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Rebuilding Ragnarok Online


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#51 Sailum

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Posted 07 May 2012 - 12:12 AM

RO has been amazing and still is, what i would like to see however is RO2 localized.

I honestly think it would bring back that "Nostalgic" RO feeling, in a freshly new designed game. Im not sure how everyone else feels on this matter, but i do believe RO's essence is in the job classes, World exploring and Music.

I honestly think Ro2 would "Retrieve" old fans of the origonal RO due to the fact that yes it is a "new" but it still holds true to the essense of RO. Game professions, cities and monsters. it is not short of what RO is currently. it offers a better balance and some "new" features like a second job profession such as a Chef. So in terms of the actual "Rebuild/Revamp" of RO, i think Ro2(Legend of the second) is exactly what that is. It has a far more indepth storyline compared to that of RO now which is also another slight appeal. Voice acting is everywhere in the world and is a nice feature also.

I know for many of us, RO made a huge impact and emotional connection that no other MMO has been able to replicate. I strongly believe RO2 will give that back to you. Mainly because it really is the same game with a new skin popped over it and its a fresh start.

I must point out to those who feel that the graphics are not "Amazing" in Ro2 compared to games like gw2 and diablo, should understand the reason RO was also successful because of its low system requirements, which opened the gate into the gaming world for many who do not have high end systems.

I would like to know if anyone has information o if warpportal will be publishing Ro2 in NA, the only information i have to go on at the moment is the announcement that 10 countries have already obtained the license for the game.

RO is still a great game without a doubt! But i also believe Ro2 will be that game you and many others might be looking for.
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#52 Balthi

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Posted 07 May 2012 - 04:45 AM

I guess for some people, any kind of 'work', no matter how loosely the word is used, equates to incredible pain, lol.

Some kind of achievement system would be fun, but I have no idea how that could work in-game. Informally, it's just not the same. :( I guess it'd definitely have to be a HQ thing if they ever wanted to explore that.

One thing that has been bugging me also, since auras have become commonplace and the gears tend to originate from the cash shop... As shallow as it sounds, dammit, it's nice to have something to show off at a glance. It's nice to have something attached to your character that instantly says "this person spent way too much time playing". It would be nice to have more things that make people stop, look, wtf, and wonder whether you're insane or just plain awesome.


id like to see some sort of faction system as well... maybe siding with a particular kingdom or island... or even better a good and evil type deal... kinda like the agel devil side event.... make the aura colors different depending on if youre good or evil... i think alot of players could go for this... it wouldnt take much effeort really... just a color change to auras... it would also open up a whole new armor/weapon option... like "Xweapon can only beused by good players" "Xarmor can only be used by evil players" and there could be added damage and reducts based on faction...


I say we continue this tend, and make factions permanent. Have costume items that are clear indicators of which faction you belong to, and run Faction vs Faction style events through the NPCs. Offer minor bonuses to factions with the lowest member count to encourage people to join the smaller factions (small exp bonus or something would suffice), while offering rewards and consolation prizes for all people who participate in faction events.


Morphine's quote was actually taken from his "What's wrong with goals :|" thread. [ http://forums.warppo...g-with-goals-l/ ]

I don't believe these goals are mutually exclusive. So far, there seems to be a demand by the userbase to have more of an impact on the items they use; namely, something that reflects the playerbase aesthetically. Gear is fine, stats are fine, but those aren't engaging forms of entertainment, so much as means to an end. A game will only be popular so long as it is intriguing and stimulating -- most games obtain this with quests, and customization. RO only goes so far with the latter, with head accessories, jobs, and dyes. Aesthetic changes are what helps an individual feel contrasted to a group; the Factions mentioned by Kaitou sound like a very good way to create those groups. User-based guilds require people to either push agendas, such as promoting the guild, or having people at the ready to jump aboard the guild. For some, this may be a bit harder than others. I think the Faction option would introduce a great gameplay mechanic into the game, and help players identify with those players in similar situations to themselves, and strike up a community, which further strengthens a person's ties to the game -- encouraging them to play longer, and through harder times.

Just a thought. It might be more simple, and less financially-demanding than reworking all of the aspects OP Maka mentioned. Although, I don't necessarily disagree with her points. Sorry for hijacking btw!
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#53 FatherBob

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Posted 07 May 2012 - 09:29 AM

Allow me to be the voice of reality.

*ahem*

"kRO will say no. They decide everything and don't give a damn what the other international branches of Gravity want."

Uh... yea about that. Seems to me that jRO has a lot of pull over what kRO does... just sayin.


