Note: This material is in no way my own advertisement for a private server or in anyway associated with one. Any responses to that type of material will be handled in a
diciplinary manor by the Moderators and Community Managers.
This also is not an ad campaign of any kind, only my compendium of materials
for ROSE NA to review, and ideas the use.
Any material borrowed, referanced, or Inspirational Will be given
Credit at the Bottom of this first post.
Features:
Spoiler
Clan wars reinstatedSpoiler
Registration fee tiers. [all tiers have a 5% tax]
1. 250,000z [237,500z to winner after tax]
2. 1,000,000z [950,000z to winner after tax]
3. 5,000,000z [4,700,000z to winner after tax]
4. 10,000,000z [9,500,000z to winner after tax]
5. 50,000,000z [47,500,000z to winner after tax]
Tier Bonuses.
1. 50% point rate.
2. 100% point rate.
3. 110% point rate.
4. 125% point rate.
5. 150% point rate.
System.
tiers fight only same tier registrants. min of 5 players +2player/tier required to enter field.
point system based on PvP kills + 50 points to each player on winning Clan. Each tier adds 20points /tier bonus /player.
Fund system.
funds to clan will be claculated by winning portions from victories only. funds will be taken into account by tier, not amount won in victory.
Losing team loses same amount as tier funds for winning, in vice versa.
Clan funds are not able to be with drawn and can only be used for purchase of clan skills. [skills will be added/updated later]
ex.
teir 2
Registration fee = 1,000,000z
in even of victory, winning clan receives, 950,000z + 100,000z to clan funds.
Challenge system possability.
Via Challenge Mode clans would be able to select which clan to fight against.
Needed for implementation.
UI & List for Clan War Registrants who have already registered.
Prompt to Enitiate War via random draw or Challenge Mode.
Creation vs. CorruptionSpoiler
creation vs corruption
System Info
CvC is a battle system that takes into play the Arua Followers and Vassals of Hebarn.
Much like a UW [Union war] players register with their respected NPC's [would be located in junon]
Once inside the battle ground players would choose which method of battle they prefer. Battle methods would be either
1. Fighting opposing combatants
2. Capturing Goals
3. Moving resources to Base
The point of the battle is to end up winning via gaining the most BP [Battle Points]. Each role provides equal points over time, so the decision is up to the player play-style and preferance.
Definintion of battle modes
1. Fighting opposing combatants - Exactly as it sounds, each KO performed adds a point to the total amount of BP for your Diety. 1 KO = 1 BP
2. Capturing Goals - Goals provide resources to be moved to your Base Camp. Capturing a Goal rewards that team with 20 BP. Each goal only need to be captured by standing next to it for 30 seconds. Goals add BP over time at a rate of 1 BP every 5 seconds.
3. Moving Resources to Base - Once a base has been captured, a player can pick up the resources and turn them into their Diety at the Base Camp. Each resource carried is 2 BP worth. a maximum of 10 resources per player [20BP total] can be transported.
A Time limit of 15 mins is proposed, though only testing will allow a complete analysis.
Rewards.
Each member of the Winning Diety will recieve 5% of the total BP from the match as CP [Conquest Points]. Conquest Points can be turned in at your NPC you register for battle with.
The winning team will also recieve a 50% exp increase for 1 hour. As a blessing from your diety.
Item System
The item system for CvC will include set pieces not available anywhere else besides the CvC Battles. Set pieces could include Stat Bonuses or Exp bonuses when worn as a set.
Will also include Battle Costumes that when worn will display an effect on the ground at your feet representing your Diety.
Set's info wil be added later as they are not complete yet.
