What I mean by mobility is like when we attack we cant cast out attacks on the field to attack and walk away while its attacking unless you include the slow wrestler, when you see your team mate gets attacked you can be sure that we are around there not far(sd and incoming bear sure can keep someone down but that's pretty much the only skill we can use to keep someone down from far and the time it stops the enemy is not enough we have to go in close range to help but our skills are somewhat easy to stop). So I mean the weakness of our class is when in team battle it's hard for us to keep opponents down for long enough to save our team mates. The skills we use to save our team mates includes a lot of risk that will let us join the dying party. Cast skills allows you to cast it and move on, that gives you less risk of joining the dying party when you are trying to help. And because you can cast it and move around I say the mobility is higher. Example: Spin it Bear, Traps, Tank, Bliizard, Lightning ball(i like to call it like this =p) and so on. I don't think I am talking bullshxt here because if you look at all classes except Twin Fighters they have some sort of casting skill or skill that can either stun or freeze at a good range for enough time, which is useful in team battles. Overlords can keep someone down if we stay around that area, but in team battle using cast skills to help really has less risk than overlords skills.
The sd cd is pretty much their only weakness. Putting mobility as a weakness makes no sense, as movement speed stacking is quite possible and results in devastating effects. I just feel like the class shouldn't change at all. By the way, how much testing have you done with your "useless" actives? You'd be surprised how some skills can be used.
And yea I do test the useless skills and I still don't find magnum break or Whirlwind any good especially Whirlwind lol... I do use Death bound because of its debuff but if you know please tell me what use do the magnum break and Whirlwind have for in combos?? xD Don't tell me it burns xd. Dashing Blow is for fun xD its bleeding isn't much either but I use it sometimes too. Wrath of Earth has a good range but it's smaller in pvp than pve and its slow casting time and launching is not favorable for team battles, and because it's only one hit it's very possible that after you attack you won't even launch the enemies up due to different reasons, the use of Wrath of Earth is probably it's super armor? but anyways it will be the last skill I am getting. Death grab is good for it's super armor and stun but if you fail the stun you have a problem, you won't be able to take back your arm in time haha. And in my opinion it's kind of cheap to grab and stun them back after storms why not change it to other skills? xd
Please tell me what uses you think the skills I said have that are effective enough in pvp. I will see if I already knew the uses or haven't tested it yet.
EDIT: I have done ALOT of testing of the skills I thought useless and still if you can use them you may as well use other skills to deal more damage and effects so those skills weren't really needed(you can kind of use wrath of earth but other skills#11 not realy).
Edited by OFireO, 05 January 2012 - 11:46 PM.