arti sleep
#26
Posted 21 May 2012 - 08:37 PM
#27
Posted 21 May 2012 - 11:31 PM
hypno shot decreased in radius from 15m to 10m<-- agree
nades not having shared cooldowns<--- acceptable i think
~~~ and also how about decreasing duration 5 sec is waaaaaaay too long most stuns and sleeps (by radiers) last for about 1-3 secs,,,,,,, remember the old permafrost of mages which was 10 sec sleep.. it got totally nerfed and its not even aoe.
OH! and also hello kitty summon
Edited by kwayan19, 21 May 2012 - 11:34 PM.
#28
Posted 21 May 2012 - 11:46 PM
Fixing the Perma Sleep/Stun bug first, then we can tweak whatever is needed.
#29
Posted 22 May 2012 - 04:07 AM
#30
Posted 22 May 2012 - 04:23 AM
First things first.
Fixing the Perma Sleep/Stun bug first, then we can tweak whatever is needed.
If you fix the bug for sleep/stun then the sleep of artie's may not be as traumatic to a team. When you have 2 clerics and they are both perma slept then the group is in trouble. This needs to be fixed!!!
And I agree, they need to make it so the ranged classes can't shoot through walls. Hiding behind the second crystal wall and sleeping or stunning those coming up to fight makes for a very frustrating war.
Once the perma sleep/stun bug is fixed then see how sleep effects everyone. You can fight through it as long as you don't stay all bunched up and get continual sleep.
#31
Posted 22 May 2012 - 04:49 AM
Besides, everyone is just going for the "OP" class (which artisan isnt honestly) but most of them use battle artisans just to sleep people and then they die with 3 shots.
The good ones, I can count them with one hand.
#32
Posted 22 May 2012 - 07:48 AM
#33
Posted 22 May 2012 - 10:49 AM
#34
Posted 22 May 2012 - 10:59 AM
#35
Posted 22 May 2012 - 11:03 AM
#36
Posted 22 May 2012 - 11:30 AM
My point is that I don't think they should even consider changing the arti's sleep skill until they fix the other bugs like perma sleep. Then see how it goes. And by the way, it's mostly clerics that get the bug but I have seen other classes get it too. Why would it be mostly the clerics that get it thoug? A lot of the party gets slept at the same time.
#37
Posted 22 May 2012 - 11:35 AM
#38
Posted 22 May 2012 - 12:15 PM
the problem is u get a lot of people who see some of the better artis doin good think they can do the same so make one
they play it for a while realise they get killed way to easy then quit it
but at this moment in time you are seeing a lot coming out but they will wither away like the bourges did when every one complained they was op
the hypno skill is not op it is there to help the arti or his team escape it only seems op when the other team has several artis on it
and even then unless they are psychic some use it at same time as each other
the nades were nerfed if this is altered it will kill artis
which are harder to play than people think they are trust me ive died plenty
know your enemy and know his weaknesses that is the secret not on here whining its op figure out his achillees heel
Edited by chippy, 22 May 2012 - 12:24 PM.
#39
Posted 22 May 2012 - 12:16 PM
#40
Posted 22 May 2012 - 12:24 PM
Over to the next op skill acording to whoever pls.
#41
Posted 22 May 2012 - 01:36 PM
they help cuz everyone going after the bourgs gives us leverage. Or maybe its just me o.o
#42
Posted 22 May 2012 - 03:35 PM
Im sorry but you dont get stunned for 30 seconds just not possible!
John quit being so quick to disagree and READ, I didn't say stunned for 30 seconds by one hit.
@Phish, I have to disagree with you about each class being stunned equally because I have been trying to figure things out and I will see a person way in front of me who hit and stunned us yet everyone else moves shortly after that while I am still stuck in stun. I thought maybe it was my dodge that sux but obviously it affects others a shorter period than me (a cleric).
And whoever talked about just finding their Achilles heel, if I am able to come out of the complete coma I seem to be in sometimes, it is spent healing and buffing, respawning, or just plain running away so there is no hope for me.
#43
Posted 22 May 2012 - 04:28 PM
The perma stun bug really does not help things as well, I've watched my teammates and my toon slowly die while my toon runs around like a chicken with its head cut off trying to avoid getting hit while perma stunned even when I'm not even close to the fray. And the way to fix it, either by getting stunned or puri'd by another cleric, aren't really that great ways to get out of it. Biggest wish is to fix that and the constantly disappearing buffs.
#44
Posted 22 May 2012 - 11:27 PM
#45
Posted 23 May 2012 - 04:05 AM
the reason some people come out of sleep quicker than others is they are hit by some one else and that wakes them up
as for shooting through the walls i personally think its a lame thing to do sit behind a wall and target players who cant see you to attack back
if your not good enough to play the char in open then make another char to play dont hide in walls
Edited by chippy, 23 May 2012 - 04:08 AM.
#46
Posted 23 May 2012 - 04:34 AM
#47
Posted 25 May 2012 - 10:39 AM
#48
Posted 12 June 2012 - 03:06 PM
#49
Posted 12 June 2012 - 03:22 PM
i got redirected here by sloaniepie from the dramatic thread.
Stay On Topic!(<--redish color from my mind-->)That means all of you.
#50
Posted 12 June 2012 - 04:26 PM
on hypnoshot and other aoe stun/sleep skills rather than lowering the range and cd how about limitting how many players in that radius can be affected by the skill.
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