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Requiem Skill Update Preview


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#76 MasterXtrem

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Posted 03 October 2011 - 02:36 PM

I doubt the zerker reflect reflects ground AOEs. Its probably just projectile atks like Fireball & Flame arrow like MCA did.

Also Mystics cant lower MP down to 0. Its a debuff & since debuffs cant be stacked all we can do is lower it once while Sakers lower it the rest of the way.


Yeah almost 1k debuff ... makes u wonder if a Dev even saw a lvl 79 char max mana average and realized how retarded this skill is
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#77 Mavericky

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Posted 03 October 2011 - 03:35 PM

if they nerf sins i won't buy prem :rolleyes:


nerf sin? WHAT will you do? remove the sthealt?
I think the only way to nerf it
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#78 XRay

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Posted 03 October 2011 - 03:40 PM

nerf sin? WHAT will you do? remove the sthealt?
I think the only way to nerf it


pro sins at work.
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#79 Mavericky

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Posted 03 October 2011 - 03:42 PM

I really wouldn't trust this list as final until I get in-game after the update and see for myself u.u

with certainty even after the upgrade we will have many changes, bug fixes and things like that possible ... I think even the beginning of next year is still in testing.
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#80 Mavericky

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Posted 03 October 2011 - 03:46 PM

I'm excited to see the changes in relation to Kruxenas
85 will be the first sin of the game xD
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#81 Mavericky

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Posted 03 October 2011 - 03:47 PM

Missing only one day for me to go on holiday ... updates to come
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#82 Spieler09

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Posted 03 October 2011 - 04:10 PM

nice for mystic--not
but forsaker get a big bust to a high damage class
rest skills and some changes are useless.
waiting for trap update 8 targets increased to 9^^

i dont see any balance in that new skills and skill changes - looks like weak skills + pay dna points for dna to make the skills useable.
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#83 Cleffy

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Posted 03 October 2011 - 04:34 PM

Wow have to actually make choices now on skills with a WL.
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#84 Archangel92

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Posted 03 October 2011 - 04:42 PM

too good changes on wl to be true,i have a feeling all those range additions and the stun on land tremor comes from dnas can u confirm it Sakana?

If they arent from dna then its a superbuff..funny thing is some of them were suggested by community(aoe silence,stun on tremor)
Funny,i didnt knew u listened

Edited by Archangel92, 03 October 2011 - 04:43 PM.

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#85 Syre

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Posted 03 October 2011 - 04:46 PM

too good changes on wl to be true,i have a feeling all those range additions and the stun on land tremor comes from dnas can u confirm it Sakana?

If they arent from dna then its a superbuff..funny thing is some of them were suggested by community(aoe silence,stun on tremor)
Funny,i didnt knew u listened


possibly just listen to korea who suggested similar or they thought it up themselves heh
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#86 Famous

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Posted 03 October 2011 - 04:57 PM

damn op serks dominating pvp, camping whole teams solo, aoeing from behind walls and killing 8 people at the same time

i really laugh at you people, apart from very few serks, rest feed like there is no tommorow, have no impact on the team and with reflect or not they will continue to feed :(

although i do agree that lvl 7 reflect at lvl 98 or w/e will be op, but like couple people pointed out that won't happen untill couple or more years time so wait untill then to QQ

:rolleyes:

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#87 Dess

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Posted 03 October 2011 - 05:31 PM

Peobably will get nerfed before that.
If i remember right reflection skills had that same chance and reflection dmg% at max lvl in S1 and they were quite OP. I remember letting AA chars kill them selfs on my rad an killing my self when i was trying to fight one. MCA on elems was even worse, the only way to kill them 1 vs 1 was with ground aoes unless they have really low hp.

So.... if/when lvl cap get raised again probably that skill will be nerfed, maybe even before.

And off topic.... WLs will become so OP!! QQ QQ QQ QQ!!! NErf them even before they get there!! QQ!! I can imagine a lof of ppl comlaining about them, but lets wait and see :rolleyes:
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#88 Cleffy

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Posted 03 October 2011 - 07:56 PM

Its gonna be fun to be a Warlord for the next few weeks.
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#89 Zuru

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Posted 03 October 2011 - 08:16 PM

Yeah almost 1k debuff ... makes u wonder if a Dev even saw a lvl 79 char max mana average and realized how retarded this skill is

Its obvious the people who develop this game havent spent a single second playing it lol.
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#90 Sakana

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Posted 03 October 2011 - 08:18 PM

I have just received a final list of all skill updates including updates to previously posted skills. I will have them up in a bit.
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#91 Loyalty1

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Posted 03 October 2011 - 08:33 PM

I have just received a final list of all skill updates including updates to previously posted skills. I will have them up in a bit.


Here comes all the nerfs I had on my list!
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#92 Edge

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Posted 03 October 2011 - 09:43 PM

Where are the new updates? o.o
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#93 Longhorns

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Posted 03 October 2011 - 09:44 PM

Where are the new updates? o.o


Said he will post in a bit.
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#94 Edge

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Posted 03 October 2011 - 09:45 PM

Said he will post in a bit.


'Posted Today, 04:18 AM'
how long ago is this lol
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#95 Longhorns

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Posted 03 October 2011 - 09:50 PM

I have just received a final list of all skill updates including updates to previously posted skills. I will have them up in a bit.



There. Patience Edge.
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#96 Sasuke21

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Posted 03 October 2011 - 09:59 PM

cant wait see defi changes....
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#97 Sakana

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Posted 03 October 2011 - 10:11 PM

It's a long list that I have to simplify, i'll post Krux/Xenoa changes before I update Turan/Bartuk
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#98 Loyalty1

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Posted 03 October 2011 - 10:13 PM

It's a long list that I have to simplify, i'll post Krux/Xenoa changes before I update Turan/Bartuk


I can help. uu
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#99 Edge

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Posted 03 October 2011 - 10:31 PM

It's a long list that I have to simplify, i'll post Krux/Xenoa changes before I update Turan/Bartuk



I'll help!
Running excel 2010 i just wana see lol
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#100 Sakana

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Posted 03 October 2011 - 10:41 PM

I'll update after each 1st class (Rogue, Soul Hunter, Etc.) working on Rogue right now.
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