And as for the rest of it...

kRO needs to cut iRO loose. We've got an insanely dedicated and talented community that we could tap here to make some awesome changes to the game and really bring back the balance we're looking for. Including weapon sprites. Now I know there's going to be people who will be like "oh noes community made content that's evil nuuuu you can't do that legal crap blah blah QQ QQ QQ" (can you tell I've had this discussion before?) but if you screen it properly for fit and function, and have a simple waiver that says pretty much "[artist] is giving this art to Gravity Interactive, Inc. to use as they see fit" bam legal issue solved and game looks better. Hell I wouldn't mind going back through and doing some sprite work myself, even if it was on weapons considered useless by today's standards, but seriously why has this crap not been addressed in almost 10 years?
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#54 Tetsamaru

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Posted 07 May 2012 - 10:29 AM

The chain and Mace sprite actually works fine for Aco classes, it just goes away for Monks, and instead becomes the Club sprite.

Soul Staff also works for Soul Linkers.

I believe its already been said by someone whos very intimate with the workings of the game. But its actually impossible to add more game sprites without re-working nearly all the coding for the game.

Ragnarok's code is really outdated. Thats why all classes are only allowed to have 2 attack animations. Something that can easily be seen with the Gunslinger. Their no weapon attack animation is the exact same as the Pistol animation.

And also why we don't get any new shield sprites ever.

Another thing would be why the in game pictures are still using BMPs with that odd pink background instead of a PNG with a transparent background.

Edited by Tetsamaru, 07 May 2012 - 10:31 AM.

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#55 FatherBob

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Posted 08 May 2012 - 07:29 AM

Another thing would be why the in game pictures are still using BMPs with that odd pink background instead of a PNG with a transparent background.

Can't say much about the rest of it, but as for this, if it ain't broke, don't fix it. Setting Magenta (RGB 255 0 255) to be the transparent color works just fine, and I suspect that the reason for using bitmap over PNG is just for simplicity.
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#56 Maka

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Posted 08 May 2012 - 08:54 AM

The chain and Mace sprite actually works fine for Aco classes, it just goes away for Monks, and instead becomes the Club sprite.

Soul Staff also works for Soul Linkers.

I believe its already been said by someone whos very intimate with the workings of the game. But its actually impossible to add more game sprites without re-working nearly all the coding for the game.

Ragnarok's code is really outdated. Thats why all classes are only allowed to have 2 attack animations. Something that can easily be seen with the Gunslinger. Their no weapon attack animation is the exact same as the Pistol animation.

And also why we don't get any new shield sprites ever.

Another thing would be why the in game pictures are still using BMPs with that odd pink background instead of a PNG with a transparent background.


New shields would be really cool too.
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#57 FatherBob

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Posted 10 May 2012 - 11:16 AM

Well it would be nice if someone with a little bit of server-side experience would chime in here and discuss the current limitations of the software as far as sprite updates are concerned.... anyone? Heim? Oda?
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#58 ShiningOni

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Posted 12 May 2012 - 01:50 PM

Wait. so pretty much what prevents us from tryin to overhaul and balance the game is the fact that iRO is still bounded by kRO?
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#59 FatherBob

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Posted 13 May 2012 - 01:53 PM

Wait. so pretty much what prevents us from tryin to overhaul and balance the game is the fact that iRO is still bounded by kRO?

Yea that would be the first obstacle. As much as you would think we're separate from kRO, reality is we're still rather handcuffed by them.
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#60 ShiningOni

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Posted 14 May 2012 - 05:15 PM

Yea that would be the first obstacle. As much as you would think we're separate from kRO, reality is we're still rather handcuffed by them.


I wonder how we can unshackle iRO from kRO legally... that way we can take the next step.
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#61 FatherBob

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Posted 15 May 2012 - 10:31 AM

I wonder how we can unshackle iRO from kRO legally... that way we can take the next step.

Bribe them with more money than we could ever gather? Although I have a sneaking suspicion that kRO wouldn't give up control just to spite us.
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#62 Balthi

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Posted 16 May 2012 - 12:36 AM

I don't quite think kRO and iRO can legally split. The game would still require content coming out of Gravity, which is essentially synonymous with kRO. Pissing off kRO by trying to revolt probably wouldn't do much for iRO in the longrun.

However, kRO's compliance seems to be directly proportional to a server's population, which does translate into the munnies. To my knowledge, the largest change that a foreign server has extracted from kRO has been jRO's custom/modified Rune Knight class. I don't think it's much of a stretch to believe it has something to do with jRO's 13 servers. ;x

http://irowiki.org/wiki/Servers

Then again, the irowiki data could be wrong or outdated, I could be misjudging on the correlation between server size and kRO attention, etc.