Skill System revamp
Items:
small teaser insideSpoiler
Weapons: 100 new / all re-instated old'sSpoiler
==========bonus stats will be added later after class balancing=========Eminence Sword Requirements: Atk Power: 14 Speed: Fast + 2 Level: 38 STR: 79 Crescent Saber Requirements: Atk Power: 22 Speed: Fast + 2 Level: 47 STR: 96 Sleipnir Requirements: Atk Power: 23 Speed: Fast + 2 Level: 56 STR: 112 Canine Blade Requirements: Atk Power: 31 Speed: Fast + 2 Level: 72 STR: 143 Kraken's Blade Requirements: Atk Power: 33 Speed: Fast + 2 Level: 64 STR: 128 Monarch Sword Requirements: Atk Power: 47 Speed: Fast + 2 Level: 80 STR: 159 Rapid Bow Requirements: Atk Power: 19 Speed: Fast + 1 Level: 38 DEX: 77 Aquilia Bow Requirements: Atk Power: 29 Speed: Fast + 1 Level: 47 DEX: 92 Ferrum Bow Requirements: Atk Power: 29 Speed: Fast + 1 Level: 56 DEX: 108 Hero Bow Requirements: Atk Power: 40 Speed: Fast + 1 Level: 72 DEX: 139 Fidelio Bow Requirements: Atk Power: 42 Speed: Fast + 1 Level: 64 DEX: 123 Ventus Bow Requirements: Atk Power: 56 Speed: Fast + 1 Level: 80 DEX: 154 Mythril Bow Requirements: Atk Power: 59 Speed: Fast + 1 Level: 88 DEX: 144 Tricera Requirements: Atk Power: 16 Speed: Fast + 2 Level: 38 DEX: 64 Sabertooth Requirements: Atk Power: 25 Speed: Fast + 2 Level: 47 DEX: 76 Grizzly Bear's Paw Requirements: Atk Power: 25 Speed: Fast + 2 Level: 56 DEX: 88 Spine Fist Requirements: Atk Power: 34 Speed: Fast + 2 Level: 64 DEX: 100 Sting Fist Requirements: Atk Power: 35 Speed: Fast + 2 Level: 72 DEX: 112 Dual Sting Fist Requirements: Atk Power: 51 Speed: Fast + 2 Level: 80 DEX: 124 Spiritual Rod Requirements: Atk Power: 17 Speed: Normal Level: 38 INT: 64 Snowy-White Staff Requirements: Atk Power: 25 Speed: Normal Level: 47 INT: 76 Laban Staff Requirements: Atk Power: 25 Speed: Normal Level: 56 INT: 88 Noble Staff Requirements: Atk Power: 35 Speed: Normal Level: 72 INT: 112 Vengeance Staff Requirements: Atk Power: 36 Speed: Normal Level: 64 INT: 100 Marvel Staff Requirements: Atk Power: 49 Speed: Normal Level: 80 INT: 124 Ugonium Requirements: Atk Power: 14 Speed: Fast + 1 Level: 39 INT: 81 Elon Wand Requirements: Atk Power: 22 Speed: Fast + 1 Level: 48 INT: 98 Zephyrus Requirements: Atk Power: 22 Speed: Fast + 1 Level: 57 INT: 114 Blue Spirit Wand Requirements: Atk Power: 31 Speed: Fast + 1 Level: 73 INT: 145 Red Spirit Wand Requirements: Atk Power: 32 Speed: Fast + 1 Level: 65 INT: 130 Yeti Spirit Wand Requirements: Atk Power: 44 Speed: Fast + 1 Level: 81 INT: 161 Bellum Gun Requirements: Atk Power: 20 Speed: Fast + 1 Level: 38 CON: 79 Steel Breaker Requirements: Atk Power: 30 Speed: Fast + 1 Level: 47 CON: 94 Cannon Breaker Requirements: Atk Power: 30 Speed: Fast + 1 Level: 56 CON: 109 Crypto Gun Requirements: Atk Power: 41 Speed: Fast + 1 Level: 72 CON: 139 Silo Gun Requirements: Atk Power: 42 Speed: Fast + 1 Level: 64 CON: 124 Nightly Gun Requirements: Atk Power: 56 Speed: Fast + 1 Level: 80 CON: 153 Mercenary Launcher Requirements: Atk Power: 23 Speed: Slow - 2 Level: 39 STR: 37 Gloria Launcher Requirements: Atk Power: 34 Speed: Slow - 2 Level: 48 STR: 46 Hoodlum Launcher Requirements: Atk Power: 34 Speed: Slow - 2 Level: 57 STR: 55 Havoc Launcher Requirements: Atk Power: 47 Speed: Slow - 2 Level: 73 STR: 73 Corvus Launcher Requirements: Atk Power: 48 Speed: Slow - 2 Level: 65 STR: 64 Crash Launcher Requirements: Atk Power: 64 Speed: Slow - 2 Level: 81 STR: 81
Armor: 32 new class sets / 8 new commons / 4 new rare-uniques
Sub-items: 16 new class backs / 8 new commons / 4 new rares
Consumables: 20 new potions / 10 new buff pots / 20 new damage scrolls *new content*Spoiler
Concussion Cloud - Potion that stuns all users in the affected area
status - stun 8 seconds
req - level 50
area affected - 8m
cooldown - 2 mins
Choking Mist - Potion that chokes and mutes all users in the affected area
status - mute 10 seconds
req level - 80
area affected - 8m
cooldown - 2 mins
Potion of Illusions - Potion that puts all users to sleep in an affected area
[note, effect is broken when users become damaged]
status - sleep 8 seconds
req level - 100
area affected - 8m
cooldown - 2 mins
Incinerating Potion - potion derived from mana enchanted by fire,
inflicts burn on all user within affected area
damage - 800 + burn effect for 10 seconds
req - level 130
area affected - 10m
cooldown - 3 mins
Potion of Tundras - potion derived from mana enchanted by ice, freezes all users to the
ground within the affected area
req - level 130
area affected - 15m
Sanctified Potion
potion that heals all users within the affected area
status - heal 15,000 hp
req level - 150
area affected - 6m
cooldown - 5 mins
Potion of Purity
Potion that removed all negetive affects from all users in the affected area.
