I don'y understand why a level restricted for Item Mall items wouldn't work in the long run, I mean unless you're making a perma 30-40 there is no need for I.M. items before 50
People may want to customize their characters at early stages. They may want to buy feathers. They may want to experiment with what is available.
One of the things every business needs to commit to is
never make it harder for customers to give you money. If a player enters the game and finds out they can't even buy something they need without leveling up, it will drive them away. Leveling to 50 takes a long time for me since I have a job.
Using Ragnarok to compare isnt a really good example. RO does not have an auctionhouse "Market" system like we do. Thats where the main problem is at. The best gold sellers can do on RO is make a chat room/vend to advertise their sites while here on DS the problem is gold sellers performing frauds using the "Market" system to distribute a large amount of illegitimate IM items into the market.
That's the point I was trying to get at.
Because RO's system doesn't allow them to easily sell their goods without leveling, they will sit in a town and spam the living s**t out of the public chat with a level 1 novice. If DS's market won't allow a gold farmer to sell goods, they'll find a place to advertise otherwise.
Do you see an item that prevent stuffs from breaking upon failure? Nope only ones that increases the chance of success. Also +10 weap on RO vs a +0 weap isnt even a huge deal since most of your damage is based off stats and cards while here nearly all your damage is base off the level up enchant.
Tell that to a +9 KVM fist.
All upgrading in both games has huge, game-breaking benefits to the player. It's why iRO removed HD ores.
Edited by igozuvi, 09 February 2011 - 09:49 AM.