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Known Archer Issues


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#126 Yurai

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Posted 08 November 2010 - 07:55 AM

Actually, AAS isn't that broken for higher level PvP.
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#127 wyverlord

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Posted 10 November 2010 - 10:25 AM

I'm sure it was mentioned already, mostly because it's true. AAS is too broken for PvP. It needs to be removed from PvP usage. I would suggest for the damage to be nerfed, but it simply won't due. Upon landing after the archer has hit you 30~40 times, they can instantly relaunch you with one of their skills, either that or they can stun you when you try to get up or knock you right back down. Basically, a RANGED character should not have all the tricks available at their finger tips. So instead of going through all the skills, simply fixing this one thing will make them more balanced.


not if u dont suck brah, no offense, try getting better evade maybe
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#128 Yurai

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Posted 10 November 2010 - 05:11 PM

not if u dont suck brah, no offense, try getting better evade maybe


Sucking and having more evade are completely irrelevant. Just look at how terrible volke is at PvP; even his evade can't carry him.
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#129 Bullie

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Posted 10 November 2010 - 05:32 PM

Sucking and having more evade are completely irrelevant. Just look at how terrible volke is at PvP; even his evade can't carry him.


Owned. . .
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#130 Tundra

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Posted 10 November 2010 - 07:31 PM

not if u dont suck brah, no offense, try getting better evade maybe


All archer moves lock on their target and the damage registers when the animation runs through where the target should've been (even if the target is like, half way across the map and NOT lagging). In other words, it's impossible to run unless you have a great amount of evade (or just plain ol' luck). I don't lag, so that's not a problem. It's also easy to avoid their attacks for some time (and then own them) BUT their evade is crazy, and they eventually get a launch in somehow that's almost impossible to avoid - then I'm the one getting owned. Luckily I don't take PvP seriously anymore, but you don't have to be an lolable PvP user to point out the obvious anyway~
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#131 ApeKing

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Posted 11 November 2010 - 12:53 AM

Ive notice it isn't just Hunters/Pathfinders who overuse hitscan attacks. Some mobs are the same way.
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#132 Slayze

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Posted 11 November 2010 - 03:51 PM

All archer moves lock on their target and the damage registers when the animation runs through where the target should've been (even if the target is like, half way across the map and NOT lagging). In other words, it's impossible to run unless you have a great amount of evade (or just plain ol' luck). I don't lag, so that's not a problem. It's also easy to avoid their attacks for some time (and then own them) BUT their evade is crazy, and they eventually get a launch in somehow that's almost impossible to avoid - then I'm the one getting owned. Luckily I don't take PvP seriously anymore, but you don't have to be an lolable PvP user to point out the obvious anyway~

Archer != Pathfinder.

There are two skills that "locks on" to targets (hitscan) in the specialist's skill trees.
Anti-air Shot and Homing Missile.
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#133 StormHaven

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Posted 12 November 2010 - 10:23 AM

who needs launches.
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#134 GrapefruitGod

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Posted 12 November 2010 - 10:26 AM

Wonder when you started using acid and multishot..
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#135 StormHaven

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Posted 12 November 2010 - 10:28 AM

i started using acid right after you kicked my butt 100times with it.
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#136 Yurai

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Posted 12 November 2010 - 07:57 PM

who needs launches.


Once again, refer to this.
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#137 StormHaven

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Posted 12 November 2010 - 08:30 PM

you know when that was made i was lvl 60 and panda was 63 or something.
my evade was only 90 i think too.

Edited by StormHaven, 12 November 2010 - 08:32 PM.

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#138 HelioCrack

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Posted 30 November 2010 - 12:27 AM

Will this be like Ragnarok where they nerf and changed lots of stuff? LOL come on, Here's a fact, no single class can defeat all classes, they put different things to counter different jobs and skills, for example, AAS, when faced against a knight(let's say full reflect) I mean would u want to AAS it then kill yourself? And u can't AAS if you can't launch them right?(forgot skill name) there are lots of ways to counter all classes, even ninjas can kill good snipers, snipers are good at soloing, but in a group battle everyone is important, would you still risk being the hero shooting a flying enemy knowing that you could easily get killed, caught in stun locks? Hmm sry stating out my opinions. And I am not American so don't flame if i had some grammatical errors.

Edited by HelioCrack, 30 November 2010 - 12:29 AM.

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#139 canajew

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Posted 30 November 2010 - 02:34 PM

Will this be like Ragnarok where they nerf and changed lots of stuff? LOL come on, Here's a fact, no single class can defeat all classes, they put different things to counter different jobs and skills, for example, AAS, when faced against a knight(let's say full reflect) I mean would u want to AAS it then kill yourself? And u can't AAS if you can't launch them right?(forgot skill name) there are lots of ways to counter all classes, even ninjas can kill good snipers, snipers are good at soloing, but in a group battle everyone is important, would you still risk being the hero shooting a flying enemy knowing that you could easily get killed, caught in stun locks? Hmm sry stating out my opinions. And I am not American so don't flame if i had some grammatical errors.

And then god said let there be palis
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#140 iKnowMyABCs

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Posted 30 November 2010 - 03:00 PM

Will this be like Ragnarok where they nerf and changed lots of stuff? LOL come on, Here's a fact, no single class can defeat all classes, they put different things to counter different jobs and skills, for example, AAS, when faced against a knight(let's say full reflect) I mean would u want to AAS it then kill yourself? And u can't AAS if you can't launch them right?(forgot skill name) there are lots of ways to counter all classes, even ninjas can kill good snipers, snipers are good at soloing, but in a group battle everyone is important, would you still risk being the hero shooting a flying enemy knowing that you could easily get killed, caught in stun locks? Hmm sry stating out my opinions. And I am not American so don't flame if i had some grammatical errors.


