Blessed! Be the light ~ Justice has been served
#51
Posted 11 August 2024 - 02:57 PM
#52
Posted 11 August 2024 - 03:11 PM
Balanced that now everyone has 100% resist and not only few players who used duped golem stones to gai advantages? Stfu lol
Orc Headgear set is legit and funny that you mentioned golem stones as people who abused this stuff ain't showing up for woe TE cry more chakri
#53
Posted 11 August 2024 - 06:18 PM
Edited by 7887150425064601653, 11 August 2024 - 06:22 PM.
#54
Posted 11 August 2024 - 09:35 PM
#55
Posted 12 August 2024 - 12:03 AM
Personally I dont mind this 100% player build which will definitely and completely change TE to something different. For better or worse, time will tell.
First, few classes will be played while some other classes will be totally irrelevant. Before the 100% player resist became possible, all classes mattered and had roles.
Second, maybe give it few weeks for WoE TE to stablize. We should see more clearly how the Orc Headgear will affect WoE TE. I know that before everyone, no matter how well they gear, can die and be countered. Strategies and teamwork are important. We always easily kill any Sarah or Tao users. Even one shot them. There are many possible methods depends on the threats. Now, eventually everyone will run with 100% resist, and the only way to counter it is Falcon Assault (unless im missing something). War of Snipers is coming.
Third, WP can probably kiss good bye to future OCPs and Kachues as once 100% player resist is available, new gears will most likely not matter. Very little room to improve builds further.
Regardless of the outcome of damage cap and the Orc headgear, players who abused the Valf NPC still need to be punished. Duping is very bad.
#56
Posted 12 August 2024 - 02:15 AM
This lastest WoE TE videos. So " Cry More Chakri " and " Its time to quit and cry in your Justice Area "
#57
Posted 12 August 2024 - 02:48 AM
Oh no you didnt. Even I didnt come TE, but I heard you still got destroyed by S. Society. Look like a PvP video to me. No wonder why you like 100% resist mode, for ez mode lol
Are you willing to change WoE TE completely, just for you to stop dying to enemies, because you dont know how to play? Let me tell you, even with 100% player resist, you still died to my solo friend lol. So this headgear will only turn WoE TE into mostly Sniper war and potting war, making many other classes and strategies irrelevant and n/a
Also, time to WoE 2 too or still rage quit and too scared of me? WoE 2 is pretty much PvP , like how you're trying to turn WoE TE into one
Edited by ChakriGuard, 12 August 2024 - 03:13 AM.
#58
Posted 12 August 2024 - 05:16 AM
Since everyone is giving their feedback after recent WoE, might as well give my 2 cents.
u will take "Miss" damage with 100 demi reduc.
Inquis can't beat you and you don't have to use tgk or else.
I can confidently say that this guy does not know what he is talking about or doesn't even woe. Inquisitors can still 1 shot you PERIOD.
Other counters to demi immune:
- Diamond Dust
- Chaser paint skills
- Mandra Howling
- Gloomy Shyness
- White Imp
and the list goes on an on, Orc Success Helm has little impact on WoE 1/2.
Edited by klintx, 12 August 2024 - 05:16 AM.
#59
Posted 12 August 2024 - 06:06 AM
Just because most strong player didnt come this WoE TE doesnt mean WoE TE is more balanced with this 100% player resist update. In fact, Seth would never be able to solo a guild like this prior to 100% resist update lol
Credit to Seth:
#60
Posted 12 August 2024 - 06:56 AM
Since everyone is giving their feedback after recent WoE, might as well give my 2 cents.
I can confidently say that this guy does not know what he is talking about or doesn't even woe. Inquisitors can still 1 shot you PERIOD.
Other counters to demi immune:
- Diamond Dust
- Chaser paint skills
- Mandra Howling
- Gloomy Shyness
- White Imp
and the list goes on an on, Orc Success Helm has little impact on WoE 1/2.
u try to argued me because you already look stupid to support 100% demi reduction. Even it isn't WoE TE, In pvp 100% reduction shouldn't exist.
Its already stupid enough to tell everyone who WOE have to play "THIS" classes only, use this skills only and ABUSE its freely.
#61
Posted 12 August 2024 - 07:15 AM
Getting some good feedbacks even from my guildmates. Next TE, if GMs havent done anything yet. I personally will try this 100% redux myself and see how it is. As far as Im aware, WoE 2 is pretty empty as only few classes matter. Thus im very skeptical lol
Personally I dont mind this 100% player build which will definitely and completely change TE to something different. For better or worse, time will tell.
First, few classes will be played while some other classes will be totally irrelevant. Before the 100% player resist became possible, all classes mattered and had roles.
Second, maybe give it few weeks for WoE TE to stablize. We should see more clearly how the Orc Headgear will affect WoE TE. I know that before everyone, no matter how well they gear, can die and be countered. Strategies and teamwork are important. We always easily kill any Sarah or Tao users. Even one shot them. There are many possible methods depends on the threats. Now, eventually everyone will run with 100% resist, and the only way to counter it is Falcon Assault (unless im missing something). War of Snipers is coming.
Third, WP can probably kiss good bye to future OCPs and Kachues as once 100% player resist is available, new gears will most likely not matter. Very little room to improve builds further.
Regardless of the outcome of damage cap and the Orc headgear, players who abused the Valf NPC still need to be punished. Duping is very bad.
If its even update the cap to 80%
there still many mech that still can use to make char tankier. Like increase Element, Size, RES or even add some Sarah Effect on OCP.
