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#76 jameskid

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Posted 04 October 2010 - 02:14 PM

They "fixed" it in the Paris patch as they only do 30% of the dmg if AAS was spammed.
But I do agree that they should have a longer CD so they wouldn't be able to spam it more than 6 times per raise.



Paris patch made it so that you can put more points into shootdown.
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Archers are not op that only skill that help basically plus wat other skill would be better then anti air
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#77 codec689

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Posted 04 October 2010 - 02:37 PM

Archers are not op that only skill that help basically plus wat other skill would be better then anti air

AAS when its abused in 1v1 pvp is OP try fighting a person that has a videocard that allows them to have 180 frames per second in pvp which also makes their AAS faster. they can just keep you there till your hp runs out
the morons who just spam aas to win will show you otherwise
the change was made so that it encourage people how to play differently and not the same monotonous launch + AAS that most people seem to do

Edited by codec689, 04 October 2010 - 02:48 PM.

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#78 iKnowMyABCs

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Posted 04 October 2010 - 02:49 PM

Archers are not op that only skill that help basically plus wat other skill would be better then anti air


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I wanted AAS to either be nerfed in dmg or have a cap of how much they could fire it, which they did by capping FPS
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#79 jameskid

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Posted 04 October 2010 - 04:30 PM

i would suggest to make AAs half the casters attack not meaning on your stats but srill weaker then your reg attack
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#80 Yurai

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Posted 04 October 2010 - 04:32 PM

Archers are not op that only skill that help basically plus wat other skill would be better then anti air

i would suggest to make AAs half the casters attack not meaning on your stats but srill weaker then your reg attack

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I'm afraid I don't understand.
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#81 Moolay

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Posted 04 October 2010 - 09:27 PM

Pinpoint effect should be nerfed if the duration is increased. It's extremely overpowered, and because of the duration vs cooldown, you can have it on 100% of the time. Which means you have 30 seconds to rebuff before it ends... and in PvP, you lose a very important advantage if you don't rebuff it. Gotta give a chance to other classes to stop the rebuff, no?

Agree. I quite enjoy playing PF and I hardly ever buff cause I keep forgetting too, but Pinpoint is really ridiculous if you think about.
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#82 iceranger

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Posted 05 October 2010 - 03:32 AM

Are the pf launches still gonna hit before animation?
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#83 dizizviet

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Posted 05 October 2010 - 03:53 AM

It's a pathfinder skill, that gives additional aim and critical rate.


aww i want that on grenidier =(
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#84 TwistedTwist

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Posted 05 October 2010 - 11:14 AM

Missle shot are useless, so ya either put a new skill on it or make it better.
Probably "Multi-Missle shot" like multi-arrow.
Only better.
Next, that missle air-shot.
WTF!?!?
Hate it. It's very useless.
And the tank needs a lowered cooldown.

Thank you. :p_devil:
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#85 to0n

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Posted 07 October 2010 - 09:34 PM

Missle shot are useless, so ya either put a new skill on it or make it better.
Probably "Multi-Missle shot" like multi-arrow.
Only better.
Next, that missle air-shot.
WTF!?!?
Hate it. It's very useless.
And the tank needs a lowered cooldown.

Thank you. :angry:

Are you referring to homing missile? It has it's purpose, it allows you to keep your opponent in the air for a little bit longer. The only problem with it is if there is some lag they could teleport out.
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#86 Igami

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Posted 08 October 2010 - 08:19 AM

AAS needs nerfing. OP'd in PvP, and makes PvE boring.

Giving it a time limit like the thief class's air attack seems like the best choice IMO.

Another option is damage decay per arrow. Every arrow does 2% less, maxing out at 60% less damage or so. Would still prefer a time limit, as that ensures PvP balance as well.


Besides that, I have no complaints about Pathfinders/Grenadiers as they are now.
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#87 Qstr

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Posted 08 October 2010 - 09:49 AM

now here is my three word resolution to the aas phenomenon.

learn to play


while I never capped, i have played a total of 4 different classes to about 40-50 (highest one to date was 58 i think), so even though i am not a "pro", ive played this game enough to know some basic things about it.

the one thing maaaaaaaaaaany of you leave out of the aas equation is that you can air recover (i think thats what it's called). in other words, if you wana fight an archer, who has invested both skill points and equipment into AIM, you have to invest some into evade. now some people will jump on my balls and say that archers can +evade ( i forget the name of the skill), that lasts like 15 seconds (again i havent played in 3 months, im probably mistaken) and its easy to just avoid/burrow/shadowwalk/etc + they are not the only class with such a skill. ive been told you only need 1 miss to be able to escape aas if you time it properly and you're not lagging badly. I could aas pretty fast (i dont have exact figures, but with average equips i could drop an average hq for example in 1-2 launches). HOWEVER if the said hq was paying attention and not qqing on forums, he could escape.

