Lol Reset Stone Timer
#26
Posted 07 December 2011 - 08:38 AM
#27
Posted 07 December 2011 - 09:36 AM
#28
Posted 07 December 2011 - 10:27 AM
The lack of public notice is pretty unprofessional.
Gravity US.'s conduct overall is pretty unprofessional. They are essentially treating their customers as 12 year old's that still count on their fingers and live in a naive "lala land". I feel offended by Gravity's conduct regularly, cashiers at the local farmers market have a more professional conduct...
#29
Posted 07 December 2011 - 10:36 AM
Now...=\
#30
Posted 07 December 2011 - 10:45 AM
#31
Posted 07 December 2011 - 10:47 AM
yeah i know..... IT'S NOT GONNA HAPPEN...
Edited by CeruleanGamer, 07 December 2011 - 10:48 AM.
#32
Posted 07 December 2011 - 10:59 AM
#33
Posted 07 December 2011 - 11:06 AM
#34
Posted 07 December 2011 - 11:28 AM
I feel you're being a bit unreasonable. You can't really compare changing reset stone policy to something like the balance patch and fixing the battle grounds. The latter two require a lot more time, effort, and man power. While I'm sure it took them maybe 10min to fix the reset stone thing.Anyone else find this hilarious that they made this very quick change after that one whiner thread popped up yesterday? But yet they ignore numerous threads begging for woe balance/exp balance/battlegrounds/kvm fixes etc etc. Oh and they didn't annouce when gramps first started taking reset stones,you expect them to annouce this?
As far as my opinion goes, you should only be able to reset once a day. That way you don't miss out on good parties because your timer isn't up for another hour or two. That, I feel, is reasonable and in no way "OP" or "Pay-to-win." However, two times is pretty reasonable as well. The only people that should be complaining are the people who want to spam turn-ins 80times a night.
#35
Posted 07 December 2011 - 11:32 AM
#36
Posted 07 December 2011 - 11:40 AM
#37
Posted 07 December 2011 - 11:52 AM
This is the pressure on the wound to make sure the game doesn't bleed out in a weeks time. Now comes the fine tuning. Make your suggestions for timeframes, resets daily, cooldowns, etc. But crying that they fixed a severely broken system w/o notice is laughable at best. It should have never went in in the manner that it did.
#38
Posted 07 December 2011 - 12:17 PM
Just know this from this point forward: The GM's really don't care how the decisions they make affect people in game.
Seems to me that a lot of people liked the reset stone timer. I know a lot of people that used it. I understand it allows people to level faster. I don't see much harm in it personally. I already have two 150/50 characters and was starting a future RK build. How will it hurt the game if I get my RK to 150/50 fast? I guess I am missing something.
The people that don't like resets really don't post what harm it does for people to level faster. They don't like it but don't really post a good argument against it.
#39
Posted 07 December 2011 - 12:38 PM
So yeah my proposal? 1-3 hour cooldown for vip members. 23 hour cooldown for non-vip. ^^?
#40
Posted 07 December 2011 - 12:50 PM
#41
Posted 07 December 2011 - 12:53 PM
You never know what will happen in this game. People took advantage of the reset stone timer deal while it was here and now its gone. That is how this game is run.
Just know this from this point forward: The GM's really don't care how the decisions they make affect people in game.
Seems to me that a lot of people liked the reset stone timer. I know a lot of people that used it. I understand it allows people to level faster. I don't see much harm in it personally. I already have two 150/50 characters and was starting a future RK build. How will it hurt the game if I get my RK to 150/50 fast? I guess I am missing something.
The people that don't like resets really don't post what harm it does for people to level faster. They don't like it but don't really post a good argument against it.
From what I've seen on the forums, the issue with people leveling too fast AND in leveling in only TI parties is that people don't gain the experience and skill in using their class that would occur if they weren't power leveled so quickly...not to mention using their class in a different environment.
I guess if someone never wants to do some of the high end PvM activities---MVP, bio3, and ET----it doesn't matter, but if someone ever went to those places whose sole experience is to spam 1-2 skills, that would be a problem. I personally do need a brush-up primer on bio3 the next time I go (haven't really gone back since Renewal), but I certainly know I've got to hit more than 4 buttons =P
Additionally, it was also pointed out somewhere that doing only TIs pretty much ensures that you don't ever acquire any decent gear in order to do those high end arenas anyway, since (1) most TI places don't drop very good items and (2) in TI parties being properly geared matters a lot less.
#42
Posted 07 December 2011 - 12:59 PM
#43
Posted 07 December 2011 - 01:07 PM
Well. The TIs suck this week anyway, so I guess we can just do them once a day and hoard as many EMBs as we can so we can get more reset stones for next week. Seriously, why would they put a Tatacho on a 105-120 TI... when it showed up several times on a 125-140 TI.
Well Tatacho are terrible XP for lvl 125+ ... besides that well they should have made an announcement about it. Even if it's a "last minute" thing, it takes what 30 seconds to edit and add "- Gramps will only use reset stones once a day"
#44
Posted 07 December 2011 - 01:07 PM
#45
Posted 07 December 2011 - 01:11 PM
#46
Posted 07 December 2011 - 01:14 PM
#47
Posted 07 December 2011 - 01:48 PM
Unfortunately it seems like most (and I mean most) people who are satisfied with this change are the ones with 150's. It really does suck for the people who bought the reset stones and can't use them because of the cooldown that got added. Not to mention that it was probably changed because of people QQing about people power leveling to 150 like its that big of a deal especially when "most" of them did it anyway......
This.
#48
Posted 07 December 2011 - 02:07 PM
Guys before resets and turn ins i hit 108 on my GX in a month. TI came out i was 150 less then a month no resets. To me speeding up the process to 150/50 just kills the longevity of the game.
#49
Posted 07 December 2011 - 02:09 PM
Here's the thing. Assuming you don't die a whole ton, the number of turn ins you are going to do to get to 150 is basically a fixed number, give or take for exp deviations. If it takes 100 turn ins to get you to 150, then, without resets, it'll take you 100 days. However, you'll be playing 20-30 minutes or so every day, then call it quits (I could you could go solo leveling if you're lucky enough to be one of the blessed solo-leveling classes). So essentially, you'll spend 50 hours of REAL-TIME playing to get to 150.
With the resets, that number doesn't change. You'll still have to do the same number of turnins. You'll still spend 50 some hours of actual time in-game. If someone wants to spend all that time at once, why the hell stop them? Heck, they even pay money to do so. And it just means more people to party with.
Why was this a problem for anyone other than the elitists who want to keep their precious 150 "special"?
The only issue I have is being able to use 3x BMs on turnins. That actually cuts the amount of time required to level (and it actually way more cost/time efficient than buying reset stones).
Edited by KataiKou, 07 December 2011 - 02:11 PM.
#50
Posted 07 December 2011 - 02:09 PM
I have 2 characters.
I support this reset stone change...
How much xp do you want to get a day? You get in a party and go easy riding around with little strategy, and get massive xp.
I did a turn in 9 times one day and leveled so much it really wasn't even funny.
When you do a turn in, unless you're a greeder or someone with really great looting skills that snatches up a rare find before the others, you aren't making any zeny.
You level really quickly but you aren't making any zeny that way.
It's a wonder why people depend on selling kafra items so much, and it all seems to make sense now why it's happening so much lately.
Idk, two resets a day is fine.
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