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Let's talk about cooking and Food!


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#101 Xellie

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Posted 25 October 2012 - 04:07 PM

How long do you consider an appropriate hunting time for a 30min buff to be btw?
an hour of hunting for 30mins of +10 or something?
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#102 esum

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Posted 25 October 2012 - 08:44 PM

If the changing of the recipes is going to take a while, can you at least implement the not expiring upon death part? That seems like an easy thing to put in.
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#103 krossfire

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Posted 01 November 2012 - 01:20 PM

Whats the status on this?
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#104 EndovDaze

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Posted 06 November 2012 - 05:46 AM

If the changing of the recipes is going to take a while, can you at least implement the not expiring upon death part? That seems like an easy thing to put in.


Loss on death. Remove it. Kthnx
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#105 Humbelum

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Posted 14 November 2012 - 06:58 AM

What is wrong with you??? 10x lvl10 foods for 150kp? Means 200k zeny for a +10 food... are you kidding me? First you want to improve the cooking system and now you -_- right in cooking systems face!

I started cooking yesterday... FU
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#106 EndovDaze

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Posted 14 November 2012 - 07:19 AM

One part of Ragnarok that has been around for much of it's history is the cooking system. The first time around, it was not long after the Cooking system was implemented that the same +10 foods that were lighter, but lasted 10 minutes less were offered in the Kafra shop. The cost and ease of those Shop versions were such that in-game cooking disappeared.

I don't want to repeat that event, I do want some Kafra shop stuff, but I want in-game cooking to still be highly sought after.

Problems with in-game cooking:

  • Crazy rare items to do the high tier recipes
  • Loss of buff on Death
  • Difficulty finding good cooking utensils.
  • Item weight was very high.
Things we are thinking about :
  • Make Weight a non-factor
  • Maybe change the actual recipes (this would take a long while as there are 100 recipes now)
  • Perhaps offer the high end ingredients via Kafra shop while other changes are happening.
  • Update drop/hunt rate/quests to get those ingredients.
  • Maybe only offer +7 or so items in the Kafra shop, so the in-game variants are better.
We aren't making changes now to this system, but it is on the planning board for updating, likely after we finish the map updating in about 2 weeks. So let's hear some ideas you have on pros and cons and ideas about the system.

Thank you for being a part of Classic's future!


I was just begining to do research and hunting food drops for cooking. Made a character specifically to cook.

Time to drop some money into the game instead.
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#107 esum

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Posted 27 December 2012 - 03:45 PM

So it's been over a month since the last post about player made foods. Have you guys submitted a request to kRO to put in the code for the food not to go away on death?

Word on the street is that someone gave you some hints on where to find existing script to make this happen without Korea's help. Also, it seems Korea already has the codes to make the food not expire on death.

We've also haven't heard anything about this updated ingredients list for food. You said you'd be working on it after RWC, but no update at all.

Just bumping this thread as a reminder that some of us still want cooking to be viable. Now that trans is out, I'm sure a lot of people will be interested in making final builds around stat foods they can make.
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#108 zr0rieu

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Posted 27 December 2012 - 03:51 PM

So it's been over a month since the last post about player made foods. Have you guys submitted a request to kRO to put in the code for the food not to go away on death?

Word on the street is that someone gave you some hints on where to find existing script to make this happen without Korea's help. Also, it seems Korea already has the codes to make the food not expire on death.

We've also haven't heard anything about this updated ingredients list for food. You said you'd be working on it after RWC, but no update at all.

Just bumping this thread as a reminder that some of us still want cooking to be viable. Now that trans is out, I'm sure a lot of people will be interested in making final builds around stat foods they can make.


