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Warlock's MATK (Balance Breaker?)


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#51 Riakuta

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Posted 04 February 2013 - 05:40 PM

+9 Acolyte/Mage WoE set without GR/DR


So no Combat Knife. Is that with Thara Frog Card, +? Immune Shield, Raydric Card, +? Cat Ear Beret/Red Pom Band, 3D Glasses, or Handkerchief in Mouth? or is it just WOE Robe Set?

Edited by Riakuta, 04 February 2013 - 05:41 PM.

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#52 Wizard

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Posted 05 February 2013 - 06:35 AM

So no Combat Knife. Is that with Thara Frog Card, +? Immune Shield, Raydric Card, +? Cat Ear Beret/Red Pom Band, 3D Glasses, or Handkerchief in Mouth? or is it just WOE Robe Set?


Yes, no combat knife but +12 immune thara shield, +12 red pom band, handkerchief and no 3D glasses (are ppl really dumb to use this in WoE?).
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#53 Riakuta

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Posted 05 February 2013 - 08:22 AM

Yes, no combat knife but +12 immune thara shield, +12 red pom band, handkerchief and no 3D glasses (are ppl really dumb to use this in WoE?).


-5% from Neutral Damage great to use when you got nothing better.
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#54 Wizard

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Posted 05 February 2013 - 09:00 AM

-5%? isn't just 4%?? and you better off using something useful such as maya p., robo eyes, DI, etc etc... The only way I see someone using those glasses is if you are either afraid or comet or gfist... both of them can kill u pretty easy thou.

But in any case, Test was quite successful... I haven't had a chance to test damage this week with something I have in mind, perhaps next week with the new buff coming out.
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#55 Riakuta

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Posted 05 February 2013 - 10:14 AM

-5%? isn't just 4%?? and you better off using something useful such as maya p., robo eyes, DI, etc etc... The only way I see someone using those glasses is if you are either afraid or comet or gfist... both of them can kill u pretty easy thou.

But in any case, Test was quite successful... I haven't had a chance to test damage this week with something I have in mind, perhaps next week with the new buff coming out.


3D Glasses
  • Increases magical damage on [Formless] race by 4%.
  • Reduces neutral element (both magical and physical) damage received by 5%.
Really if you can't afford Black Framed Glasses or Black Devil's Mask this is a cheap alternative. I wear this instead of Aria Mini Glasses unless I borrow Black Framed Glasses of True Sight. I might go 100 Mdef if I get a hold of Black Rosaries, but until then it is an acceptable headgear.
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#56 Viri

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Posted 05 February 2013 - 10:23 AM

I carry the 3d glasses for stacking with DR + immune shield it actually adds a ton of damage reduction then vs gfist. Lets me live a lot of ungodded fists on my linker lmao and sometimes puts me over the edge for living belted + bryned or lexed fists in pvp. In WoE it's not needed so much on sorc.
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#57 Wizard

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Posted 07 February 2013 - 06:00 AM

Yah, I thought so...

You can use robo eyes and strive for instant cast.
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#58 Rirezz

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Posted 11 February 2013 - 02:27 AM

I'm going to make a counterpoint here: Dear wizards, stop worrying too much about your MATK (unless you kill people in woe). (And hey Haseo!)

Short version: For PvM, and for most things that aren't killing people, you don't usually need as much MAtk as possible. You need to know how to do it, and you should gather the equipment necessary, but you don't always need it. I don't disagree with the first post; I'm just reminding that it's not a big deal in certain circumstances.

I'm saying this because I've seen people stumble upon posts about max MATK and doing hilariously bad things in order to "boost" their damage. I thought I should just leave this post as a reminder.

Here's the deal. In PvM, once you have Recognized Spell, you either one-shot, or you two-shot. (Or three, or four.) This applies to all burst damage classes. There is no point in increasing your damage if it can't reduce the number of hits it takes to kill a monster. You DO need the proper gears so you CAN increase your MATK to do that; but whenever you move to a new leveling area, play around with your gears to see what you really need. If adding another piece of gear doesn't reduce the number of hits required to kill stuff, don't sacrifice something for it.

I've seen people take off their elemental armor for a diab robe with a agav in it, because hey, 5%, must be good, right? I've seen people spend a lot of money trying to over-upgrade their temporary leveling weapon. Or spend money getting minor bits and bumps to your MATK. I've seen a new player sacrifice all his stuff to get robo eyes for the tiny boost. It's usually not worth it, so try it for yourself and make sure you don't ditch useful gear for nothing.

Edited by Rirezz, 11 February 2013 - 02:29 AM.

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#59 Wizard

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Posted 11 February 2013 - 04:36 PM

Not quite...

For mage classes, even the tiniest boost in MATK can increase the output damage depending on the spell and the MATK itself...

Having recognized spell won't guarantee you 1 or 2 shot monsters, mainly because Recognized Spell won't do much by itself... it has a correlation with the upgrade of the staff, therefore, the highest the upgrade level, the better... and not just that, the lowest the difference between +matk, the highest the output damage recognized spell will deal.

By having a high amount of +matk, the %matk will boost the damage accordingly... hence the higher the +matk is, the highest the %matk will increase the output damage.
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#60 zr0rieu

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Posted 11 February 2013 - 04:50 PM

He's just saying stacking MATK in PvM settings won't always mean increased efficiency. Pretty much you and rirezz are talking about 2 different things (PvM vs PvP/WoE).
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#61 MrTyranitar

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Posted 11 February 2013 - 04:53 PM

He's just saying stacking MATK in PvM settings won't always mean increased efficiency. Pretty much you and rirezz are talking about 2 different things (PvM vs PvP/WoE).

