R.O.S.E. Online Compendium
#226
Posted 05 April 2012 - 08:24 AM
I will have to take a look which one drops what but I am working on the level 110 legendary armors.
#227
Posted 09 April 2012 - 05:08 AM
It's quite possible that some minor tweaks have been made to the drops table since the last time they sent me the full drops list.Purple, I am not sure if you know this already but the Legendary drops I have been looking for drop from not only the mobs you listed but others as well.
I will have to take a look which one drops what but I am working on the level 110 legendary armors.
As stated in my main page, the drops list is current as of version 334 and that was a few months ago.
I usually get updates when there is a major change in the drops list but after a while all the little changes add up.
#228
Posted 30 May 2012 - 12:07 AM
Index of /
Apache Server at rose.kuro-tejina.com Port 80
Instead of the normal main page. I miss it already!
#229
Posted 30 May 2012 - 04:32 AM
All should be back up and running again now though.
#230
Posted 05 July 2012 - 07:33 AM
and now they go and release some more stuff with 423
So hard to keep current these days.
#231
Posted 23 August 2012 - 10:11 AM
#232
Posted 04 September 2012 - 01:36 AM
#233
Posted 04 September 2012 - 09:12 PM
#234
Posted 13 September 2012 - 11:46 AM
Hopefully i will get the chance to update the items tomorrow. I've been really busy with work and stuff for the last couple of weeks
#235
Posted 14 September 2012 - 06:57 AM
Some stuff might not display yet though.
Mounts for example since they will require some new coding on the site before they can be used.
Also we are probably missing a bunch of icons still.
#236
Posted 14 September 2012 - 08:02 AM
#237
Posted 30 September 2012 - 01:37 AM
#238
Posted 02 October 2012 - 04:48 AM
Edited by sforstun, 02 October 2012 - 04:48 AM.
#239
Posted 07 October 2012 - 08:19 AM
Just reminding everyone about my Rose Online compendium web site.
Follow this link http://rose.kuro-tejina.com/ or click the image in my signature.
I will be updating this thread as and when changes are made on the site.
You are amazing!!!!
I have one suggestion if you don't mind... when viewing your website I always have to maximize my screen to make the box on the right fit my window. I think if you left-justified that box this wouldn't be necessary. Is there any way you can left justify it rather than center?
#240
Posted 05 November 2012 - 08:45 PM
#241
Posted 28 November 2012 - 10:10 AM
#242
Posted 31 December 2012 - 08:32 AM
#243
Posted 31 December 2012 - 11:40 AM
#244
Posted 31 December 2012 - 12:58 PM
It's possible your AV is giving false positives on one of the advertisement banners that appears at the bottom of the page.love the site but once in a while my anti virus goes crazy when i am at your site telling me it's malware hope it's not the case since it's been blocking some parts of it.
Edited by Genesis, 31 December 2012 - 12:58 PM.
#245
Posted 31 December 2012 - 06:15 PM
#246
Posted 14 January 2013 - 05:21 AM
Some of these others have been known to cause false positives now and then. That's why I turned down the chance of them being displayed more often.
#247
Posted 08 March 2013 - 06:50 AM
#248
Posted 05 May 2013 - 10:34 AM
#249
Posted 22 August 2013 - 07:29 AM
Updated the skills for the new patch.
Found some interesting things while doing it.
Take a look at the Scout skill tree. there are a couple of skills listed there that don't actually show up in the game.... At least not yet anyway...
There's also something in the works for the Muse Support tree but I have no idea what it is yet so I couldn't make up the missing data the way i did with Scouts.
It also looks like a lot of work still needs to be put into the skill descriptions. Most are really simplistic if there at all and Many of them seem to be showing up on the wrong skill. I fixed all the existing ones in my database so that they line up correctly anyway.
Hopefully my new tables can help you all to decide how to set up your skills before choosing a second job.
That's it for now
#250
Posted 22 August 2013 - 09:01 AM
Thanks for keeping the compendium updated, and so promptly!
Most skills shouldn't have "lore" descriptions now that include their effect, as all of the revelant information to a skill's effects and attributes are now deduced from the skill's data.
There's a few formatting issues for skill attributes I can see so far:
Formatting of 'Status Effects' for new skill types are incorrect:
- Mana Shield (Muse > Common) displays 'MP +30%' instead of 'Magic Shield Absorption: 30% of MP'.
- Absorptive Assault (Soldier > One Hand) displays 'HP: -10 -20%' instead of 'Absorption: HP 20% +10'. This formatting is specific to the 'Damage Absorption' skill type, rather than a status effect applied to all skill types.
Formatting of 'Required Costs' for new stat types are incorrect:
- Mana Shield's cost should be in the form 'MP XX.XX%' (divide stat by 10 for decimal formatting).
- Absorptive Assault cost should be in the form 'Max HP XX.XX%' (divide stat by 10 for decimal formatting).
Formatting of 'Attack Speed' stats (percentage and static) should be in the form 'XX.X%' (divide stats by 10 for decimal formatting).
Formatting of 'AOE/Skill/Weapon Range' stat types should be in the form 'X.Xm' (divide stat by 10 for decimal formatting).
Formatting for base 'Skill Power' should be in the form 'X% + Y'.
Formatting for base 'Cooldown' should be in the form 'X.Xs' (divide stat by 10 for decimal formatting).
Edited by Genesis, 22 August 2013 - 09:13 AM.
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