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#109 Farb

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Posted 13 January 2013 - 08:38 AM

i can't believe this.....................
i hope i'm wrong.
its too long. and i have to download the window version.
after reading the first 2
is this the reason why we have an INSANE number of + points in /alchemist? [that + w/e easier advantage you may or may not get as vip ?]
congratulations. you spoiled another aspect of the game
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#110 Farb

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Posted 13 January 2013 - 08:40 AM

at least that's what i would like to say.
i'm ignorant of Genetics -_-
so this is my statement as an ignorant person who has never made in his life a 150 genetic.
can't' argue on this one, i haven't achieve 150
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#111 esum

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Posted 22 January 2013 - 08:32 PM

Any update on player made food? A lot of people complaining about making +10 kafra food permanent.
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#112 lethlora

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Posted 05 February 2013 - 01:32 AM

wtb food project. please continue.
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#113 myrmid00m

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Posted 28 February 2013 - 02:52 PM

Any project going to be?
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#114 esum

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Posted 05 March 2013 - 08:27 PM

People really want food. Please update the cooking system.
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#115 StyxNL

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Posted 09 March 2013 - 04:23 PM

Forget it, it's dead and demolished even the weight is inferior compared to the kafra version.
It is too late to change it anyway, using +10 food is now an 24/7 requirement.
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#116 Hrishi

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Posted 13 March 2013 - 08:56 AM

Is this project dead?
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#117 HansLowell

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Posted 16 March 2013 - 11:41 AM

pretty sure it is GM are only good at breaking promises.
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#118 cybernetic

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Posted 16 March 2013 - 07:33 PM

dead
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#119 HansLowell

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Posted 24 July 2013 - 06:57 PM

I think they could work on a quest to make everything easier, like a quest that make you able to buy all cooking kit and basic loots at a moderate npc price. but on the other hand the acess quest requirement would take a freaking huge amount of zeny/items (I really think the consumables should be removed on the recipes and be switched to something else except for those which are already buyable)

 

 

 

You could divide the quest in many part just like someone becoming a legendary chef or something, and at some part you get acess to cheap stuff until you get acess to really good stuff

Example:

 

Like acess to lvl 1 food ingredients

requirement: 2,5M zeny 10 foods of each lvl 1. must have finish the cooking quest. Must have the Chef king Orlean Vol. 1 (dropped on cookies)

 

Some basic change on some foods

replace honey consumable for Honey Pot (etc item)

replace grape consumable with broken liquor jar (even if its not related much to grape)

 

 

And at the end it could look something like

Lvl 10 Food acess quest

requirement: 1B zeny, must have cook at least 100 food lvl 10. must have done Kiel hyre quest, and many other quests, must have Orlean's glove, Orlean server, Orlean gown, and Chef king orlean Vol1 in inventory in order to enter the last area where the vendors are,

Must have etc loots of all mvp or something.

 

Steamed Tongue:

Blue potion replaced by Battered Keetle

Royal Jelly replaced by Solid Peach

AloeVera replaced by Reptite tongue

Alcohol replaced by Straw Basket

Yggdrasil leaf - no change

Tongue - No change

Spicy sauce - No change

Pot - no change

 

anyway its just an example I guess the items should be somewhat harder but its just to get the main idea.

 

 


Edited by HansLowell, 24 July 2013 - 07:03 PM.

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#120 iamvrypwrful

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Posted 25 July 2013 - 12:08 AM

the cooking system is useless when you can buy +10 foods in the kafra shop, only way to bring back cooking foods is taking them out of the kafra shop (which you won't/shouldn't do)


Edited by iamvrypwrful, 25 July 2013 - 12:08 AM.

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#121 Hrishi

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Posted 25 July 2013 - 12:15 AM

Or make them stay through death (which you can't do apparently).


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#122 iamvrypwrful

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Posted 25 July 2013 - 12:58 AM

still way more efficient to buy the kafra shop foods


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#123 Humbelum

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Posted 27 July 2013 - 01:26 AM

I like the idea of splitting cooked food into 5min pieces. It would make the food more usable for mvp/pvp/woe. However this should only be possible with cooked food, not for cash shop food.

 

We also need some recipe changes. Maybe I post sth later.


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#124 Jaffer

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Posted 27 July 2013 - 07:03 AM

Perhaps use the 5 minute splits but bump non-kafra food up to 1 hr duration?


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#125 Humbelum

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Posted 27 July 2013 - 08:28 AM

And please dont use item turn ins for cooking incrediens..... :wall:


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