status - purify
req level - 100
area affected - 8m
cooldown 5 mins
Potion of War
Increases critical rate to a godly level for all users in the affected area
status - critical 200% bonus for 60 seconds
req - level 160
area affected - 8m
cooldown 10 mins
Classes & Skills:
Updated 8/13/2011 12:31 am GMT-8
Spoiler
16 new classes | 14 Complete
64 new class skills | 56 completed
20 new all class skills | 0 completedClass Concept Names & Descriptions
Champ = Warlord + Sentinal
Warlord: based on a field battle master, Sentinal: based on castle offensive warrior.
Knight = Templar + Paladin
Paladin: Holy Knight based on good and purity, Templar: Fallen Holy knight still lingering to some connection to the gods.
Mage = Hex + Summoner
Hex: Master of confusion and dark magic, Summoner: Attuned with natures power and the spirit of monsters.
Cleric = Priest + Angel
Priest: Focuses on defense and healing through holy training, Angel: A holy-magic wielding offensive, master of magic flow.
Bourg = Merchant + Bombardier
Merchant: Capable of swindling and running many items great distances, Bombardier: Master of the Gun and Launcher, utilizing guerrilla tactics and explosions from great distances.
Arti = Gypsy + Ace
Gypsy: Master of the art of Crafting, no one knows the maximum potential to these peoples, Ace: Master of great distance shooting and executing extremely accurate shots.
Raider = Assassin + Berserker
Assassin: master of the art of deception and stealth, blessed with great speed, Berserker: After many battle eperiences the Berserker can wield two massive weapons with great ease while maintaining balance and avoiding attacks.
Scout = Ranger + Sniper
Ranger: Master of poisens and hunting, capable of hi-speed attacks, Sniper: A scout so advanced in battle tactics, they master the power of the bow & arrow to an un-human level.
These were chosen, both name and description, to best fit the battle sequences of ROSE.
Champion Enteded Class ConceptChampion & Knight Extended Class Concept
Warlord
Champion Extended Class Concept
1Conquest:
Significantly increase the moral of your surrounding allies for a short period.Spoiler
lv 1.
45% increase to AP, 15 second duration. CD 2min
2.
50% increase to AP, 30 second duration. CD 2min
3.
55% increase to AP, 45 second duration. CD 1min 30 second
4.
60% increase to AP, +damage, 45 second duration. CD 1min
2Thunder Cry
Scream with the might of a thunder clap terrifying your enemy.Spoiler
Lv 1.
def down 40%, 5 seconds, 85% success
lv 2.
def down 45%, 5 seconds, 90% success
lv 3.
def down 50%, 5 seconds, aspd down 20% 1 min, 90% success
lv 4
def down 55%, 5 seconds, aspd down 30% 1 min, stun 3 seconds, 90% success
3Savagry
Brutalize your own body to reduce enemy's move speed.Spoiler
lv 1.
70% mspd down, 2,250 hp cost, 70% success, duration 5 seconds
lv 2.
80% mspd down, 2,000 hp cost, 80% success, duration 5 seconds
lv 3.
90% mspd down, 1,750 hp cost, 90% success, duration 5 seconds
lv 4
100% mspd down, 1,500 hp cost, 100% success, duration 5 seconds.
