Known Thief Issues - Page 13 - Thief Class - WarpPortal Community Forums

Jump to content


Photo

Known Thief Issues


  • Please log in to reply
309 replies to this topic

#301 Spaarky

Spaarky

    Amateur Blogger

  • Members
  • 178 posts
  • LocationAt Home Playing Games
  • Playing:Dragon Saga
  • Server:The Only One

Posted 10 February 2016 - 10:19 PM

Could someone "remind" me (I don't know if I should "remember" so...) why 'Lv.1 Head Spin' can be used upon being Lv.46 and 'Seven' upon Lv.43?

 

(What's the point of doing 'WM' > 'HS' > 'Seven', if the "system" isn't right?)

 

This is an issue i posted aswell, you can learn headspin at lvl 43 if i remember correct, but you need lvl 3 windmill(gotta be lvl 47 for lvl 3) and Seven needs Headspin 3, its so weird haha, they should just remove the "lvls" and put in how many points you need in the previous skill.


  • 0

#302 Levvkiller

Levvkiller

    I am New.

  • Members
  • 3 posts

Posted 15 August 2016 - 04:46 AM

Can you add invulnerability to swift attack and shadow leap? It's kinda toxic that these 2 skills have a damn long animation and you could easily die to a player who just keep spamming skills for no reason.

 


  • 1

#303 GhostRed

GhostRed

    I made it Off Topic

  • Members
  • 38 posts

Posted 15 August 2016 - 02:28 PM

Can you add invulnerability to swift attack and shadow leap? It's kinda toxic that these 2 skills have a damn long animation and you could easily die to a player who just keep spamming skills for no reason.

 

I agree ,   they mostly spam X  and you get killed before the skill hit them . :p_swt:


  • 0

#304 theprofme

theprofme

    I made it Off Topic

  • Members
  • 48 posts
  • LocationSilistra, Bulgaria
  • Playing:Dragon Saga
  • Server:D`Best

Posted 07 November 2016 - 01:04 AM

1st: Katar Blocking:

 

= it increases by 1% per skill lvl starting from 0 (with  any Katar weapon)

? It says that starts from 5% growing to 13% at skill lvl 5

 

2nd: Katar Mastery:

 

=skill lvl 1 ->  CR 10% / Aim R 5%

?skill lvl 2 -> CR 2% & AR 2%

 

You follow?

 

Got screens but i believe you kinda will be able to figure it out easier  :)


  • 0

#305 AcayH

AcayH

    I made it Off Topic

  • Members
  • 35 posts

Posted 17 January 2017 - 12:43 AM

Make perfect strike better please..

Option a: increase the % damage (preferably back to how it used to be)

Option b: lower the cooldown to <= 10 sec

Option c: lower the skill points

Option d: change the name to "Perfectly Useless Strike"

Why? Bcos its pretty weak comparing it to other ninja skills. Bcos it consumes a lot of SP right now considering it is pretty weak. It is weak and have long cooldown.
  • 0

#306 d0rkylicoius99

d0rkylicoius99

    I made it Off Topic

  • Members
  • 23 posts

Posted 21 January 2017 - 06:30 PM

Not sure if this bug has been expressed before, but Sky Penetration often does not connect at ALL in Van Cliff asymmetric view dungeons. I often combo it off of Ambush so thought it might be the height; but then I used it while next to mobs that are on the GROUND and it still does no damage. Enemies also do not display any animation of being hit. 


  • 0

#307 Agitodesu

Agitodesu

    Too Legit To Quit

  • Members
  • 1978 posts
  • Playing:Nothing
  • Server:None

Posted 21 January 2017 - 06:38 PM

Ya something like that happens when you wyvern into storm blade, and stormblade doesn't hit at all.


  • 0

#308 SammyFM

SammyFM

    Amateur Blogger

  • Members
  • 287 posts
  • LocationMy home
  • Playing:Dragon Saga
  • Server:The last legal one

Posted 06 September 2017 - 12:01 PM

Make perfect strike better please..

Option a: increase the % damage (preferably back to how it used to be)

Option b: lower the cooldown to <= 10 sec

Option c: lower the skill points

Option d: change the name to "Perfectly Useless Strike"

Why? Bcos its pretty weak comparing it to other ninja skills. Bcos it consumes a lot of SP right now considering it is pretty weak. It is weak and have long cooldown.

 

id be better to get cc immunity instead of reducend cooldowns, since casttime is too long
 


  • 0

#309 IncestBorn

IncestBorn

    I made it Off Topic

  • Banned
  • 28 posts

Posted 06 September 2017 - 12:27 PM

id be better to get cc immunity instead of reducend cooldowns, since casttime is too long
 

CC inmunity? Really? I believe no one should be immune to combos,  but all classes be inmune for Chain combos that focus on continues stun only.

 

I don't even know why people want to bolster the assassin, is ok right now.

 

If any class needs a booster is the harlequin, this class was destroy with the headspin nerf, due to forum trolls with lack of skills to catch the headspin. Problem with headspin was that all classes were able to counter it and yet, a decision was made to prolong the move, worst decision ever made. They did not only make a class that was neutral into a class that is not worth playing, but also make lots of people to either stop playing the class, but also leaving the gaming community.


  • 0

#310 zharulrock

zharulrock

    I made it Off Topic

  • Members
  • 13 posts
  • Playing:Nothing

Posted 04 July 2018 - 08:14 AM

how many hits ambush at lvl 10? can anyone upload picture of ambush lvl 10?


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users