I have to disagree and would like to ask to reconsider this rule. My points are:
This is a game, which is suppose to give player the fun from playing it. EW is one of this game feature that people can enjoy, and i know many people really enjoy EW. By forcing this rule, are decreasing the chance/match where they can play in EW because if they lost in 1st round, they cannot play EW anymore.
Possible argument against my first point: "You can still do this! Just dont let your guild bid, and just be a mercenary."
Some active EW guilds dont open mercenary. So, by not bidding, those people may not have chance PLAYING in EW. People who enjoys EW just want to be able to play in EW as many as possible match, not to mention we only have EW once a week (twice if you counted dragon defense), maximum 5 matches. In addition, from my point of view, playing as a guild is more fun than as mercenary because it is more possible to build teamworks or apply strategy as a guild. So, not bidding is not a good solution =.=
I would not say "the users will attempt to knock out a specific guild". Reasons:
So i would not say this "gang up" is intentional, but it was because of that circumtances.
- That specific guild has never opened mercenary. It is only natural if many users mercen for its opponent guild because they can not mercen for that guild.
- Personally, i prefer to mercen a "weaker" or smaller guild because it will more balance the match and a balance match is more fun (fighting 1 person or only fight 1 person is not fun at all =.=). And from my observation, many active EWers also tend to mercen weaker/smaller guild because it is more fun. Since that specific guild is already super strong (and they only choose their stronger member to participate in EW), any active mercenary who plays in EW for fun will see there is no need to mercen that guild (if they opened mercenary).
- Personally again, I dont see EW as sport match, but i see it more like a "war without any ill intention". And i feel, "an alliance" should be allowed in EW, because the match is still properly conducted without cheating (feeder or icereaper incident).
By saying this, i don't mean that every guild must open mercenary. Sure for that guild, closing the mercenary is the best strategy for winning in EW (unless we can choose mercenary personally). But by closing this mercenary, i feel that they should not "complaint" about opponent's mercenary (It is like.... after u have chosen something, you should take the responsibility/consequence of that action, not complaining).
Even this rule is enforced, if users really intentionally want to knock out a specific guild (as an alliance), they can still do that by only letting 1 strong guild join EW while the other strong player mercen for that strong guild. (This mean, EW will have less participant and it will slowly killing EW =.=).
Exactly. But dragon defense should also be considered. There are many guilds that dont have a chance in participating dragon defense. They can only playing in dragon defense as mercenary. With this rule, it means that if they want to have chance, playing in dragon defense, they must not playing in EW as a guild (why did i say chance? It is because they are not sure whether the castle holder or the challenger will open mercen in dragon defense).
In conclusion, this rule will not solve the "alliance" problem. It will only slowly killing EW. (it will only decrease the chance people playing in EW, make a match more imbalance (even a sport match are more interesting when both parties have "balance" power), and will lead to monopoly/duopoly/tripoly of castle unless the users are made an alliance as mentioned in point 2)
Last, with those many advantages, only the top guild are deserved to use castle. With mercenary system, the TOP guild, is a guild that are able to defeat their opponents, even its opponent has mercenaries, or even if they have mercenary (because it means they can negotiate better to ask mercenary to join them).
The issue as I see it is this: a guild should not have to beat it's opponents multiple times in what is meant to be a single round elimination tournament
We don't care if you gang up on us but it is unfair when we have to fight you all 3-4 times in order to take the castle and that is not how the tournament was meant to be played
this clarification does not stop you from grouping together against us it only stops you having multiple shots at it which is unfair
Ascension, BadTouch, Empire, Donuts, Improvavel, Regulars decide they want to work together to beat on rebellion fine have one of the 6 guilds bid and then merc into it otherwise you're pretty much just taking up slots in the tournament and being unfair to everyone else.