Depressing that players complain about anything good when their request for bug fix is IGNORED you mean. If the bugs were fixed in a timely fashion, there wouldn't be any issue here. Lets take the long suffering Orlo drop issue. They've had over TWO FREEKING MONTHS to fix a drop table. They could fix that in an hour...but instead the Item Mall keeps growing and OH JOY we now have an item mall built into the game. JOY!
The problem is that Item Mall funds this game. They've taken the Item Mall from a funding source to the source of pretty much every single content update.
It would be wonderful if there was some parity/harmony between pay and free.
We are reviewing and collecting your feedback on various drop data daily. The development team is constantly going over ways to improve the drop system and experience of gameplay while keeping to the design intended.
The intentions behind the changes to the drop design is something we have a strong desire to preserve for the core of gameplay design.
We felt items and player power was too easily obtained, resulting in a lessened feeling of accomplishment and worth. With the difficulty that comes with acquiring certain items and stats, comes a much bigger sense of satisfaction when such items are obtained. As with any change there is always a time for adjustment, but once the markets adapt to the changes we believe this new drop system will be much more rewarding.
The feedback we receive may not affect the immediate next patch because there are several factors we take into consideration amongst the numerous topics of feedback. We do our best to review it with the objective of solving the issue with compromise to the drop system�??s design.
We appreciate the feedback as the drop system will continue to evolve and appreciate your help and patience in its evolution. From the feedback we've made the following changes that were larger points of feedback we incorporated into the drop design and made allowances and adjustments to the design standards to help cater to these ideas.
Increased the rate of Catalysts and Chemicals once again, especially for leaders and higher class monsters.
Removed the chance for no drop from King types.
Yellow Equipment will no longer drop from monsters beyond level 100 for Leader types and higher and 150 and higher for basic monsters.
I think this speaks for itself, it's the players in game who spent their time talking to the GMs and giving feedback that got this. Not certain whiny trolls who complain all the time. edit I know you play this game you were on today
Edited by DoubleRose, 27 April 2011 - 06:43 PM.