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Incentive to W O E , woo and involve new blood.


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#1 Zinja

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Posted 31 January 2012 - 11:56 PM

I would say people need some kind of reward to incentive WoE.

Something that would make fighting more appealing for those who are more casual to the game...

cant agree more

Incentive , motivation , encouragement to participate would help a lot in this regard.
Eden merit badges serve as incentive to motivate people to get to level.

how about kvm/bg points or badges for participating in woe?.


Make it worth their time and attractive to participate in woe with tangible rewards like bg/kvm . Taking active participation in woe should account for something besides fictitious glory , grandeur,experience et all ..

Certainly would increase and encourage more people to participate.
like most people doing turn ins for EMB , new and old.

having rewards for woe participation would definitely improve the population and numbers.
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#2 Gantrithor

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Posted 01 February 2012 - 12:02 AM

I thought this was the incentive to WoE:


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#3 Ralis

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Posted 01 February 2012 - 12:59 AM

I would like to see a small individual reward... I've seen a lot of effort go into a guild only to have the leader take all the profit. As to what that reward could be, no idea. 50k zeny? Maybe an item reward that's not too game breaking like a Battle Manual or an Eden Merit Badge.

Next question would be how do you determine who participated in WoE? You can't reward everyone that shows up on a WoE map as that's not really playing... Not sure how they'd go about that.

Edited by Ralis, 01 February 2012 - 01:01 AM.

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#4 viceroyblue

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Posted 01 February 2012 - 01:02 AM

Individual rewards sounds good. But how do you develop a system to give individual rewards?
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#5 Tofu

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Posted 01 February 2012 - 01:13 AM

KVM/BG badges would be an interesting reward. It's not something you can really "farm" for profit, but people who are not perfectly geared for woe feel too intimidated to participate until they are geared. Having the rewards for WoEing be something that could help you with WoE would be good for those people, as well as people who already have those, since bg tokens can be used for account bound consumables too.

The cost of those consumables would need to be changed, to keep the cost of weapons "high" without making food items as overpriced as they are right now.

If it's possible, a system that might work is if you're in a castle held under your flag, or an ally's, you gain 1 token every X number of seconds. If you break an enemy castle, you gain Y number of tokens.
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#6 Kuropi

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Posted 01 February 2012 - 01:22 AM

KVM/BG badges would be an interesting reward. It's not something you can really "farm" for profit, but people who are not perfectly geared for woe feel too intimidated to participate until they are geared. Having the rewards for WoEing be something that could help you with WoE would be good for those people, as well as people who already have those, since bg tokens can be used for account bound consumables too.

The cost of those consumables would need to be changed, to keep the cost of weapons "high" without making food items as overpriced as they are right now.

If it's possible, a system that might work is if you're in a castle held under your flag, or an ally's, you gain 1 token every X number of seconds. If you break an enemy castle, you gain Y number of tokens.

Now THAT is an interesting way of doing it. More an more on valk, guilds are just sitting in their castles econning them. Provide incentive to go break other guild's castles. It would certainly make things more interesting.
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#7 Tofu

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Posted 01 February 2012 - 01:25 AM

Oh yeah, if you got additional tokens for breaking high econ castles, that'd be a better incentive to break a strong castle and a completely undefended 0 econ castle. The rewards would have to be great enough so that it justifies breaking 1 difficult castle, than as many undefended castles as you can fit in 2 hours.
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#8 Ali0510

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Posted 01 February 2012 - 01:35 AM

As a new player ( 2 months ) I have no Desire to WoE against people with multiple God Items and MVP cards
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#9 HayrohsLegacy

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Posted 01 February 2012 - 02:06 AM

I wish every 20 ppl kills in WoE has frag system reward = KVMs :p_angel: /rice

Edited by HayrohsLegacy, 01 February 2012 - 02:07 AM.

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#10 Kuropi

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Posted 01 February 2012 - 02:18 AM

Oh yeah, if you got additional tokens for breaking high econ castles, that'd be a better incentive to break a strong castle and a completely undefended 0 econ castle. The rewards would have to be great enough so that it justifies breaking 1 difficult castle, than as many undefended castles as you can fit in 2 hours.

Agreed, this sounds awesome, and since castles lose econ every time they break, and it takes weeks to get the econ up, it wouldn't be easy to abuse this.

