Stated goals: Set is balanced, confers a lot of great benefits to 3 types of wanderer (SR, Reverb, auto-attacker) without being over-the-top. Set has multiple levels of power to unlock, starting with just having the headgear and an npc whip, all the way up to a +12 hat and +12 carrot whip. Required weapons and hat are not PVP/WoE/MVP friendly so this set is unlikely to be used there. Set makes rare monster drops like whip[2] something meaningful instead of sad. Odin's Power ensures that a huge chunk of the atk/matk bonus absolutely requires the auto-attack build.
Night Sparrow Hat [1]
Ranged Damage +12%, Flee +10, MDEF +5.
if refined +7 or higher, there is a 1% chance to cast [Odin's Power] lvl 2 on yourself while performing a close-range physical attack.
If refined +9 or higher and equipped with a whip-class weapon, aspd +1 and chance of [Odin's Power] increases to 3%.
If refined +12 or higher, there is a 1% chance to drain 5% of damage dealt as HP/SP.
[If worn with Whip [1]]
ATK +10, MATK +35
[If worn with Whip [2]]
ATK+ 25, MATK +85
[If worn with Carrot Whip]
MATK +130, Aspd +5%.
[If worn with one of the above whips]
If weapon is refined +7 or higher, aspd +5%.
if weapon is refined +9 or higher, adds a 4% chance to auto-cast reverberation lv 3 when performing a close-range physical attack,
if weapon is refined +12 or higher, the chance to auto-cast reverberation becomes 8% and [Reverberation] Level 5 is used.
Defense: 12
Required Job: Dancer
Required Level: 55
Weight: 20
Seal of Night Bird Chorus
INT +3, DEX +3, MDEF + 5.
Increases ranged damage by 3%.
Reduces damage received from [Fire], [Earth], [Wind] and [Water] element attacks by 5%.
[If worn with Night Sparrow Hat + Carrot Whip or Whip[0] or Whip[1]]
Each refine of the weapon increases ATK/MATK by 10.
Defense: 1
Required Job: Dancer
Required Level: 55
Weight: 10
Second example, Sage gear:
Stated goals: Set is balanced, confers a lot of great benefits to sage in general with the extra matk but helps hindsight sages a lot without being over-the-top. Set has multiple levels of power to unlock, starting with just having the headgear and the book you get at jobchange, all the way up to a +12 hat and +12 Principles of Magic. Required weapons and hat are not PVP/WoE/MVP friendly so this set is unlikely to be used there. Set makes rare monster drops like Tablet [1] something meaningful instead of sad. Odin's Power ensures that a huge chunk of the atk/matk bonus absolutely requires the auto-attack (hindsight) build.
Magician Night Cap [1]
Flee +10, MDEF +5.
if refined +5 or higher, ATK/MATK +5 for every unsafe refine.
If refined +7 or higher, and worn with a book-class weapon, MATK +10 & variable cast time -5%.
If refined +9 or higher, and worn with a book-class weapon, additional MATK +10 & variable cast time -10%.
[If worn with Book [3]]
ATK + 25, MATK +50.
[If worn with Tablet [1]]
MATK +85.
[If worn with Principles of Magic [2]]
ATK + 70, MATK +20, ASPD +3%.
[If worn with one of the above weapons]
if weapon is refined +9 or higher, ASPD +1.
if weapon is refined +12 or higher, additional ASPD +1.
Defense: 12
Required Job: Sage
Required Level: 55
Weight: 20
Emblem of Elemental Control
HP +200.
Increases the damage of [Cold Bolt], [Fie Bolt], [Lightning Bolt], and [Earth Spike] by 15%.
Reduces damage received from [Fire], [Earth], [Wind] and [Water] element attacks by 5%.
[If worn with Magician Night Cap + Book [3] or Tablet [1] or Principles of Magic [2]]
ASPD +2%.
Adds a 2% chance when performing a close-range physical attack to automatically cast [Odin's Power] Level 2.
For every refine of the weapon, ATK/MATK + 10.
Defense: 1
Required Job: Sage
Required Level: 55
Weight: 10
Other Notes
I would probably do a similar set for Shadow Chasers, with lots of atk/matk and odin's power, to ensure the shadow-spell build had fun. It'd also have a +15% ranged damage just like the wanderer set, for people copying Arrow Storm.
I am not sure why the gears were limited to 3rd job before. Leveling a hindsight sage sucks. The MATK boosts benefit you even as a spell fist sorc. The reason spell fist sucks is the MATK is so low with a book that you can't even damage against the soft DEF of the enemies. This set benefits hindsight sage and spell fist sorc both. Dancers suck and don't get to enjoy their whips much either. They need love as much as wanderers. The gears should be obtainable early on and you can work on them and develop their powers as you get higher level.
Edited by Jaye, 19 October 2012 - 05:57 AM.