4Bloody Rampage
Go into a state of rage to inflict bleeding damage and healing yourself with the blood of your enemy.Spoiler
lv 1.
1,175 reliable magic damage, 250 hp per second drain, 2,340 hp recovery over 10 seconds, 10 second duration. CD 1 min
lv 2
1,225 reliable magic damage, 300 hp per second drain, 2,580 hp recovery over 10 seconds, 10 second duration. CD 50 second
lv 3
1,275 reliable magic damage, 350 hp per second drain, 2,820 hp recovery over 10 seconds, 10 second duration. CD 40 second
lv 4.
1,325 reliable magic damage, 400 hp per second drain, 3,060 hp recovery over 10 seconds, 10 second duration. CD 30 second-----------==================----------------
Sentinal : Champion Extended Class
1Iron Stance
Cast your body in iron, sacrificing movement to greatly improve defense for a short period. Should be used as a last stand strategy.Spoiler
lv 1.
-100% mspd, defense 100% for 5 seconds
lv 2.
-100% mspd, defense 110% for 5 seconds
lv 3.
-100% mspd, defense 120% for 5 seconds
lv 4.
-100% mspd, defense 130% for 5 seconds
2Violent Swing
Violently and recklessly swing your weapon in an attempt to crush your enemy.Spoiler
lv 1.
1,580 weapon damage
lv 2.
1,660 weapon damage
lv 3.
1,740 weapon damage
lv 4.
1,820 weapon damage
3Battle Tactics
Call from the wisdom of your battle hardened ancestors to increase critical by an exceptional amount.Spoiler
lv 1.
60% critical, 10 seconds
lv 2.
75% critical, 12 seconds
lv 3
90% critical, 15 seconds
lv 4
105% critical, 20 seconds
4Shadow Phase
Step into the shadows and sabotauge your enemys armor.Spoiler
lv 1.
enemy -50% defense, duration 5 seconds, success 80%
lv 2.
enemy -60% defense, duration 5 seconds, success 85%
lv 3.
enemy -70% defense, duration 5 seconds, success 90%
lv 4.
enemy -80% defense, duration 5 seconds, success 95%-----------==================----------------
Paladin : Knight Extended Class
1Blood Infinity
Dramatically alter ones blood system to regenerate health at an alarming rate for a short time. Best used at the start of a fight.Spoiler
lv 1.
HP recovery +1,000 for 10 seconds. 3 min cooldown
lv. 2
HP recovery +1,500 for 10 seconds. 3 min cooldown
lv 3.
HP recovery +2,000 for 10 seconds. 3 min cooldown
lv 4.
HP recovery +2,500 for 10 seconds. 3 min cooldown
2Mana Salve
Sacrifice your mana to heal youself or an ally. Long recovery time.Spoiler
lv. 1
MP -500, Heal for 6,500 HP, 2 min cooldown.
lv 2.
MP -400, Heal for 7,500 HP, 2 min cooldown.
lv 3.
MP -300, Heal for 8,500 HP, 2 min cooldown.
lv 4.
MP -200, Heal for 9,500 HP, 2 min cooldown.
3Holy Guardian
Use the holy energy from your shield to cure yourself from disease.Spoiler
lv 1
Dispell all status ailments, 80% success.
lv 2
Dispell all status ailments, 85% success.
lv 3.
Dispell all status ailments, 90% success.
lv 4.
Dispell all status ailments, 95% success.
4Ameliorate
Call forth the vengeance spirits to consume enemies around you in holy energy, cleansing them painfully.Spoiler
lv 1
AoE Radius 5m, 1,050 reliable magic damage, 4 min cooldown.
lv 2
AoE Radius 7m, 1,150 reliable magic damage, 3 min cooldown.
lv 3
AoE Radius 9m, 1,250 reliable magic damage, 2 min cooldown.
lv 4
AoE Radius 11m, 1,350 reliable magic damage, 1 min cooldown.-----------==================----------------
Templar : Knight Extended Class
1Verdict
Cast judment on enemy, slowing attack speed and accuracy drastically for a short time.Spoiler
lv 1.
aspd -60%, accuracy down 50% for 10 seconds, 3min cooldown
lv 2
aspd -70%, accuracy down 60% for 10 seconds, 3min cooldown
lv 3.
aspd -80%, accuracy down 70% for 10 seconds, 3min cooldown
lv 4.
aspd -90%, accuracy down 80% for 10 seconds, 3min cooldown
2Fortress
Fortify you and your allies defenses to help defend your groupSpoiler
lv 1.
def 55% for 5 seconds, 1 min cooldown, AoE radius 4m
lv 2.
def 60% for 5 seconds, 1 min cooldown, AoE radius 8m
lv 3.
def 65% for 7 seconds, 1 min cooldown, AoE radius 12m
lv 4.
def 70% for 10 seconds, 1 min cooldown, AoE radius 16m
3Smite
Call on the Gods to smite an enemy for a large amount of damageSpoiler
lv 1.
