Known Archer Issues
#126
Posted 08 November 2010 - 07:55 AM
#127
Posted 10 November 2010 - 10:25 AM
I'm sure it was mentioned already, mostly because it's true. AAS is too broken for PvP. It needs to be removed from PvP usage. I would suggest for the damage to be nerfed, but it simply won't due. Upon landing after the archer has hit you 30~40 times, they can instantly relaunch you with one of their skills, either that or they can stun you when you try to get up or knock you right back down. Basically, a RANGED character should not have all the tricks available at their finger tips. So instead of going through all the skills, simply fixing this one thing will make them more balanced.
not if u dont suck brah, no offense, try getting better evade maybe
#128
Posted 10 November 2010 - 05:11 PM
not if u dont suck brah, no offense, try getting better evade maybe
Sucking and having more evade are completely irrelevant. Just look at how terrible volke is at PvP; even his evade can't carry him.
#129
Posted 10 November 2010 - 05:32 PM
Sucking and having more evade are completely irrelevant. Just look at how terrible volke is at PvP; even his evade can't carry him.
Owned. . .
#130
Posted 10 November 2010 - 07:31 PM
not if u dont suck brah, no offense, try getting better evade maybe
All archer moves lock on their target and the damage registers when the animation runs through where the target should've been (even if the target is like, half way across the map and NOT lagging). In other words, it's impossible to run unless you have a great amount of evade (or just plain ol' luck). I don't lag, so that's not a problem. It's also easy to avoid their attacks for some time (and then own them) BUT their evade is crazy, and they eventually get a launch in somehow that's almost impossible to avoid - then I'm the one getting owned. Luckily I don't take PvP seriously anymore, but you don't have to be an lolable PvP user to point out the obvious anyway~
#131
Posted 11 November 2010 - 12:53 AM
#132
Posted 11 November 2010 - 03:51 PM
Archer != Pathfinder.All archer moves lock on their target and the damage registers when the animation runs through where the target should've been (even if the target is like, half way across the map and NOT lagging). In other words, it's impossible to run unless you have a great amount of evade (or just plain ol' luck). I don't lag, so that's not a problem. It's also easy to avoid their attacks for some time (and then own them) BUT their evade is crazy, and they eventually get a launch in somehow that's almost impossible to avoid - then I'm the one getting owned. Luckily I don't take PvP seriously anymore, but you don't have to be an lolable PvP user to point out the obvious anyway~
There are two skills that "locks on" to targets (hitscan) in the specialist's skill trees.
Anti-air Shot and Homing Missile.
#134
Posted 12 November 2010 - 10:26 AM
#135
Posted 12 November 2010 - 10:28 AM
#137
Posted 12 November 2010 - 08:30 PM
my evade was only 90 i think too.
Edited by StormHaven, 12 November 2010 - 08:32 PM.
#138
Posted 30 November 2010 - 12:27 AM
Edited by HelioCrack, 30 November 2010 - 12:29 AM.
#139
Posted 30 November 2010 - 02:34 PM
And then god said let there be palisWill this be like Ragnarok where they nerf and changed lots of stuff? LOL come on, Here's a fact, no single class can defeat all classes, they put different things to counter different jobs and skills, for example, AAS, when faced against a knight(let's say full reflect) I mean would u want to AAS it then kill yourself? And u can't AAS if you can't launch them right?(forgot skill name) there are lots of ways to counter all classes, even ninjas can kill good snipers, snipers are good at soloing, but in a group battle everyone is important, would you still risk being the hero shooting a flying enemy knowing that you could easily get killed, caught in stun locks? Hmm sry stating out my opinions. And I am not American so don't flame if i had some grammatical errors.
#140
Posted 30 November 2010 - 03:00 PM
Will this be like Ragnarok where they nerf and changed lots of stuff? LOL come on, Here's a fact, no single class can defeat all classes, they put different things to counter different jobs and skills, for example, AAS, when faced against a knight(let's say full reflect) I mean would u want to AAS it then kill yourself? And u can't AAS if you can't launch them right?(forgot skill name) there are lots of ways to counter all classes, even ninjas can kill good snipers, snipers are good at soloing, but in a group battle everyone is important, would you still risk being the hero shooting a flying enemy knowing that you could easily get killed, caught in stun locks? Hmm sry stating out my opinions. And I am not American so don't flame if i had some grammatical errors.
If this game's pvp is like rock paper scissors, I doubt no one's gonna pvp lol.