As a new player ( 2 months ) I have no Desire to WoE against people with multiple God Items and MVP cards

Gotta start somewhere. Immaculate has a single Asprika belonging to the guild, and like, 2 of our 52 members have personal Brynhilds. Aside from that, nobody else in Immaculate has any god items or MVP cards. We stepped up a few months ago to defend our castle in WoE 2 against Valkyrie and their allies, and the first couple weeks, did so with SMA and Union Hispana for allies. Both of which have very few god items/MVP cards in comparison to Valk and co. We successfully defended the castle for 5 weeks before it was broken (though in later weeks, we picked up some higher tier help with superior equips in the form of Kyo + friends). Hell, we even had fun doing it most of the time. (fighting valk sometimes isn't a fun experience due to exactly what you said) You don't need god items to fight god items, but decent gears and people that know what they're doing can substitute for enemy equipment advantages.

Edited by Kuropi, 01 February 2012 - 02:19 AM.

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#11 Pedrov

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Posted 01 February 2012 - 03:08 AM

cant agree more


Make it worth their time and attractive to participate in woe with tangible rewards like bg/kvm . Taking active participation in woe should account for something besides fictitious glory , grandeur,experience et all ..

Certainly would increase and encourage more people to participate.
like most people doing turn ins for EMB , new and old.

having rewards for woe participation would definitely improve the population and numbers.


you complaint for everything :p_angel:
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#12 asayuu

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Posted 01 February 2012 - 03:59 AM

Hahaha make emperiums and barricades drop items like those. [When WPS points existed, breaking emperiums gave WPS tokens... so why not? :3]

And add a "daily quen-like" NPC for who every member of a holding castle get a daily treasure every day. So while attacking guilds get prizes based on the breakage and mobility, the defense guilds get the prizes by maintaining economy.
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#13 IronFist

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Posted 01 February 2012 - 04:11 AM

WOE has incentives, just your greedy leaders dont share.

OCA, (GR/DR/MAYA) God Items, Dungeons and all other loot bonuses

Fact of the matter is, your "leader" is a treasurer for the guild.
WOE is a 140+ pvp Event, new blood is rare just due the the level/gear requirements.

Battlegrounds/kvm is very good woe gear, but due to it been unable to be played
not to mention bg/kvm use the same rules at woe. its natural progression to move from BG once ur have earned your gear to woe...

Agreed, this sounds awesome, and since castles lose econ every time they break, and it takes weeks to get the econ up, it wouldn't be easy to abuse this.


Gotta start somewhere. Immaculate has a single Asprika belonging to the guild, and like, 2 of our 52 members have personal Brynhilds. Aside from that, nobody else in Immaculate has any god items or MVP cards. We stepped up a few months ago to defend our castle in WoE 2 against Valkyrie and their allies, and the first couple weeks, did so with SMA and Union Hispana for allies. Both of which have very few god items/MVP cards in comparison to Valk and co. We successfully defended the castle for 5 weeks before it was broken (though in later weeks, we picked up some higher tier help with superior equips in the form of Kyo + friends). Hell, we even had fun doing it most of the time. (fighting valk sometimes isn't a fun experience due to exactly what you said) You don't need god items to fight god items, but decent gears and people that know what they're doing can substitute for enemy equipment advantages.


Your leader is greedy, they have 4+ GR's but nothing is "guild" owned its all personal gear.
Thats why its a dieing guild...
instead of equipping players with what they need for woe, they just rely on certain player to do all the work *cough Harold cough cough shadow cough*
Don't they have a fallen card on a warlock?

Edited by IronFist, 01 February 2012 - 04:17 AM.

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#14 kiddomaddo

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Posted 01 February 2012 - 04:51 AM

WOE has incentives, just your greedy leaders dont share.

OCA, (GR/DR/MAYA) God Items, Dungeons and all other loot bonuses

Fact of the matter is, your "leader" is a treasurer for the guild.
WOE is a 140+ pvp Event, new blood is rare just due the the level/gear requirements.

Battlegrounds/kvm is very good woe gear, but due to it been unable to be played
not to mention bg/kvm use the same rules at woe. its natural progression to move from BG once ur have earned your gear to woe...



Your leader is greedy, they have 4+ GR's but nothing is "guild" owned its all personal gear.
Thats why its a dieing guild...
instead of equipping players with what they need for woe, they just rely on certain player to do all the work *cough Harold cough cough shadow cough*
Don't they have a fallen card on a warlock?



Hello,

You are right about the guild leader being the treasurer and obtaining all loots, but guild leaders being greedy, I don't think that is always true. For instance the treasure drops that we get from our castles are mainly used to resupply our WoEs. And supplying WoEs for high tier fights is not cheap, take my guild Immaculate, a relatively new guild as an example;

Very few of the players supply themselves, the rest need to be supplied.
We fight against the Valkyrie alliance each WoE, which consists of an entire 2 hours of using pots and other supplies.
The GR/DR/Maya you are talking about are very rare and is obtainable only if we do decide to open the guild OCAs.
We do bother to gear our loyal members through various guild events and competitions, handing out high end woe gear to everyone is not feasible.
And specifically about our guild, none of our leaders own 4 GRs or other such items that you speak of.