1,200 reliable magic damage, 4 min cooldown.
lv 2
1,300 reliable magic damage, 3 min cooldown.
lv 3
1,400 reliable magic damage, 2 min cooldown.
lv 4
1,500 reliable magic damage, 1 min cooldown.
4Resonate
Improve your magic defense and add extra damage to your skillsSpoiler
lv 1.
m-def 80% for 4 seconds, +damage, 1min cooldown
lv 2
m-def 90% for 6 seconds, +damage, 1min cooldown
lv 3
m-def 100% for 8 seconds, +damage, 1min cooldown
lv 4
m-def 110% for 10 seconds, +damage, 1min cooldownRaider & Scout Extended Class Concept
-----------==================----------------
Assassin : Raider Extended Class
Sonic Accordance
Tap into your true ability to attack a sonic speeds for a short time.Spoiler
lv 1.
aspd +100% for 5 seconds. 3min cooldown
lv 2.
aspd +120% for 5 seconds. 3min cooldown
lv 3.
aspd +140% for 5 seconds. 3min cooldown
lv 4.
aspd +160% for 5 seconds. 3min cooldown
Shadow Song
Whisper a melody from the shadows to lull your target to sleep, effect will dispell if target it attacked.Spoiler
lv 1.
sleep for 3 seconds, 60% success, 5 min cooldown
lv 2.
sleep for 4 seconds, 70% success, 4 min cooldown
lv 3.
sleep for 5 seconds, 80% success, 3 min cooldown
lv 4.
sleep for 6 seconds, 90% success, 2 min cooldown
Hurricane Step
Slash target from all side at speeds comparible to a hurricane.Spoiler
lv 1.
1,100 reliable magic damage. 4 min cooldown
lv 2.
1,250 reliable magic damage. 4 min cooldown
lv 3.
1,350 reliable magic damage. 2 min cooldown
lv 4
1,500 reliable magic daamge. 2 min cooldown
Vanish
Dissapear into the shadows with increadibly fast speed for a short time, cannot attack while VanishedSpoiler
lv 1.
70% mspd, invisible, duration 4 seconds, 3 min cooldown
lv 2.
80% mspd, invisible, duration 6 seconds, 3 min cooldown
lv 3.
90% mspd, invisible, duration 8 seconds, 3 min cooldown
lv 4.
100% mspd, invisible, duration 10 seconds, 3 min cooldown-----------==================----------------
Berserker : Raider Extended Class
Circumvent
Increase dodge rate phenominally for a short burst of time to avoid many enemies at once.Spoiler
lv 1.
dodge 65%, def 50% for 5 seconds, 4 min cooldown
lv 2.
dodge 70%, def 55% for 5 seconds, 3 min cooldown
lv 3.
dodge 75%, def 60% for 5 seconds, 2 min cooldown
lv 4.
dodge 80%, def 65% for 5 seconds, 1 min cooldown
Hemorage
Inflict a serious wound to your enemies vital point to cause bleeding damage.Spoiler
lv 1.
1,175 reliable damage, 300 hp per second drain,10 second duration. 50% success, CD 1 min
lv 2
1,225 reliable damage, 400 hp per second drain,10 second duration. 60% success, CD 50 second
lv 3
1,275 reliable damage, 500 hp per second drain,10 second duration. 70% success, CD 40 second
lv 4.
1,325 reliable damage, 600 hp per second drain,10 second duration. 80% success, CD 30 second
Primal Scream
Scream at your target from close range to stun them.Spoiler
lv 1.
sleep for 3 seconds, 80% success, 5 min cooldown
lv 2.
sleep for 3 seconds, 85% success, 4 min cooldown
lv 3.
sleep for 6 seconds, 90% success, 3 min cooldown
lv 4.
sleep for 6 seconds, 95% success, 2 min cooldown
Blood Sport
Throw blood in the eyes of your enemy to reduce accuracy for a short time.Spoiler
lv 1.