2nd point which some of you already mentioned is that EVERY class with few exceptions can stunlock. In fact while aasing someone can give you a 70%-80% chance to drop someone while they are in the air, groundlocking for hqs is like a good 95% (since while using the electric shock skill its impossible to escape completely in 1 dash, he needs to miss twice during 1 cast, and he can also reposition himself). then we have ninjas who sleeplog, airlock to death, which is rougly the same thing, knights who can use a skill that damages you while yorue hitting them combined with tons of hp and the fact that they can ground lock you = gg, myrms can stun you from afar and outside your range, healers can stun you for a long time + if you cant finish them in 1 hit, they can like heal themselves completely in 1 ding (or their party members, showing how incredibly hard it is to fight a group vs group if the other group has 1-2 healers who can out heal your groups damage).

the only classes which i agree are underpowered vs archer is probably bm. while bm's can lock you once they get to you, archers can generally out manouver and out range them. same goes for hq's more or less, but ive seen amazing 1 on 1 hqs (as in skill not gear), who were very well a threat.

most of the time people-_- about being aased to death because archers can land the crucial launch easily if the other person has no idea what they are doing and just walks/dashes into the archer.

last but not least, archers are NOT pve characters. With better equipment the best i could hope to do is keep up my monster kills to about 75-80% of an hq. hell, when i played my hq, being my first char, i could drop more mobs and get tons more loot in HD and CSS. while pfs are pretty good at pve, they are far from the best and since they cant heal/buff/etc, always play second fiddle to other dps classes in parties. it is only pvp where they can show something, and even then there are many other classes who can far outdo them.


in conclusion, while many of you are unhappy with the fact that aas CAN be a death sentence, you overlook the fact that pretty much every single class can lock you in a similar manner. even if its not "holding down 1 button" , at best its pressing 3 buttons in succession until you're dead.
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#88 Yurai

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Posted 08 October 2010 - 09:55 AM

now here is my three word resolution to the aas phenomenon.

learn to play


while I never capped, i have played a total of 4 different classes to about 40-50 (highest one to date was 58 i think), so even though i am not a "pro", ive played this game enough to know some basic things about it.

the one thing maaaaaaaaaaany of you leave out of the aas equation is that you can air recover (i think thats what it's called). in other words, if you wana fight an archer, who has invested both skill points and equipment into AIM, you have to invest some into evade. now some people will jump on my balls and say that archers can +evade ( i forget the name of the skill), that lasts like 15 seconds (again i havent played in 3 months, im probably mistaken) and its easy to just avoid/burrow/shadowwalk/etc + they are not the only class with such a skill. ive been told you only need 1 miss to be able to escape aas if you time it properly and you're not lagging badly. I could aas pretty fast (i dont have exact figures, but with average equips i could drop an average hq for example in 1-2 launches). HOWEVER if the said hq was paying attention and not qqing on forums, he could escape.

2nd point which some of you already mentioned is that EVERY class with few exceptions can stunlock. In fact while aasing someone can give you a 70%-80% chance to drop someone while they are in the air, groundlocking for hqs is like a good 95% (since while using the electric shock skill its impossible to escape completely in 1 dash, he needs to miss twice during 1 cast, and he can also reposition himself). then we have ninjas who sleeplog, airlock to death, which is rougly the same thing, knights who can use a skill that damages you while yorue hitting them combined with tons of hp and the fact that they can ground lock you = gg, myrms can stun you from afar and outside your range, healers can stun you for a long time + if you cant finish them in 1 hit, they can like heal themselves completely in 1 ding (or their party members, showing how incredibly hard it is to fight a group vs group if the other group has 1-2 healers who can out heal your groups damage).

the only classes which i agree are underpowered vs archer is probably bm. while bm's can lock you once they get to you, archers can generally out manouver and out range them. same goes for hq's more or less, but ive seen amazing 1 on 1 hqs (as in skill not gear), who were very well a threat.