If this game's pvp is like rock paper scissors, I doubt no one's gonna pvp lol.
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#141 canajew

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Posted 30 November 2010 - 03:23 PM

If this game's pvp is like rock paper scissors, I doubt no one's gonna pvp lol.

This games pvp is like rock paper scissors in the sense that you have paper and your friend has rock and right before you cover his hand and say "rock covers paper" he pulls out a fork and stabs your hand drawing blood and tendons. He then proceeds to claim that he has a 30% block rate and insane evade so he won anyways and there was nothing you could do about it.
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#142 Kokaloo

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Posted 29 January 2011 - 03:15 AM

Luck, chance, and flukes
Dragonica PVP
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#143 iceranger

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Posted 23 February 2011 - 02:59 PM

The new cut down and invisible traps gotta go

Luck, chance, and flukes
Dragonica PVP

Yea if the pvp match is naked. Most cases who ever has the most pro wallet wins.

Edited by iceranger, 23 February 2011 - 02:59 PM.

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#144 mano09saki

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Posted 02 June 2011 - 06:39 PM

Hey Hastur,
Well, I have two issues regarding the Archer's Class. One is the Skill: Shot Down. Well, when I PvP people sometime the Skill glitches. What I mean by that is when I use it eventually my opponite becomes, well, immortal. The rest of the attacks goes right through them with no damage. And the Second thing isnt an issue but a suggestion. I was wondering if you can make the Hallucination Skill duration longer. I believe it's currently 5min. The Thief Class: Infiltrator has a Skill making itself completely invisible for a long time until it attacks. But for the Hallucination Skill of the Archer Class: Hunter I ask if you can make it like stay on and let it consume an amount of MP like some other Skills. If not that then possibly make it like 10min duration. Other than that the Hunter Job is good. The Markman I have a small issue with also. Their Gatling Gun Skill is WAY too strong. Takes like half to 75% of health even to a Pre-well stocked Knight. Which is kinda unbelievable. Can you lower the power of that gun alil sheeeeesh lol

Edited by mano09saki, 02 June 2011 - 06:40 PM.

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#145 OFireO

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Posted 02 June 2011 - 08:22 PM

Hey Hastur,
Well, I have two issues regarding the Archer's Class. One is the Skill: Shot Down. Well, when I PvP people sometime the Skill glitches. What I mean by that is when I use it eventually my opponite becomes, well, immortal. The rest of the attacks goes right through them with no damage. And the Second thing isnt an issue but a suggestion. I was wondering if you can make the Hallucination Skill duration longer. I believe it's currently 5min. The Thief Class: Infiltrator has a Skill making itself completely invisible for a long time until it attacks. But for the Hallucination Skill of the Archer Class: Hunter I ask if you can make it like stay on and let it consume an amount of MP like some other Skills. If not that then possibly make it like 10min duration. Other than that the Hunter Job is good. The Markman I have a small issue with also. Their Gatling Gun Skill is WAY too strong. Takes like half to 75% of health even to a Pre-well stocked Knight. Which is kinda unbelievable. Can you lower the power of that gun alil sheeeeesh lol

nah the gatling gun is ok even though I don't play the class but I pvp a lot of them and I say hmm it's ok=p
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#146 xBayoo

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Posted 03 June 2011 - 07:53 PM

The Markman I have a small issue with also. Their Gatling Gun Skill is WAY too strong. Takes like half to 75% of health even to a Pre-well stocked Knight. Which is kinda unbelievable. Can you lower the power of that gun alil sheeeeesh lol


You have no HLT or Defense.
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#147 lTyki

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Posted 05 June 2011 - 04:44 AM

its n0t an issue about the class. . . . .all of the class of DGN has its own "lock" for archers it's AAS. . . . . .for paladins stun lock. . . . .for myrmi its there DPS combo that can kill at one's. . . . .for mage there freeze. . . .

players should do the thing here they should set a rule in PVP. . . .

example for:

archers: only 5-7 AAS

warrior: no revenge,no impervious, no SD

mage: no heal

theif: (ninja) no sleep


there to balance things off
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#148 StormHaven

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Posted 07 June 2011 - 06:11 AM

its n0t an issue about the class. . . . .all of the class of DGN has its own "lock" for archers it's AAS. . . . . .for paladins stun lock. . . . .for myrmi its there DPS combo that can kill at one's. . . . .for mage there freeze. . . .

players should do the thing here they should set a rule in PVP. . . .

example for:

archers: only 5-7 AAS

warrior: no revenge,no impervious, no SD

mage: no heal

theif: (ninja) no sleep


there to balance things off


All the good pvpers already do this.
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#149 fudgesauce

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Posted 24 June 2011 - 02:04 PM

yeye idk if this has been posted before, but can gms please fix that glitch when you use shootdown, then the enemy is dead for like 2 seconds, and you can't hit them again?
seriously, this glitch makes me so mad everytime and it happens like every 4 pvp matches too >_>
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#150 Luckywhiterabbit

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Posted 20 December 2011 - 11:37 PM

its n0t an issue about the class. . . . .all of the class of DGN has its own "lock" for archers it's AAS. . . . . .for paladins stun lock. . . . .for myrmi its there DPS combo that can kill at one's. . . . .for mage there freeze. . . .

players should do the thing here they should set a rule in PVP. . . .

example for:

archers: only 5-7 AAS

warrior: no revenge,no impervious, no SD

mage: no heal

theif: (ninja) no sleep


there to balance things off


what is this, super smash brothers brawl?

If players are making rules like this, then the game's PVP needs work. It should never be up to the players to define competitive standards in any vs game.
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