24 February 2022 - 05:44 AM

only the increase dmg of ab is not working 10% 15% and 25% script doesn't work bruh.


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#21 sneff

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Posted 24 February 2022 - 06:29 AM

Has anyone gotten a Costume Sweet Chocolate Hat from the Sweets Festival draw?  I haven't seen a single one being vended since the event started, nor have I gotten one myself in 500+ draws.  It's possible it's in there at a super low rate, but the whole Skelion's Head debacle from Halloween makes me wonder.


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#22 NarumiMiura

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Posted 24 February 2022 - 07:02 AM

Has anyone gotten a Costume Sweet Chocolate Hat from the Sweets Festival draw?  I haven't seen a single one being vended since the event started, nor have I gotten one myself in 500+ draws.  It's possible it's in there at a super low rate, but the whole Skelion's Head debacle from Halloween makes me wonder.

 

I was able to get one


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#23 Ucatolica

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Posted 24 February 2022 - 07:35 AM

MVP and Boss are different flags, have always been.

But in this case, as a friend of mine have put it "the person who told her that probably shouldn't be in the position they presently have"

Abysmal Knight Card script: { bonus2 bAddClass,Class_Boss,25; },{},{}

Tao Gunka Id and  Type:  Mob-ID#1583  MVP Boss
True Seyren Id and Type: Mob-ID#3219 Mini BOSS
Corrupted Abysmal Knight: Mob-ID#2470 Mini BOSS

Stuff like AK Card affect BOSS type, Mini Boss and MVP, because the script it's for Boss protocol, not only MVP monsters.

And there is the Script of Jejecap JP

{ .@r = getrefine(); .@dmg = 10; .@delay = -15-6*getskilllv("GN_CRAZYWEED"); bonus bMdef,15; bonus bNoCastCancel; bonus2 bVariableCastrate,"GN_CRAZYWEED",-50; bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-50; bonus2 bVariableCastrate,"CR_FULLPROTECTION",-50; if (.@r>=7) { .@dmg += 15; if (.@r>=9) { .@dmg += 25; if (.@r>=10) { bonus bIgnoreMDefRace,RC_All; } } } if (getskilllv("GN_FIRE_EXPANSION") == 5) bonus2 bAddClass,Class_Boss,50; if (getskilllv("GN_CRAZYWEED") == 5) { .@delay -= 25; bonus2 bSkillCooldown,"GN_CRAZYWEED",-4500; } bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",.@dmg; bonus2 bSkillAtk,"GN_CRAZYWEED",.@dmg; bonus bDelayrate,.@delay; },{},{} 

Wich affect Boss protocol too, not only MVP.

So unless IRO change the script without tell us and keep the description, the gear is not working as intended.

Please correct me if i'm wrong
 


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#24 Ashuckel

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Posted 24 February 2022 - 07:52 AM

How did y'all forget something so simple as that Boss and MVP are different things.

MVP = ballloon pop/reward on kill

Boss = tag that makes the monster knockback immune, ailment immune, able to detect and damage hidden players, etc


Not all bosses are MVPs (bio5 mobs, morroc shadows, eclipse, salamander, necromanter, etc)

>Most< MVPs are boss tagged, the only exception to this is Wandering Purple Dragon, which has the MVP pop but isn't a boss, so you can freeze it, stun it, hide from it, etc.

They are however not mutually exclusive tags, just very commonly used together.


Izlude Academy eggs are all boss tagged, you can try out boss related gear on them.


The boss vs mvp case has never been an issue to anyone's understanding this whole time, and now because someone that isn't fully aware of how players commonly refer to things made the distinction between mvp and boss in their statement, y'all are in this fuss.


Miniboss is a player distinction thing, it isn't a separate tag.

 

Monster types are Normal, Boss, Guardian.

 

 

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One of/the first person to report that Jejecap 50% boss dmg to be not working correctly was an acquaintance of mine, and he simply tested it incorrectly, not using anything that is boosted by boss dmg% in his equipment. As soon as he put on something that was affected by the mod, he saw it working.


Edited by Ashuckel, 24 February 2022 - 08:27 AM.

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#25 Ashuckel

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Posted 24 February 2022 - 08:08 AM

ps: Critical attacks always use the maximum weapon variance value

1.png?width=470&height=400

 

status atk = 206
weapont atk = 150 +floor(150*0,2) +floor(150*93/200) = 249

(the genetic doesn't have any buffs active not mastery skills)

(206*2)+249 = 661 - 5 soft def = 656 * 1.4 crit multi = 918

 

 

 

 

2.png

 

status atk = 206

weapon atk = 249 *1.5(50% boss dmg) = 373

 

 

(206*2)+373 = 785 - 5 = 780 * 1.4 = 1092

 

 

 

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Cart Cannon skill modifier: 300+(250*(117/40)) = 1031%

Cannonball attack: 250
Power Maximize active

 

 

(206*2)+249+250 = 911 * 10.31 = 9392 - 5 soft def = 9387

 

 

 

 

4.png?width=533&height=400

 

 

(206*2)+373+250 = 1035 * 10.31 = 10670 - 5 = 10665




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Acid bomb on non boss target, same exact damage, aka the item hasn't been touched in the past 5 years.


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