most of the time people-_- about being aased to death because archers can land the crucial launch easily if the other person has no idea what they are doing and just walks/dashes into the archer.

last but not least, archers are NOT pve characters. With better equipment the best i could hope to do is keep up my monster kills to about 75-80% of an hq. hell, when i played my hq, being my first char, i could drop more mobs and get tons more loot in HD and CSS. while pfs are pretty good at pve, they are far from the best and since they cant heal/buff/etc, always play second fiddle to other dps classes in parties. it is only pvp where they can show something, and even then there are many other classes who can far outdo them.


in conclusion, while many of you are unhappy with the fact that aas CAN be a death sentence, you overlook the fact that pretty much every single class can lock you in a similar manner. even if its not "holding down 1 button" , at best its pressing 3 buttons in succession until you're dead.


You need to learn to play.
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#89 iKnowMyABCs

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Posted 08 October 2010 - 12:09 PM

now here is my three word resolution to the aas phenomenon.

learn to play


while I never capped, i have played a total of 4 different classes to about 40-50 (highest one to date was 58 i think), so even though i am not a "pro", ive played this game enough to know some basic things about it.

the one thing maaaaaaaaaaany of you leave out of the aas equation is that you can air recover (i think thats what it's called). in other words, if you wana fight an archer, who has invested both skill points and equipment into AIM, you have to invest some into evade. now some people will jump on my balls and say that archers can +evade ( i forget the name of the skill), that lasts like 15 seconds (again i havent played in 3 months, im probably mistaken) and its easy to just avoid/burrow/shadowwalk/etc + they are not the only class with such a skill. ive been told you only need 1 miss to be able to escape aas if you time it properly and you're not lagging badly. I could aas pretty fast (i dont have exact figures, but with average equips i could drop an average hq for example in 1-2 launches). HOWEVER if the said hq was paying attention and not qqing on forums, he could escape.

2nd point which some of you already mentioned is that EVERY class with few exceptions can stunlock. In fact while aasing someone can give you a 70%-80% chance to drop someone while they are in the air, groundlocking for hqs is like a good 95% (since while using the electric shock skill its impossible to escape completely in 1 dash, he needs to miss twice during 1 cast, and he can also reposition himself). then we have ninjas who sleeplog, airlock to death, which is rougly the same thing, knights who can use a skill that damages you while yorue hitting them combined with tons of hp and the fact that they can ground lock you = gg, myrms can stun you from afar and outside your range, healers can stun you for a long time + if you cant finish them in 1 hit, they can like heal themselves completely in 1 ding (or their party members, showing how incredibly hard it is to fight a group vs group if the other group has 1-2 healers who can out heal your groups damage).

the only classes which i agree are underpowered vs archer is probably bm. while bm's can lock you once they get to you, archers can generally out manouver and out range them. same goes for hq's more or less, but ive seen amazing 1 on 1 hqs (as in skill not gear), who were very well a threat.

most of the time people-_- about being aased to death because archers can land the crucial launch easily if the other person has no idea what they are doing and just walks/dashes into the archer.

last but not least, archers are NOT pve characters. With better equipment the best i could hope to do is keep up my monster kills to about 75-80% of an hq. hell, when i played my hq, being my first char, i could drop more mobs and get tons more loot in HD and CSS. while pfs are pretty good at pve, they are far from the best and since they cant heal/buff/etc, always play second fiddle to other dps classes in parties. it is only pvp where they can show something, and even then there are many other classes who can far outdo them.


in conclusion, while many of you are unhappy with the fact that aas CAN be a death sentence, you overlook the fact that pretty much every single class can lock you in a similar manner. even if its not "holding down 1 button" , at best its pressing 3 buttons in succession until you're dead.


Good luck trying to AR against archers who can shoot more than 1 AAS.
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#90 Thuy

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Posted 08 October 2010 - 12:45 PM

One well timed AAS can prevent an air recovery. Two AAS is basically all you need to keep them in a relaunch lock (assuming there's no lag, blocks or misses). Three AAS is overkill!
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#91 DXMattsta

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Posted 08 October 2010 - 03:35 PM

now here is my three word resolution to the aas phenomenon.

learn to play


while I never capped, i have played a total of 4 different classes to about 40-50 (highest one to date was 58 i think), so even though i am not a "pro", ive played this game enough to know some basic things about it.

