RWC items and them POWERING UP!
#26
Posted 11 October 2012 - 04:57 PM
#27
Posted 11 October 2012 - 05:00 PM
#28
Posted 11 October 2012 - 05:15 PM
Edited by zr0rieu, 11 October 2012 - 05:15 PM.
#29
Posted 11 October 2012 - 05:17 PM
#30
Posted 11 October 2012 - 05:20 PM
Kinda better than MoH since you can slot them... but not as good as Tattoos matk-wise.
#31
Posted 11 October 2012 - 05:24 PM
Edited by Jaye, 11 October 2012 - 05:24 PM.
#32
Posted 11 October 2012 - 05:31 PM
I don't think it's a similar case as the BSB, or thorny/bison, or orlean's combo case. In the RoFL + RoR combo, RoR description doesn't say that it would make a combo effect with RoFL.well its a set bonus I didn't expect that to work twice just like 2 BSB don't go twice
If that doesn't stack then the description bonus needs to be more clear. It should say it's a set bonus maybe? :S
How about adding a feature of using 1 ticket, you can wipe ALL of the enchantments of one RWC accessory and start over. I mean one accessory is about 200 KPs, and you get to start over with the enchantments with a new one.
Edited by xFireize, 11 October 2012 - 08:12 PM.
#33
Posted 11 October 2012 - 08:48 PM
The npc states left to right. I was unbsure since you said right to left but since iRO re-customized it I was really unsure so I followed the NPC instruction.
it looks like what the NPC does is rename slots 2-4 so these are your re-enchant choices from left to right:
slot 1: [none]
slot 2: "slot 1"
slot 3: "slot 2"
slot 4: "slot 3"
so if you get a crappy enchant on the very left slot, you can't redo it
#34
Posted 12 October 2012 - 04:55 AM
That's stupid. I hope they are gonna fix that. :Sit looks like what the NPC does is rename slots 2-4 so these are your re-enchant choices from left to right:
slot 1: [none]
slot 2: "slot 1"
slot 3: "slot 2"
slot 4: "slot 3"
so if you get a crappy enchant on the very left slot, you can't redo it
#35
Posted 12 October 2012 - 05:06 AM
can you CONFIRM this? Becauase I don't want to overwrite whats in my 4th slot (fighting spirit 3)...it looks like what the NPC does is rename slots 2-4 so these are your re-enchant choices from left to right:
slot 1: [none]
slot 2: "slot 1"
slot 3: "slot 2"
slot 4: "slot 3"
so if you get a crappy enchant on the very left slot, you can't redo it
I have [1][2][3][4], where 1 and 2 are things I hate and 3 and 4 I loved. I told it to overwrite 2 and it overwrote 3. Now I am afraid to tell it to overwrite 1 because it might overwrite 4. Oda help...
#36
Posted 12 October 2012 - 06:40 AM
Checking this out.uhg Oda the NPC is wrong... I just wasted a couple dollars because the NPC is messed up. UIt says the slots are left to right, but its wrong. Its right to left. On top of that, I didn't put a card in mine so therer is 4 slots, but the npc only lets me do 3 slots. I accidentally overwrote an enxchantment I wanted (+300 HP) with something crappy because I picked slot 2 (which I thought would be second from the left) but it overwrote the 3rd slot (2nd from the right)....
#37
Posted 12 October 2012 - 06:56 AM
To do the enchanting of the accessories will require a special certificate that will be acquirable via the shop or in-game methods. The power level of the enchantments will match how kRO work, the difference is how you choose the enchantments. It will work out and full details will be posted tomorrow to help zazz up your weekend.
Which method is that one?
#38
Posted 12 October 2012 - 07:39 AM
I don't mind spending a few bucks, but I've seen people drop hundreds trying to enchant these so far.
#39
Posted 12 October 2012 - 07:41 AM
#40
Posted 12 October 2012 - 07:43 AM
can you CONFIRM this? Becauase I don't want to overwrite whats in my 4th slot (fighting spirit 3)...
I have [1][2][3][4], where 1 and 2 are things I hate and 3 and 4 I loved. I told it to overwrite 2 and it overwrote 3. Now I am afraid to tell it to overwrite 1 because it might overwrite 4. Oda help...
i am 100% sure it does this. i did multiple re-enchants on all 3 slots
#41
Posted 12 October 2012 - 07:47 AM
Kind of makes me want to make a set but still on the fence about it.you can enchant it for free all 4 slots or add a slot and enchant 3 slots. all free. Just re-rolling a specific slot to try and optimize the item costs money.
#42
Posted 12 October 2012 - 08:07 AM
A bow, a sword, and a few others.
And a whip having combo with the pin instead of pendant.
Also... IMO this thing (dagger) is great for chasers. +9ing it with pendant + ring makes it base + 150 MATK, and base + 150 ATK.
Edited by asayuu, 12 October 2012 - 08:09 AM.
#43
Posted 12 October 2012 - 08:16 AM
Anyways the point I am making his these RWC weapons are only good for making new characters to have something high atk to use when you are low lvl, in which case the dagger and mace pretty much suit everyone.
MATK from these sets however... +12 RWC knife is 80 MATK from the 'every 3 refine' feature, and 120 MATK from the combo with the pendent, that's 200 MATK which is pretty sweet, and the pendent itself can give +MATK and +% MATK and +INT which is neat. This is officially the best shadowspell dagger I think. I guess having 200 MATK on the whip would be nice with emtallic sound... but meh.. just use the dagger.. I don't think they can make a whip for just iRO.
Edited by Jaye, 12 October 2012 - 08:23 AM.
#44
Posted 12 October 2012 - 08:25 AM
#45
Posted 12 October 2012 - 08:29 AM
For Metallic, it's a question of test. Due to the lack of amplifiers, for now dagger + pendant would be the best set. I say to magic-combo with the pin to open space for two amplifiers. On +12, a 200 MATK booster (with pendant of course, with the 65 base), making it 130 matk better than rosevine.
#46
Posted 12 October 2012 - 08:50 AM
can some one give a review of what in that stuff is OP and better than the existing gears for woe/pvp.
#47
Posted 12 October 2012 - 08:51 AM
#48
Posted 12 October 2012 - 08:54 AM
#49
Posted 12 October 2012 - 08:55 AM
#50
Posted 12 October 2012 - 08:58 AM
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