Actually, is not a bug. It actually makes sence, swords hit higher on skills but they suck for AA compared to Axe (in zerkers case), plus, axe can make it up for the dmg bonus sword gets on skills pretty easily, and so does bluds.
there is no need to fix 2h blud dmg its ok...need to fix 2h sword dmg
and before u gonna quote me and say they wont fix in some sarcastic way cuz many ppl payed alot to reinf and enchant swords for skill spam ...id like to remind u of the nice sin population that spend alot to make 8/8 rare and 7/7 exi jewels with skill crit for infection ,poisom arrow and poison of malice
and ofc the pinacle of investment in +15 and above FoC and +17 and more exi jewels with light dmg 3-3 and skil crit and wands/bluds +10 and above with 20-20 inside for prot heals
im sure every1 thought the same that it werent going to change
well i expect same thing to happen fo swords so if there is 1 smart person to +a blud for skill spam ...dont laugh
Am I the only one who notice how the lower dmg version of a weapon type gets a bonus in skill dmg? Or you didn't took the time to find out that it was something INTENDED and is not a bug?
In case you don't know, claws also have a dmg bonus on skills, and If I'm not mistaken, so do knuckles (but since the bonus dmg is easy to compensate or even to pass with another type of weapon, nobody notice this).
To the OP, melee wise, that would be zerker when they reach 1.0 speed and if he/she is AA built.
Edited by DanteLucian, 30 August 2010 - 08:13 AM.