the one thing maaaaaaaaaaany of you leave out of the aas equation is that you can air recover (i think thats what it's called). in other words, if you wana fight an archer, who has invested both skill points and equipment into AIM, you have to invest some into evade. now some people will jump on my balls and say that archers can +evade ( i forget the name of the skill), that lasts like 15 seconds (again i havent played in 3 months, im probably mistaken) and its easy to just avoid/burrow/shadowwalk/etc + they are not the only class with such a skill. ive been told you only need 1 miss to be able to escape aas if you time it properly and you're not lagging badly. I could aas pretty fast (i dont have exact figures, but with average equips i could drop an average hq for example in 1-2 launches). HOWEVER if the said hq was paying attention and not qqing on forums, he could escape.

2nd point which some of you already mentioned is that EVERY class with few exceptions can stunlock. In fact while aasing someone can give you a 70%-80% chance to drop someone while they are in the air, groundlocking for hqs is like a good 95% (since while using the electric shock skill its impossible to escape completely in 1 dash, he needs to miss twice during 1 cast, and he can also reposition himself). then we have ninjas who sleeplog, airlock to death, which is rougly the same thing, knights who can use a skill that damages you while yorue hitting them combined with tons of hp and the fact that they can ground lock you = gg, myrms can stun you from afar and outside your range, healers can stun you for a long time + if you cant finish them in 1 hit, they can like heal themselves completely in 1 ding (or their party members, showing how incredibly hard it is to fight a group vs group if the other group has 1-2 healers who can out heal your groups damage).

the only classes which i agree are underpowered vs archer is probably bm. while bm's can lock you once they get to you, archers can generally out manouver and out range them. same goes for hq's more or less, but ive seen amazing 1 on 1 hqs (as in skill not gear), who were very well a threat.

most of the time people-_- about being aased to death because archers can land the crucial launch easily if the other person has no idea what they are doing and just walks/dashes into the archer.

last but not least, archers are NOT pve characters. With better equipment the best i could hope to do is keep up my monster kills to about 75-80% of an hq. hell, when i played my hq, being my first char, i could drop more mobs and get tons more loot in HD and CSS. while pfs are pretty good at pve, they are far from the best and since they cant heal/buff/etc, always play second fiddle to other dps classes in parties. it is only pvp where they can show something, and even then there are many other classes who can far outdo them.


in conclusion, while many of you are unhappy with the fact that aas CAN be a death sentence, you overlook the fact that pretty much every single class can lock you in a similar manner. even if its not "holding down 1 button" , at best its pressing 3 buttons in succession until you're dead.


I Agree =3

Edited by DXMattsta, 08 October 2010 - 03:36 PM.

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#92 Chakalaka

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Posted 19 October 2010 - 09:31 PM

now here is my three word resolution to the aas phenomenon.

learn to play


while I never capped, i have played a total of 4 different classes to about 40-50 (highest one to date was 58 i think), so even though i am not a "pro", ive played this game enough to know some basic things about it.

the one thing maaaaaaaaaaany of you leave out of the aas equation is that you can air recover (i think thats what it's called). in other words, if you wana fight an archer, who has invested both skill points and equipment into AIM, you have to invest some into evade. now some people will jump on my balls and say that archers can +evade ( i forget the name of the skill), that lasts like 15 seconds (again i havent played in 3 months, im probably mistaken) and its easy to just avoid/burrow/shadowwalk/etc + they are not the only class with such a skill. ive been told you only need 1 miss to be able to escape aas if you time it properly and you're not lagging badly. I could aas pretty fast (i dont have exact figures, but with average equips i could drop an average hq for example in 1-2 launches). HOWEVER if the said hq was paying attention and not qqing on forums, he could escape.

2nd point which some of you already mentioned is that EVERY class with few exceptions can stunlock. In fact while aasing someone can give you a 70%-80% chance to drop someone while they are in the air, groundlocking for hqs is like a good 95% (since while using the electric shock skill its impossible to escape completely in 1 dash, he needs to miss twice during 1 cast, and he can also reposition himself). then we have ninjas who sleeplog, airlock to death, which is rougly the same thing, knights who can use a skill that damages you while yorue hitting them combined with tons of hp and the fact that they can ground lock you = gg, myrms can stun you from afar and outside your range, healers can stun you for a long time + if you cant finish them in 1 hit, they can like heal themselves completely in 1 ding (or their party members, showing how incredibly hard it is to fight a group vs group if the other group has 1-2 healers who can out heal your groups damage).