-50% acc for 5 seconds, 3 min cooldown
lv 2.
-60% acc for 5 seconds, 3 min cooldown
lv 3.
-70% acc for 5 seconds, 3 min cooldown
lv 4.
-80% acc for 5 seconds, 3 min cooldown-----------==================----------------
Eagle Stance
Ranger : Scout Extended Class
Increase your power for a short time by taking on the presence of an eagle's ferocity.Spoiler
lv 1.
45% increase to AP, 5 second duration, 3 min cooldown.
lv 2.
50% increase to AP, 5 second duration, 3 min cooldown.
lv 3.
55% increase to AP, 5 second duration, 3 min cooldown.
lv 4.
60% increase to AP, 5 second duration, 3 min cooldown.
Sap
Blast an enemy with the sap of the guardian tree to freeze enemy movement, allowing the ranger to escape. Sap is broken if enemy is struck.Spoiler
lv 1.
mspd -100% for 3 seconds 70% success, 2 min cooldown
lv 2.
mspd -100% for 3 seconds 80% success, 2 min cooldown
lv 3.
mspd -100% for 5 seconds 90% success, 2 min cooldown
lv 4.
mspd -100% for 5 seconds 100% success, 2 min cooldown
Sonic Twitch
Increase yourself and party memebers movespeed drastically with knowledge of the surrounding area for a short time.Spoiler
lv 1.
mspd 80% for 7 seconds, 5 min cooldown
lv 2.
mspd 90% for 8 seconds, 4 min cooldown
lv 3.
mspd 100% for 9 seconds, 3 min cooldown
lv 4.
mspd 110% for 10 seconds, 2 min cooldown.
Explosion Arrow
Afix a small explosive tip to your arrow, and fire it into your enemy, exploding on impact and affecting enemies surrounding your targetSpoiler
lv 1.
800 reliable magic damage, AoE radius 4m, cooldown 4 mins
lv 2.
850 reliable magic damage, AoE radius 5m, cooldown 4 mins
lv 3.
900 reliable magic damage, AoE radius 6m, cooldown 2 mins
lv 4.
950 reliable magic damage, AoE radius 7m, cooldown 2 mins-----------==================----------------
Sniper : Scout Extended Class
Scope
rig a small and easily broken lense to your weapon to increase your deadly striking ability for a short time befor it breaks. Best used at the start of a fight.Spoiler
lv 1.
Crit 200% for 3 seconds, 5 min cooldown
lv 2.
Crit 225% for 3 seconds, 5 min cooldown
lv 3.
Crit 250% for 5 seconds, 3 min cooldown
lv 4.
Crit 275% for 5 seconds, 3 min cooldown
Soundless Strike
Strike an enemy to the throat from close range to mute the target for a short time.Spoiler
lv 1.
mute for 3 seconds, 2 min cooldown, cast range 3m
lv 2.
mute for 4 seconds, 2 min cooldown, cast range 3m
lv 3.
mute for 5 seconds, 2 min cooldown, cast range 3m
lv 4.
mute for 6 seconds, 2 min cooldown, cast range 3m
Squadren
Increase your parties accuracy for a short time by providing information on target locations.Spoiler
lv 1.
acc 120% for 4 seconds, 5 min cooldown
lv 2.
acc 130% for 6 seconds, 4 min cooldown
lv 3.
acc 140% for 8 seconds, 3 min cooldown
lv 4.
acc 150% for 10 seconds, 2 min cooldown.
Mortal Wound
Fire a deadly shot at your enemy inflicting massive damage.Spoiler
lv 1.
1,480 reliable weapon damage, 190 second cooldown
lv 2.
1,560 reliable weapon damage, 190 second cooldown
lv 3.
1,640 reliable weapon damage, 190 second cooldown
lv 4.