But if things need to be greenlit by kRO before they can go ahead, then what other examples are there that a foreign server has been able to produce an outstanding change in gameplay with kRO's consent? How did they do it, and can we replicate it?
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#63 Tetsamaru

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Posted 16 May 2012 - 01:50 AM

jRO also pestered kRO into doing something with Ninjas and Gunslingers. So as it is now, jRO does have more voice than iRO does.
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#64 Balthi

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Posted 22 May 2012 - 11:32 AM

jRO also pestered kRO into doing something with Ninjas and Gunslingers. So as it is now, jRO does have more voice than iRO does.

It's interesting to note, then.

So what do you, or anyone, suppose the reason for jRO's sway over kRO? What are they doing, that we're not -- or what do they have, that we don't? If cultural similarity is set aside, of course.

So far, being the newbie that I am, I can only speculate that it has to do with jRO's userbase size, which was derived from their number of servers. More servers, more space to fill, which equals more players, which equals more players likely to use cash in the game, thus providing kRO an incentive to cooperate.

If any of the larger changes suggested in this thread ever hope to be realized, it would take a great amount of cooperation with kRO to accomplish them. I think it'd be very worthwhile to find out the dynamic between themselves and kRO. But that's just me.
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#65 DeltaRay

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Posted 22 May 2012 - 11:49 AM

kRO team does not approve of this thread =(
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#66 Maka

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Posted 23 May 2012 - 08:39 PM

It's interesting to note, then.

So what do you, or anyone, suppose the reason for jRO's sway over kRO? What are they doing, that we're not -- or what do they have, that we don't? If cultural similarity is set aside, of course.

So far, being the newbie that I am, I can only speculate that it has to do with jRO's userbase size, which was derived from their number of servers. More servers, more space to fill, which equals more players, which equals more players likely to use cash in the game, thus providing kRO an incentive to cooperate.

If any of the larger changes suggested in this thread ever hope to be realized, it would take a great amount of cooperation with kRO to accomplish them. I think it'd be very worthwhile to find out the dynamic between themselves and kRO. But that's just me.


Well technically, GungHo owns GRAVITY. So.. They pretty much get to do whatever they want and call the shots.
http://en.wikipedia.org/wiki/GungHo
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#67 ShiningOni

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Posted 12 June 2012 - 05:16 PM

Wait. We answer to kRO, but GungHo owns GRAVITY? That's strange, so does dat mean we have to deal with GungHo also?
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#68 Avarwen

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Posted 12 June 2012 - 09:49 PM

Wait. We answer to kRO, but GungHo owns GRAVITY? That's strange, so does dat mean we have to deal with GungHo also?

Seems to be that way IRO is pretty much going to die before they let it go. The problem with this game has always been the Korean style of game play which most American players despise. If we were allowed to Americannize the game more in the past we'd be doing better. Most Koren games are dying here because they won't change the way they do things so players move on. I'm hoping RO2 will take this into account and change some so it won't suffer the same fate as IRO.
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#69 cbgenoseven

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Posted 12 June 2012 - 09:52 PM

just steal from all the new games... create a RO RO2 mod so it looks like League of Legends

Add some strategy mods so its like Starcraft


add a COW....PORING LEVEL!!!!!!!
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#70 ShiningOni

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Posted 12 June 2012 - 10:02 PM

Lol so they want it Korean style... haha how the heck will they benefit from this? In my opinion, if they want business to succeed, they must be willing to be open to ideas of others and compromise. If they can't listen, then how the heck are they gonna improve?
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#71 cbgenoseven

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Posted 12 June 2012 - 10:04 PM

THEY DID LISTEN THEY ARE NOT CLOSING YGG!!! TRIUMPHANT VICTORY FOR THE MASSES!!
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#72 Avarwen

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Posted 12 June 2012 - 10:07 PM

just steal from all the new games... create a RO RO2 mod so it looks like League of Legends

Add some strategy mods so its like Starcraft


add a COW....PORING LEVEL!!!!!!!


Nope just add a few key elements like quests ,make the game less of a grind, ,make characters customizable ,make one on one PvP more of a big deal and add a PK server and I'm sure you'd have a more viable game. But as of now you have to rebuild IRO from the ground up in order to save it at this point it's not worth it. Better to wait till RO2.
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#73 ShiningOni

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Posted 12 June 2012 - 10:40 PM

In my opinion, they need to seriously balance out the 3rd job classes. Lol kinda weird to see One shot kills so often compared to woe in Pre renewal. It would be nice the way to advance your character is by choosing either to be transendental class or choose 3rd job class. ( of course they need to balance out the skills and stuff and modify the skill trees O_O). But its impossible to do since its a massive overhaul from my perspective.
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#74 Sabaton

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Posted 13 June 2012 - 05:31 AM

RO has been rebuilded! Thank you, now we have a Pre-Renewal server. No fix needed anymore.
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#75 ShiningOni

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Posted 13 June 2012 - 10:22 AM

lol someone hates the 3rd job classes :P
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