the only classes which i agree are underpowered vs archer is probably bm. while bm's can lock you once they get to you, archers can generally out manouver and out range them. same goes for hq's more or less, but ive seen amazing 1 on 1 hqs (as in skill not gear), who were very well a threat.

most of the time people-_- about being aased to death because archers can land the crucial launch easily if the other person has no idea what they are doing and just walks/dashes into the archer.

last but not least, archers are NOT pve characters. With better equipment the best i could hope to do is keep up my monster kills to about 75-80% of an hq. hell, when i played my hq, being my first char, i could drop more mobs and get tons more loot in HD and CSS. while pfs are pretty good at pve, they are far from the best and since they cant heal/buff/etc, always play second fiddle to other dps classes in parties. it is only pvp where they can show something, and even then there are many other classes who can far outdo them.


in conclusion, while many of you are unhappy with the fact that aas CAN be a death sentence, you overlook the fact that pretty much every single class can lock you in a similar manner. even if its not "holding down 1 button" , at best its pressing 3 buttons in succession until you're dead.



agreed+2
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#93 ApeKing

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Posted 19 October 2010 - 11:32 PM

now here is my three word resolution to the aas phenomenon.

learn to play


while I never capped, i have played a total of 4 different classes to about 40-50 (highest one to date was 58 i think), so even though i am not a "pro", ive played this game enough to know some basic things about it.

the one thing maaaaaaaaaaany of you leave out of the aas equation is that you can air recover (i think thats what it's called). in other words, if you wana fight an archer, who has invested both skill points and equipment into AIM, you have to invest some into evade. now some people will jump on my balls and say that archers can +evade ( i forget the name of the skill), that lasts like 15 seconds (again i havent played in 3 months, im probably mistaken) and its easy to just avoid/burrow/shadowwalk/etc + they are not the only class with such a skill. ive been told you only need 1 miss to be able to escape aas if you time it properly and you're not lagging badly. I could aas pretty fast (i dont have exact figures, but with average equips i could drop an average hq for example in 1-2 launches). HOWEVER if the said hq was paying attention and not qqing on forums, he could escape.

2nd point which some of you already mentioned is that EVERY class with few exceptions can stunlock. In fact while aasing someone can give you a 70%-80% chance to drop someone while they are in the air, groundlocking for hqs is like a good 95% (since while using the electric shock skill its impossible to escape completely in 1 dash, he needs to miss twice during 1 cast, and he can also reposition himself). then we have ninjas who sleeplog, airlock to death, which is rougly the same thing, knights who can use a skill that damages you while yorue hitting them combined with tons of hp and the fact that they can ground lock you = gg, myrms can stun you from afar and outside your range, healers can stun you for a long time + if you cant finish them in 1 hit, they can like heal themselves completely in 1 ding (or their party members, showing how incredibly hard it is to fight a group vs group if the other group has 1-2 healers who can out heal your groups damage).

the only classes which i agree are underpowered vs archer is probably bm. while bm's can lock you once they get to you, archers can generally out manouver and out range them. same goes for hq's more or less, but ive seen amazing 1 on 1 hqs (as in skill not gear), who were very well a threat.

most of the time people-_- about being aased to death because archers can land the crucial launch easily if the other person has no idea what they are doing and just walks/dashes into the archer.

last but not least, archers are NOT pve characters. With better equipment the best i could hope to do is keep up my monster kills to about 75-80% of an hq. hell, when i played my hq, being my first char, i could drop more mobs and get tons more loot in HD and CSS. while pfs are pretty good at pve, they are far from the best and since they cant heal/buff/etc, always play second fiddle to other dps classes in parties. it is only pvp where they can show something, and even then there are many other classes who can far outdo them.


in conclusion, while many of you are unhappy with the fact that aas CAN be a death sentence, you overlook the fact that pretty much every single class can lock you in a similar manner. even if its not "holding down 1 button" , at best its pressing 3 buttons in succession until you're dead.


OH YEAH IT'S NOT OP AT ALL

I mean, ANY class can take off 3/4 of a Dragoon's HP in 9 seconds AMIRITE?
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#94 Slayze

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Posted 20 October 2010 - 02:35 AM

OH YEAH IT'S NOT OP AT ALL

I mean, ANY class can take off 3/4 of a Dragoon's HP in 9 seconds AMIRITE?

