Edited by Phish, 31 December 2010 - 03:35 PM.
Cleric Improvements
#251
Posted 31 December 2010 - 03:35 PM
#252
Posted 31 December 2010 - 04:17 PM
Just make sure if they can attack well, then don't let them to tank well.
#253
Posted 31 December 2010 - 04:30 PM
I'm ok if cleric get some improvement in terms of attack skills, but from what I see now, cleric tank too much, I would like to see the Dragon Skin moved to supportive skill tree, so Battle Cleric cannot get it, everyone now just buy IM buffs then reset to Battle Cleric, having both shield block rate from offensive side and get the Dragon Skin also, but I don't know if you have enough SP to do that.
Just make sure if they can attack well, then don't let them to tank well.
wouldnt the battle cleric still access to this passive in the supportive skill tree?
#254
Posted 31 December 2010 - 05:03 PM
I'm ok if cleric get some improvement in terms of attack skills, but from what I see now, cleric tank too much, I would like to see the Dragon Skin moved to supportive skill tree, so Battle Cleric cannot get it, everyone now just buy IM buffs then reset to Battle Cleric, having both shield block rate from offensive side and get the Dragon Skin also, but I don't know if you have enough SP to do that.
Just make sure if they can attack well, then don't let them to tank well.
I was thinking putting some of the heals on the same cooldown as new attack skills. I think I suggested it in the first post (that Nick reposted) but that was awhile ago...
#255
Posted 31 December 2010 - 05:23 PM
-1I'm ok if cleric get some improvement in terms of attack skills, but from what I see now, cleric tank too much, I would like to see the Dragon Skin moved to supportive skill tree, so Battle Cleric cannot get it, everyone now just buy IM buffs then reset to Battle Cleric, having both shield block rate from offensive side and get the Dragon Skin also, but I don't know if you have enough SP to do that.
Just make sure if they can attack well, then don't let them to tank well.
#256
Posted 31 December 2010 - 11:37 PM
#257
Posted 02 January 2011 - 12:15 PM
#258
Posted 02 January 2011 - 06:13 PM
#259
Posted 02 January 2011 - 09:51 PM
#260
Posted 02 January 2011 - 11:54 PM
Yeah it actually does it's probably more complicated then playing other class,between the heals,your own hp and 5others when to heal itself or other when to stun or run or when to pot etc,It takes more than running and healing to play a cleric. People should try it sometimes
#261
Posted 06 January 2011 - 11:51 PM
#262
Posted 07 January 2011 - 05:44 AM
suggestion:
Wand Smack Max level 9 1200-1300
Reliable
Effects:-30% dodge down -20% m-resistance
cooldown:dunno the exact time but (2-3more seconds then there stun ex: there stun =5sec's then this skill would be 8 or 7)
Description:Give a cleric a chance to fight a raider
Range:4meters.
random name but i would like to see this implemented it would be a melle atk so they could use it vs mages and raiders and everyone else..
your thoughts please?
Absolutely love the mdef-down idea
#263
Posted 08 January 2011 - 06:10 PM
it's suppose to help vs those mages/clerics and even raiders and champs (cause of defense debuff)Absolutely love the mdef-down idea
#264
Posted 13 January 2011 - 05:08 PM
wouldnt make much differenceat least, the buffs should be better than the buffpotions...
#265
Posted 14 January 2011 - 06:07 PM
#266
Posted 20 January 2011 - 07:44 PM
#267
Posted 21 January 2011 - 06:22 AM
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