December 13, Skill Balance update patch!
#26
Posted 13 December 2011 - 05:26 PM
#27
Posted 13 December 2011 - 05:30 PM
Rune Knight nerfed and Genetic buffed. How is this "balancing"?
hey how bout your try woeing with a 150 genetic with 100 vit that barely breaks 25k hp. guess you were so used to having 60k+ hp for so long.
#28
Posted 13 December 2011 - 05:30 PM
#29
Posted 13 December 2011 - 05:32 PM
#30
Posted 13 December 2011 - 05:46 PM
#31
Posted 13 December 2011 - 05:47 PM
Poison bottle boxes, and bottle grenade/ acid bottle boxes. The transformation into pRO is almost complete!whats in the xmas lucky box?
#32
Posted 13 December 2011 - 05:47 PM
But with almost all skills getting nerfed/lowered dmg I guess I can tank better now and less killing spree
Finally, Royal Guard becomes a true "TANK CLASS"
No QQ here, still maining my Royal Guard, and hope we will have a smooth game after maint
#33
Posted 13 December 2011 - 05:48 PM
#34
Posted 13 December 2011 - 05:58 PM
#35
Posted 13 December 2011 - 06:01 PM
#36
Posted 13 December 2011 - 06:04 PM
Goodbye OP shadowform and manhole, hello OP cross ripper slasher and crushing strike.
#37
Posted 13 December 2011 - 06:04 PM
Goodbye OP shadowform and manhole, hello OP cross ripper slasher and crushing strike.
#38
Posted 13 December 2011 - 06:07 PM
#39
Posted 13 December 2011 - 06:08 PM
It also doesn't help the fact that magic classes can't cast while being attacked in woe. I mean how are we supposed to defend ourselves or attack if we can't fight back? You say that's why we need to get help from our guild members. How are we supposed to get help from our guild members if we can't survive long enough to get that help?
That is all.
#40
Posted 13 December 2011 - 06:08 PM
Heads up everyone, safety wall still spills over dmg from gfist and other strong melee skills (at least on sakray o.o). It would be amusing if they had actually changed it back to pre-renewal effect like they stated in the translations, but I guess they didn't want it. ): SW would make ABs and Sorcs much better support for WoE...
Goodbye OP shadowform and manhole, hello OP cross ripper slasher and crushing strike.
Nope... it doesn't... There's no more "piercing effect" on SW anymore... and it seems to work with SD as well? lol... test it couple times on Sakray already...
#41
Posted 13 December 2011 - 06:09 PM
So what was the compensation for Wanderers? lol.
I hope they add Magic Strings in our skill tree... IT'S ENOUGH!
I am excited for [most of, NOT ALL] the changes though. I enjoyed playing GX and Ranger A LOT in Sakray.
So what is coming with 14.1 right now? Mora, Bifrost, Malangdo, Bio4, Port Malaya... Alberta changes... Homunculus S... What is really coming?
#42
Posted 13 December 2011 - 06:09 PM
#43
Posted 13 December 2011 - 06:09 PM
first reset is free. he said that. idk about using multiple resets after the first one. but if u get it right the first time there shouldnt be a problem. then again humans things up...alot...don't nerf my sorcer <,<
It's hard to survive with the last hp and now this......
I hate this "Balance" patch
And urs reset's = more money .....
make this week for free reset's please!!!!!
#44
Posted 13 December 2011 - 06:10 PM
It's kinda getting annoying coming back and forth to the madogear guy everytime u die and lose ur Madogear, specially when ur in instances like endless tower and u suddenly die -.-
#45
Posted 13 December 2011 - 06:10 PM
first reset is free. he said that. idk about using multiple resets after the first one. but if u get it right the first time there shouldnt be a problem. then again humans things up...alot...don't nerf my sorcer <,<
It's hard to survive with the last hp and now this......
I hate this "Balance" patch
And urs reset's = more money .....
make this week for free reset's please!!!!!
#46
Posted 13 December 2011 - 06:12 PM
#47
Posted 13 December 2011 - 06:15 PM
uhhh, not possible?hey how bout your try woeing with a 150 genetic with 100 vit that barely breaks 25k hp. guess you were so used to having 60k+ hp for so long.
Mine has like 50? and is at 27/8k
Get some gear br0
#48
Posted 13 December 2011 - 06:19 PM
sorry for the double post, lag is evil.
no problem! fixed
Edited by zr0rieu, 13 December 2011 - 06:20 PM.
#49
Posted 13 December 2011 - 06:21 PM
Goodbye Inspiration & Genesis Ray
But with almost all skills getting nerfed/lowered dmg I guess I can tank better now and less killing spree
Finally, Royal Guard becomes a true "TANK CLASS"
No QQ here, still maining my Royal Guard, and hope we will have a smooth game after maint
To make RG a true tank, they should have 50% chance on Guard level 10, remove fixed cast time and increase duration on Sacrifice and 90% reduced ranged damage with Defending Aura 5.
#50
Posted 13 December 2011 - 06:22 PM
whats in the xmas lucky box?
More lottery for me. More lottery for me. More lottery for me.
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