You should increase your awareness in this game, not everybody in this game is greedy. Have some faith.

Regards,

shadowfire.
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#15 sukidayo

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Posted 01 February 2012 - 04:58 AM

you should see all the people idling around during woe, they just don't care...
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#16 asayuu

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Posted 01 February 2012 - 05:51 AM

WOE has incentives, just your greedy leaders dont share.

OCA, (GR/DR/MAYA) [mvp also drop them] God Items [who cares about them if you are not in pvp], Dungeons [with level 8x (11x for woe2) monsters] and all other loot bonuses

Fact of the matter is, your "leader" is a treasurer for the guild.
WOE is a 140+ pvp Event, new blood is rare just due the the level/gear requirements. [more gear than level]


Well, at least the woe-1 updates may come, with the investment thing, new dungeons for lv130+, and nice gears droppable by monsters in the dungeon [Yes most of bellum gear is droppable]

I just hope the exp is decent. I think if a guild can beat and hold a castle, that the guild dungeon should be as the best place to level. Something like scarab or abyss pre-balance is acceptable.

Point is. We need more activities on the game besides woe. This game is not supposed to be a pvp-only game.

Edited by asayuu, 01 February 2012 - 05:53 AM.

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#17 miliardo

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Posted 01 February 2012 - 05:56 AM

WOE has incentives, just your greedy leaders dont share.

OCA, (GR/DR/MAYA) God Items, Dungeons and all other loot bonuses

Fact of the matter is, your "leader" is a treasurer for the guild.
WOE is a 140+ pvp Event, new blood is rare just due the the level/gear requirements.

Battlegrounds/kvm is very good woe gear, but due to it been unable to be played
not to mention bg/kvm use the same rules at woe. its natural progression to move from BG once ur have earned your gear to woe...



Your leader is greedy, they have 4+ GR's but nothing is "guild" owned its all personal gear.
Thats why its a dieing guild...
instead of equipping players with what they need for woe, they just rely on certain player to do all the work *cough Harold cough cough shadow cough*
Don't they have a fallen card on a warlock?


maybe you have a greedy leader thats why you say this, but we do not have many god items and the ones we do have were all personal in which during woe they use and we use one gr thought the core members due to not being ours at the moment. so with that being said as many people know it is not easy to get the items for god items and it takes time to acquire. in due time will we be like valk and be able to supply better gears when we get them. remember that we are still new we have not been around long like valk who has had all the time to get what they have.

back to the topic i think that this is a great idea and should be looked at from gms.

Edited by miliardo, 01 February 2012 - 05:57 AM.

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#18 iiNote

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Posted 01 February 2012 - 06:11 AM

Agreed, this sounds awesome, and since castles lose econ every time they break, and it takes weeks to get the econ up, it wouldn't be easy to abuse this.


Gotta start somewhere. Immaculate has a single Asprika belonging to the guild, and like, 2 of our 52 members have personal Brynhilds. Aside from that, nobody else in Immaculate has any god items or MVP cards. We stepped up a few months ago to defend our castle in WoE 2 against Valkyrie and their allies, and the first couple weeks, did so with SMA and Union Hispana for allies. Both of which have very few god items/MVP cards in comparison to Valk and co. We successfully defended the castle for 5 weeks before it was broken (though in later weeks, we picked up some higher tier help with superior equips in the form of Kyo + friends). Hell, we even had fun doing it most of the time. (fighting valk sometimes isn't a fun experience due to exactly what you said) You don't need god items to fight god items, but decent gears and people that know what they're doing can substitute for enemy equipment advantages.

^This.

People think that God Items are everything and if you have them you'll be invinsible.
Well you're wrong if you think so. We Valkyrie weren't able to get the top Rachel Fort from Embrace + OPC + Immaculate + UH yesterday cause lets face it... numbers beat God items any day.

So It's not impossible for guilds without God Items to beat a guild with many. Like Kuropi said all you need is team work and coordination (And numbers lol).

And lately Valkyrie has been lacking alot of those 3.
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#19 CeruleanGamer

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Posted 01 February 2012 - 06:18 AM

I wish every 20 ppl kills in WoE has frag system reward = KVMs :p_angel: /rice


How about ABs? They can't kill :p_smile:... lol How about...