1,720 reliable weapon damage, 190 second cooldown-----------==================----------------
Hex / Jinx : Mage Extended Class
Stumble
force your enemy to stumble and lose movement speed for a short timeSpoiler
lv 1.
mspd -50% duration 4 seconds,success 80% CD 70 seconds
lv 2.
mspd -60% duration 5 seconds,success 80% CD 60 seconds
lv 3.
mspd -70% duration 6 seconds,success 80% CD 50 seconds
lv 4.
mspd -80% duration 7 seconds,success 80% CD 40 seconds
Black out
force an enemy to black out and fall over losing its target.Spoiler
lv 1.
success 75% ,cooldown 120 seconds
lv 2.
success 80% ,cooldown 100 seconds
lv 3.
success 85% ,cooldown 80 seconds
lv 4.
success 90% ,cooldown 60 seconds
dark mana
embue your body with dark casting energy, recovering mana repidly for a short timeSpoiler
lv 1.
mana recovery 4,000 over 20 seconds
lv 2.
mana recovery 4,000 over 15 seconds
lv 3.
mana recovery 4,000 over 10 seconds
lv 4.
mana recovery 4,000 over 5 seconds
Catastrophe
call upon your powers to attack all surrounding enemies and cause them to be stunned for a short time.Spoiler
lv 1.
1,100 reliable magic damage. 4 min cooldown AoE Radius 4m
lv 2.
1,250 reliable magic damage. 4 min cooldown AoE Radius 6m
lv 3.
1,350 reliable magic damage. 2 min cooldown AoE Radius 8m
lv 4
1,500 reliable magic damage. 2 min cooldown AoE Radius 10m-----------==================----------------
Summoner : Mage Extended Class
Swarm
summon a small but weak group of Warbiz to attack your phoes, doesn't cost summon pointsSpoiler
lv 1.
2 warbiz for 2 seconds [200 magic attack per warbiz, dodge and def are MAX, cannot be killed]
lv 2.
3 warbis for 4 seconds
lv 3.
4 warbiz for 6 seconds
lv 4.
6 warbiz for 8 seconds
Spirit Channel
increase summon guage permanentlySpoiler
lv 1.
+10 summon amount
lv 2.
+10 summon amount
lv 3.
+15 summon amount
lv 4.
+15 summon amount
Animal Master
avoid damage by using your summons as coverSpoiler
lv 1.
increase dodge by 150% for 2 seconds 2 minutes
lv 2.
increase dodge by 150% for 4 seconds 2 minutes
lv 3.
increase dodge by 150% for 6 seconds 2 minutes
lv 4.
increase dodge by 150% for 8 seconds 2 minutes
totem
summon a totem to randomly buff 1 stat for 10% for a short timeSpoiler
lv 1.
con available, totem last 6 seconds buffing every 3 seconds. [only buffs same stat, not ramdomly picking] buff lasts for 560 seconds, 5 min cooldown
lv 2.
con, dex available, totem last 8 seconds buffing every 2 seconds. [only buffs same stat, not ramdomly picking] buff lasts for 560 seconds 5 min cooldown
lv 3.
con, dex, int available, totem last 10 seconds buffing every 2.5 seconds. [only buffs same stat, not ramdomly picking] buff lasts for 560 seconds 5 min cooldown
lv 4.
con, dex, int, str available, totem last 12 seconds buffing every 3 seconds. [buffs full range randomly each interval] buff lasts for 560 seconds 5 min cooldown-----------==================----------------
Priest : Cleric Extended Class
Sanctify
target a part of the ground to damage enemies with holy damage for a short time.Spoiler
lv 1.
500 reliable magic damage every 4 seconds. duration last 12 seconds, 240 second cooldown AoE Radius 4m
lv 2.
600 reliable magic damage every 4 seconds. duration last 12 seconds, 240 second cooldown AoE Radius 5m
lv 3.
700 reliable magic damage every 4 seconds. duration last 12 seconds, 240 second cooldown AoE Radius 6m
lv 4.
800 reliable magic damage every 4 seconds. duration last 12 seconds, 240 second cooldown AoE Radius 8m
Hallow
simtaniously heal and purify your group within a certain distance.Spoiler
lv 1.
AoE Radius 5m, 2,450 hp recovery, 85% success of purify, cooldown 60 seconds
lv 2.
AoE Radius 6m, 2,700 hp recovery, 90% success of purify, cooldown 50 seconds
lv 3.
AoE Radius 7m, 2,950 hp recovery, 95% success of purify, cooldown 40 seconds
lv 4.
AoE Radius 8m, 3,200 hp recovery, 100% success of purify, cooldown 30 seconds
Prayer
target an ally and cast a heal over time effect that recovers health like a potion.Spoiler
lv 1.
200 hp per second heal, 10 second duration. CD 300 second
lv 2.