#141
Posted 30 November 2010 - 03:23 PM
This games pvp is like rock paper scissors in the sense that you have paper and your friend has rock and right before you cover his hand and say "rock covers paper" he pulls out a fork and stabs your hand drawing blood and tendons. He then proceeds to claim that he has a 30% block rate and insane evade so he won anyways and there was nothing you could do about it.If this game's pvp is like rock paper scissors, I doubt no one's gonna pvp lol.
#142
Posted 29 January 2011 - 03:15 AM
Dragonica PVP
#143
Posted 23 February 2011 - 02:59 PM
Yea if the pvp match is naked. Most cases who ever has the most pro wallet wins.Luck, chance, and flukes
Dragonica PVP
Edited by iceranger, 23 February 2011 - 02:59 PM.
#144
Posted 02 June 2011 - 06:39 PM
Well, I have two issues regarding the Archer's Class. One is the Skill: Shot Down. Well, when I PvP people sometime the Skill glitches. What I mean by that is when I use it eventually my opponite becomes, well, immortal. The rest of the attacks goes right through them with no damage. And the Second thing isnt an issue but a suggestion. I was wondering if you can make the Hallucination Skill duration longer. I believe it's currently 5min. The Thief Class: Infiltrator has a Skill making itself completely invisible for a long time until it attacks. But for the Hallucination Skill of the Archer Class: Hunter I ask if you can make it like stay on and let it consume an amount of MP like some other Skills. If not that then possibly make it like 10min duration. Other than that the Hunter Job is good. The Markman I have a small issue with also. Their Gatling Gun Skill is WAY too strong. Takes like half to 75% of health even to a Pre-well stocked Knight. Which is kinda unbelievable. Can you lower the power of that gun alil sheeeeesh lol
Edited by mano09saki, 02 June 2011 - 06:40 PM.
#145
Posted 02 June 2011 - 08:22 PM
nah the gatling gun is ok even though I don't play the class but I pvp a lot of them and I say hmm it's ok=pHey Hastur,
Well, I have two issues regarding the Archer's Class. One is the Skill: Shot Down. Well, when I PvP people sometime the Skill glitches. What I mean by that is when I use it eventually my opponite becomes, well, immortal. The rest of the attacks goes right through them with no damage. And the Second thing isnt an issue but a suggestion. I was wondering if you can make the Hallucination Skill duration longer. I believe it's currently 5min. The Thief Class: Infiltrator has a Skill making itself completely invisible for a long time until it attacks. But for the Hallucination Skill of the Archer Class: Hunter I ask if you can make it like stay on and let it consume an amount of MP like some other Skills. If not that then possibly make it like 10min duration. Other than that the Hunter Job is good. The Markman I have a small issue with also. Their Gatling Gun Skill is WAY too strong. Takes like half to 75% of health even to a Pre-well stocked Knight. Which is kinda unbelievable. Can you lower the power of that gun alil sheeeeesh lol
#146
Posted 03 June 2011 - 07:53 PM
The Markman I have a small issue with also. Their Gatling Gun Skill is WAY too strong. Takes like half to 75% of health even to a Pre-well stocked Knight. Which is kinda unbelievable. Can you lower the power of that gun alil sheeeeesh lol
You have no HLT or Defense.
#147
Posted 05 June 2011 - 04:44 AM
players should do the thing here they should set a rule in PVP. . . .
example for:
archers: only 5-7 AAS
warrior: no revenge,no impervious, no SD
mage: no heal
theif: (ninja) no sleep
there to balance things off
#148
Posted 07 June 2011 - 06:11 AM
its n0t an issue about the class. . . . .all of the class of DGN has its own "lock" for archers it's AAS. . . . . .for paladins stun lock. . . . .for myrmi its there DPS combo that can kill at one's. . . . .for mage there freeze. . . .
players should do the thing here they should set a rule in PVP. . . .
example for:
archers: only 5-7 AAS
warrior: no revenge,no impervious, no SD
mage: no heal
theif: (ninja) no sleep
there to balance things off
All the good pvpers already do this.
#149
Posted 24 June 2011 - 02:04 PM
seriously, this glitch makes me so mad everytime and it happens like every 4 pvp matches too >_>
#150
Posted 20 December 2011 - 11:37 PM
its n0t an issue about the class. . . . .all of the class of DGN has its own "lock" for archers it's AAS. . . . . .for paladins stun lock. . . . .for myrmi its there DPS combo that can kill at one's. . . . .for mage there freeze. . . .
players should do the thing here they should set a rule in PVP. . . .
example for:
archers: only 5-7 AAS
warrior: no revenge,no impervious, no SD
mage: no heal
theif: (ninja) no sleep
there to balance things off
what is this, super smash brothers brawl?
If players are making rules like this, then the game's PVP needs work. It should never be up to the players to define competitive standards in any vs game.
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