Nah, the rest of the classes can probably finish him off in a fraction of that time.

Trust me when I say that doesn't work on any dragoons active in PvP with a more PvP orientated build.
Reliqua focus entirely on AGI and CD, so his VIT is pretty much crap, while I'm using a CD/VIT/AGI build and a +12 weapon.

And besides, every other class can take off my entire HP in 2 - 3 seconds with a decent weapon.

Edited by Slayze, 20 October 2010 - 02:36 AM.

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#95 ApeKing

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Posted 20 October 2010 - 02:43 PM

Nah, the rest of the classes can probably finish him off in a fraction of that time.

Trust me when I say that doesn't work on any dragoons active in PvP with a more PvP orientated build.
Reliqua focus entirely on AGI and CD, so his VIT is pretty much crap, while I'm using a CD/VIT/AGI build and a +12 weapon.

And besides, every other class can take off my entire HP in 2 - 3 seconds with a decent weapon.

And this point makes AAS not overpowered HOW?
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#96 Slayze

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Posted 20 October 2010 - 03:35 PM

And this point makes AAS not overpowered HOW?


Because... I dunno, every other class got skills that does better DPS...?
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#97 iKnowMyABCs

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Posted 20 October 2010 - 04:24 PM

Because... I dunno, every other class got skills that does better DPS...?


Did you not see that vid? AAS literally took 2/3 of the pala's HP. Tell me if I'm wrong but to me, that seems good DPS.
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#98 ApeKing

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Posted 20 October 2010 - 04:34 PM

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Look, there are a lot of skills considered overpowered. But lets use this term at a basic level and the reasons AAS is so:

Damage:
While the base damage per hit is low. The TOTAL potential damage can be insane.

Ease of Use:
YOU HOLD DOWN A KEY UNTIL THEY DIE HOW DIFFICULT IS THAT. And I am being serious with this. Anyone who says it's more than that is full of crap. You launch them into the air and they stay there. There is almost ZERO animation lag with this skill. And it will hit them even if you are off-center. Or if they are above you. It make take skill to use in conjunction with other skills, but it takes ZERO SKILL to use this itself. Anyone who says its hard to kill anyone with AAS either: A. Doesn't have a very good frame rate or B. Doesn't have enough AIM (which shouldn't be a problem for PF/Sentinel), c. Suck as a PF/Sentinel, or D. LYING THROUGH THEIR TEETH. PF/Sentinels should have ZERO trouble launching anyone in a battle eventually since they have so many cast based skills. There are only two things that can rectify this. And I will mention them next.

Difficult to Escape:
The ONLY things that will get you out of AAS are Impervious status (this goes for Gambits since you cant launch a Pally/Dragoon who is already in this state), Block (Ninjas and Paladins) and frequent missing. And you best have an absurd evade for that since PF/Sentinels have AIM out the ass and one or two misses wont always save you anyway. And air-teching DOESN'T ALWAYS WORK. In fact it works rarely unless they are launched so high thee are off screen. Hell you can be hit even after you air-tech. And it really doesn't matter if you do. You will just be launched again.

Look, there are a lot of skills that can be considered OP and cheap. But NONE of them are as easy to use, as damaging, and as difficult to avoid AND escape from than AAS (Paladins didn't really count back in the day since they were more defense than offense in PvP, though now they can do BOTH and as you can see in the vid I posted and many others, even a Dragoon can be beaten to a pulp with AAS) Face it. You guys have been in the limelight for a long time now. You need to be knocked down a peg and you are lucky that a nerfed AAS (which is better than it was but not fixed) is all you are getting.

(Actually now that I think about it, the only one who will suffer from that nerf will be Grens since AAS is pretty much all they have in PvP. PF/ get a frickin INVISIBLE TRAP PASSIVE.)
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#99 codec689

codec689

    I made it Off Topic

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Posted 20 October 2010 - 04:36 PM

uh there is a upcoming AAS nerf that reduces damage the longer a target is in the air + the fps cap
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#100 Kimimaro

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Posted 20 October 2010 - 04:36 PM

We all know if that pally was stacked, it would've been different, I can assure you that.
I think what Slayze's trying to say is, every other class has the capability to take out 3/4 of someones health.
But this totally varies between the players and their gears, obviously.
Also, I wholeheartedly think AAS is a pretty cheap skill but it definitely isn't the only one.
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