If 100% demi abuse really help mid-tier players join more then the OCP can do too.
Edited by aTID2, 12 August 2024 - 07:16 AM.
#62
Posted 12 August 2024 - 08:17 AM
u try to argued me because you already look stupid to support 100% demi reduction. Even it isn't WoE TE, In pvp 100% reduction shouldn't exist.
Its already stupid enough to tell everyone who WOE have to play "THIS" classes only, use this skills only and ABUSE its freely.
I only support it because they enabled Acolyte class to do it for MONTHS and 100% immune range damage for all classes via equipment for (months? years?).
I agree that it shouldn't exist and yet it does, so if they can't fix it, might as well let other classes join in on the fun.
Edited by klintx, 12 August 2024 - 09:46 AM.
#63
Posted 12 August 2024 - 08:36 AM
Edited by ChakriGuard, 12 August 2024 - 08:37 AM.
#64
Posted 12 August 2024 - 05:34 PM
Oh no you didnt. Even I didnt come TE, but I heard you still got destroyed by S. Society. Look like a PvP video to me. No wonder why you like 100% resist mode, for ez mode lol
Are you willing to change WoE TE completely, just for you to stop dying to enemies, because you dont know how to play? Let me tell you, even with 100% player resist, you still died to my solo friend lol. So this headgear will only turn WoE TE into mostly Sniper war and potting war, making many other classes and strategies irrelevant and n/a
Also, time to WoE 2 too or still rage quit and too scared of me? WoE 2 is pretty much PvP , like how you're trying to turn WoE TE into one
Got destroyed here too lmfao kid dont get a break
Anyway back to the post, having reduction cap at 80% is a bad idea, there's too many videos showing why is that.
Imagine walking with your max cap 80% player resistence and still getting 1 shot by a SN/HW/LK there is too many jobs that can take a 80% player resistence down.
IF GMs actually cap % PR they would also need to work on damage cap, what's the point of cap-ing PR when you can get 1 shot, pointless IMO.
Again having 100% PR with Orc Headgear (Legit) like it should be is good and can be counter! If you know the game you should know how to counter this.
Banning people who abused stone is a must at this point (probably trading to a new account gears/card/etc).
Disable Golem stone and Frost giant blood ASAP!!
Maybe Some people don't know what's the deal with Golem stone, well you can get 100% PR and 100% Resistence to status effects which make way broken than Orc Headgear which you can inflict status effect and kill almost any player.
Edited by MicahMalicious, 12 August 2024 - 05:36 PM.
#65
Posted 12 August 2024 - 09:52 PM
Hello
GM Beelzebub here,
yes we are aware about this issue ,
and we are working on it (also we are working on the max resist cap update)
Regards
Maybe just work on the cap (try 99% first then 98%, assuming no other rebalance), in addition to disabling Golem Stones (and Frost G.Blood). Leave orc set in the meanwhile. Many people bought it specifically for WoE.
Edited by LunaticMetal, 14 August 2024 - 12:36 AM.
#66
Posted 13 August 2024 - 01:46 AM
While at it reduce the status resistance cap to 90%. As a player who plays as a glass cannon build i find it unfair that my sacrifice of defensive gear becomes completely useless on 100% reduction builds. By my analysis only 3 classes can deal with 100% demihuman reduction: namely the bonus damage of some sura skills, the cat class that uses a different kind of reduction, and the Shadow chasers with their divests. Everyone else is helpless against such a strategy.
#67
Posted 13 August 2024 - 05:21 PM
What nonsense are you talking Micah Malicious, WoE is boring like Wednesday and Saturday, instead of being an inquisitor everyone becomes a Sniper, it's simple GMs maximum resistance to player 95% don't touch the helmet everyone is happy but don't take 5 years like everything with you.
#68
Posted 13 August 2024 - 09:59 PM
Also, more importantly, Gloem stone and Frost giant blood still need to be disabled.
#69
Posted 13 August 2024 - 10:59 PM
Lol have you tested yet bruv? Pvp arena can try with sum homies. AFAIK it still capped at 90% even with golem crap. Feel me?
#70
Posted 14 August 2024 - 01:31 AM
Lol have you tested yet bruv? Pvp arena can try with sum homies. AFAIK it still capped at 90% even with golem crap. Feel me?
Thats why i said ..
95-99% player resist cap AND disable golem stone and frost giant blood ... lol. Well, half fix is still better than nothing.
We won this battle, but not the war yet. Hope soon they will disable the stone and the blood.
Edited by ChakriGuard, 14 August 2024 - 02:10 AM.
#71
Posted 14 August 2024 - 03:34 AM
Can you guys please keep the resist to WoE TE/Woe/Woe 2 only..
Its affecting magic reflect immunity... I didn't pay to get Moaning Shoes + FBH, or pop Golden X potion etc just to still die to magic/melee reflect
Edited by yamasakai90, 14 August 2024 - 03:37 AM.
#72
Posted 14 August 2024 - 05:49 AM
#73
Posted 14 August 2024 - 06:02 AM
Golem stone and frost giant blood still need to be disabled. Bug exploited golem stones are still a problem because LK’s can run full force and still reach 90% reduction.
Correct. I already explained this (again) to the staffs. Though in the end, its up to them what actions they want to take. Putting a cap is a good half fix. Hope they can follow thoroughly and fix the problem properly.
#74
Posted 14 August 2024 - 09:01 AM
#75
Posted 14 August 2024 - 09:28 AM
Edited by ChakriGuard, 14 August 2024 - 10:16 AM.
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