400 hp per second heal, 10 second duration. CD 280 second
lv 3.
600 hp per second heal, 10 second duration. CD 260 second
lv 4.
800 hp per second heal, 10 second duration. CD 240 second
Holy Charge
charge your weapon with holy energy increasing damage.Spoiler
lv 1.
charge lasts 8 seconds, 20% increased damage, CD 300 seconds
lv 2.
charge lasts 10 seconds, 30% increased damage, CD 300 seconds
lv 3.
charge lasts 12 seconds, 40% increased damage, CD 300 seconds
lv 4.
charge lasts 14 seconds, 50% increased damage, CD 300 seconds-----------==================----------------
Angel : Cleric Extended Class
Holy ground
target a section of ground and cast a spell that heals allies within the areaSpoiler
lv 1.
1,100 hp recovery every 4 seconds for 8 seconds. 4 min cooldown AoE Radius 4m
lv 2.
1,250 hp recovery every 4 seconds for 8 seconds. 4 min cooldown AoE Radius 6m
lv 3.
1,350 hp recovery every 4 seconds for 16 seconds. 2 min cooldown AoE Radius 8m
lv 4
1,500 hp recovery every 4 seconds for 16 seconds. 2 min cooldown AoE Radius 10m
impact
target an area and fly to the heavens to slam into the ground causing massive damage to surrounding area.Spoiler
lv 1
AoE Radius 5m, 1,050 reliable magic damage, 4 min cooldown.
lv 2
AoE Radius 7m, 1,150 reliable magic damage, 3 min cooldown.
lv 3
AoE Radius 9m, 1,250 reliable magic damage, 2 min cooldown.
lv 4
AoE Radius 11m, 1,350 reliable magic damage, 1 min cooldown.
barrier
cast a reflecting barrier on an ally for a short time. reflects all damage types.Spoiler
lv 1.
30% damage reflection, for 4 seconds CD 2min
lv 2.
40% damage reflection, for 4 seconds CD 2min
lv 3.
50% damage reflection, for 8 seconds CD 2min
lv 4.
60% damage reflection, for 8 seconds CD 2min
angel arrow
launch a holy arrow at a target. enemies will take damage and allies will be healed based on damage taken from magic attack.Spoiler
lv 1.
reliable magic potential 1,000. 3 min cooldown
lv. 2
reliable magic potential 1,250. 3 min cooldown
lv 3.
reliable magic potential 1,500. 3 min cooldown
lv 4.
reliable magic potential 2,000. 3 min cooldown
System:
Spoiler
Crit fix
Charm reinstatedSpoiler
Currently the stat we know as Charm is pretty much the most useless stat in game.
I suggest the following:
- Each point of Charm should give a 0.1% bonus experience.
- Each point of Charm should give a 0.05% chance for an additional drop.
With this system
A character with 10 charm would get 1% bonus experience and would have 0.5% chance to receive an extra drop.
A character with 100 charm would get 10% bonus experience and would have 5% chance to receive an extra drop.
A character with 400 charm would get 40% bonus experience and would have 20% chance to receive an extra drop.
A character with 800 charm would get 80% bonus experience and would have 40% chance to receive an extra drop.
With this change charm could become an useful stat and would not affect class balance in any way.
I agree 100% with this implementation PickUp, I see no reason to alter your suggestion from what mine would have been
PickUp's Charm Suggestion Thread
PAT
Spoiler
2 new castle gears [creation & corruption]
4 new mounts [chicken, pig, tiger, mini-mammoth]
2 new flying mounts [creation = gryphon, corruption = dragon]
World:
Spoiler
3 new planets
30 new planet maps
5 new faction maps
1 new creation vs. corruption mapSpoiler
3 new clan maps
Others:
Spoiler
new corruption starting zone
re-color all lv 100-240 items for corruption.
Attempted deadline
january 1st 2012 to March 1st 2012
![:thumb:](http://forums.warpportal.com/public/style_emoticons/default/wink.png)
Notes of concern.
Copyright issues will be taken care of privately between myself and Gravity and are not a topic of this thread.
If you have any concerns, PM me about them.
Leave any questions, support, comments or constructive* criticism and I'll do my best to address them.
Credits:
PickUp for the Suggestion on a VERY good Charm system fix. Link to his page here.
Edited by Feuer, 29 October 2011 - 09:40 AM.