We're extremely limited in the kind of things we can do to the overall game. Balance is such a huge deal, but KRO won't have any of it. Right now, the content of the game is very... shallow. The reasons to log on each day is very obvious, and the reasons to stay on each day is nonexistent.
Here's the thing. I feel like there's a lot we can do from within the system with a bit of ingenuity and creativity. I would love to get into the NPC scripting and see what we can and cannot do.
Here's one thing I want to add to the system. Serverwide faction system. Separate from the Guild setup, we can set up Factions that are controlled by NPCs. Here's the phenomena I've been seeing with the Angel vs Devil quest. People who don't know each other are working together for a common reward. While most people are annoyed by the presence of other players in general (damn people taking up my mobs), people are walking past each other in dungeon maps saying "Hi fellow Sunglasses bearer!!!" and actually coordinate and help each other out in hunting these stupid angel things. Suddenly you have an allegiance to people you never met, on a scale much larger than Guilds.
I think the appeal is different than that of a guild. You have two types of guilds, high activity and low activity. High activity are usually MVP, ET, or WOE guild. There's pressure to keep up with the rest of the guildmates, and to participate regularly or risk getting kicked out of the guild. Even as such, rewards for participating benefit the guild, but not necessarily the individual. Low activity guilds don't really accomplish much of anything other than having another chat channel to talk to friends and junk. Occasionally they hunt an MVP, but only when people are coincidentally on at the same time.
A faction would be a nice medium between there, and maybe something completely different. There's no pressure to participate in anything, because no one has the power to kick you out of the faction, but there are personal rewards for helping the guild. It's an excuse for people to play together often without adding in the extra "obligation and responsibilities" of being in a highly active WOE guild.
I say we continue this tend, and make factions permanent. Have costume items that are clear indicators of which faction you belong to, and run Faction vs Faction style events through the NPCs. Offer minor bonuses to factions with the lowest member count to encourage people to join the smaller factions (small exp bonus or something would suffice), while offering rewards and consolation prizes for all people who participate in faction events.
Edited by KataiKou, 28 February 2012 - 12:32 PM.