For each time you heal someone above 50% HP but not full health = +5 KvM
For each time you heal someone below 50% HP = +10 KvM
For each time you heal someone below 25% HP = +30 KvM
For each person affected by your buffs = +1 KvM

:p_laugh:
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#20 iiNote

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Posted 01 February 2012 - 06:31 AM

I wish every 20 ppl kills in WoE has frag system reward = KVMs :p_angel: /rice

Then it wouldn't be War of Emperium but war of the frags...
Which is what 80% of the server thinks it's about and don't concentrate on the true objective of the WoE... which is... to freaking protect/destroy the emperium.
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#21 IronFist

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Posted 01 February 2012 - 06:32 AM

^This.

People think that God Items are everything and if you have them you'll be invinsible.
Well you're wrong if you think so. We Valkyrie weren't able to get the top Rachel Fort from Embrace + OPC + Immaculate + UH yesterday cause lets face it... numbers beat God items any day.

So It's not impossible for guilds without God Items to beat a guild with many. Like Kuropi said all you need is team work and coordination (And numbers lol).

And lately Valkyrie has been lacking alot of those 3.


God items are defensive... why, simple... when you have even 3 guild walking towards emp in a large castle and the owners warping in who has more god items on the floor at the emp. Valkyrie were always hard to break (defensively) they are useless at offense.

Guild leader use the whole "i need to supply my guild" excuse to keep GR/DR/Mayas and god items for themselves not to mention the selling of pieces that the guild will never know about. Unbound was a perfect example... such a long lasting guild who bound to have acquired some god pieces but never made one.

as for immaculate, your fighting valk meaning the castle are high econ? higher rates for oca and pieces. (yeh LOYAL (their choosing) members)

p.s. Valkyrie is a dead guild, they recruit noobs due the the lack of interest towards the guild, they have such a bad reputation no one give 2 tosses about their god items, making valk put their items into hand unaccustomed to them. i see it constantly on my GX, katar GX with duel megs hardly do more damage then mine does. But abmoral to take on 3 guilds, suppose they have 3 "alt" guild which they alt tab with.

I still stick with my reasoning that because battlegrounds and KVM is unplayable that people lack real interest and real understanding of woe and the rewards available

Edited by IronFist, 01 February 2012 - 06:42 AM.

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#22 Akin

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Posted 01 February 2012 - 06:38 AM

How about ABs? They can't kill :p_laugh:... lol How about...

For each time you heal someone above 50% HP but not full health = +5 KvM
For each time you heal someone below 50% HP = +10 KvM
For each time you heal someone below 25% HP = +30 KvM
For each person affected by your buffs = +1 KvM

:p_angel:

Don't know if you're serious, but that would be easily abusable as would Hayroh's idea. The rewards have to be team based as Tofu suggested. And as much as I like Tofu's idea, the only problem is, since gear doesn't break anymore, once everyone has what they want, the incentive of KVM/BG points doesn't cut it anymore unless you're trying to gear 2 accounts of characters, and even then there is a cut off point.

Edited by Akin, 01 February 2012 - 06:39 AM.

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#23 sukidayo

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Posted 01 February 2012 - 07:03 AM

woe in general is boring. its the drama thats exciting. i make it a habit to make fun of anyone who gets all emo over their virtual possessions..
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#24 asayuu

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Posted 01 February 2012 - 07:13 AM

That's why the rewards must be focused at the emperium.

And I don't support KVM as a reward. Add more things for the WPS exchanger [Or at least WPS -> Eden Merit Badge], and make WPS tokens dropping when breaking emps... something like 1 token for every 10 economy in castle, so breaking a 100-econ castle will give 10 tokens to the attacking guild.

And barricades/guardian stones having something like a 10% chance to drop a token.

Technically, this would act as a way to fund the guilds which participate in the so called "first 110 minutes of WOE".
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#25 kiddomaddo

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Posted 01 February 2012 - 07:19 AM

as for immaculate, your fighting valk meaning the castle are high econ? higher rates for oca and pieces. (yeh LOYAL (their choosing) members)


Dear IronFist,

When we do manage to get a high econ castle or successfully defend one, it is a combined effort of a number of guilds in an alliance. Granted there will be a higher chance of OCAs as well as pieces, but they will have to be shared amongst the alliance.

And we do not use supplying the guild as an excuse whilst hoarding the all the so called GRs/DRs/Mayas. The only way to obtain the GR/DR will be to open the OCAs or to use guild funds to buy the mentioned cards. I find both the ways impractical as it would heavily affect our capability to supply for WoE.

Choosing members is necessary to prevent players from exploiting the guild. Why should we blindly invest in someone if there is a very high chance that they will dissapear within a short while. I personally(blindly) supplied Valyjra shields to all woeing members pre-renewal when I was in the guild Nyxis. Many of those members dissapeared after two WoEs.

And quoting examples of mis-managed instances does not make you any right.

Regards,

shadowfire.
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