It applies to anyone, really. Stacking all the damage in the world won't matter if you can already OHKO or 2HKO (and the 2HKO isn't possible to turn into a OHKO). Not like RO gives you bonus points for overkilling a monster.

Edited by MrTyranitar, 11 February 2013 - 04:54 PM.

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#62 Rirezz

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Posted 11 February 2013 - 07:02 PM

He's just saying stacking MATK in PvM settings won't always mean increased efficiency. Pretty much you and rirezz are talking about 2 different things (PvM vs PvP/WoE).


Pretty much, yeah. I'm just saying that because I keep seeing new players trying to punch their MATK through the roof for pvm, without gaining any actual efficiency (while losing defenses or losing money)... Best leave that for later when they want to PVP or MVP or something.
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#63 Wizard

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Posted 12 February 2013 - 06:53 AM

Pretty much, yeah. I'm just saying that because I keep seeing new players trying to punch their MATK through the roof for pvm, without gaining any actual efficiency (while losing defenses or losing money)... Best leave that for later when they want to PVP or MVP or something.


It will depend... sometimes there's the need to increase matk in order to one shot monsters.
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#64 Rirezz

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Posted 12 February 2013 - 03:51 PM

There is no point in increasing your damage if it can't reduce the number of hits it takes to kill a monster.


Additional emphasis mine.
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#65 Nero89

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Posted 14 February 2013 - 06:33 PM

whatever it is, +1 for maxing +matk during WOE. its the best justice you can do for the class (%matk equips quite easy to get btw)

For PVM, i kinda agree a bit on haseo n rirezz. Its all depend on what type u want to be during PVM.
If u going support, just TSOD+Skull cap is enough,
If u going main aoe killer, an SOD is a must. This is basics.

Upgrading/enchanting it is other aspects though. It depends on everyone's taste. Mine dont bother at all with enchanting..

For new players, I would suggest using both of weapon n see which one u like. Then u can think of either enchanting/upgrading it.

+1 for Rirezz's thoughts so that new player can be aware of this.

Edited by Nero89, 14 February 2013 - 06:35 PM.

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#66 1039420684

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Posted 23 February 2013 - 02:19 PM

Hello! Im Just Nobody from other country! also a hardcore Mage class fan.. :)

I got bored and searched for new stuffs/items/etc in google that i can test with my Warlock/Sorcerer then it brought me here.
Everything is very nice regarding boosting your magic attack. I'm not very good in calculating damage formula but i do test it to see and believe.

I'm PVP, WoE, PK, 7v7(tournament) and 1v1(warlock vs warlock/or other job) addict.
Based on my experience(lol), Warlock are pretty strong but below avarage on defense and HP.
I agree on Topic Starter(Haseo right?) about it depends on the player's personal preference.
Btw, whenever i seach in google and search for warlock stuffs i always see your character name everywhere. you must be pretty famous :)

Anyway, upon reading this thread i almost agree to Rirezz's post. But when he mentioned PvM i suddenly lost interest.
Same to him, I dont really recommend on boosting or getting as much mATK as possible.
Stat and Skill build depends on how you wanted your Warlock to become/or play.
There are a lot of types of warlock. Hitter, Spammer, Delayer, Support etc etc.(i just made that up but its true)

So my thoughts are, its pretty amazing that you reached that mATK and even trying to reach higher but you've lost too much of HP and DEF.
Yes of course you can switch armors/weapons for defense mode anytime but if your slow and not thinking ahead of time and uses mATK set passively, then could be killed easily.
There are a lot of techniques and combo's how to kill your opponents.(which is i think you all knew already..so i think it would not be necessary to include)

My comment with Comet build is. its not really that painful :) 43k-80k damage is still very low and maybe more lower against mage class because of Energy Coat.(maybe only in our server.. damn that Level-Up Games)
Most of the people in our server uses TGK and Rental Equipment such as(Neo Muffler and Shield i dont know if that exists in your server) and consumes a lot of +10+20 foods and uses Big Buns(fullHP) and Pills(FullSP) (FYI TGK=$125)
Expect more damage against RK and SURA(but mostly SURA. annoying GOH/HG)

I'm a sore loser so I hate it and gets mad when someones able to kill my Warlock. It really pisses me off.
My Warlock build is for survival, has 64k HP and can receive 8.9k per hit of GoH/HG damage(sura).(But now very fked up by sura who uses curse water HAHA 10k-13k per hit damage lol)(talking about burst)
Casts Fast
Uses Tetra Vortex for killing opponent(1:1), Spam Chain Lightning with Bragi in WoE.
Uses disable/support/delaying skills (stasis/misty/marsh/sienna/JF).
Uses full foods+30. Geffen Scrolls. HP SP Increase. MATK consumables
Uses Big Buns and Pills for hp/sp and has TGKarmor.
Uses Rental garment and shield
Has +11 Gsod (+9Gsod is also enough) and more..(switching)
Uses Hiding PASSIVE (which is the greatest life saver of all time)

The biggest factor in Warlock's mATK is really the weapon and the foods and buffs. The higher upgrade you have, the more damage they'll receive.

For me it is useless if you have very high matk and will die easily.
Instead of using mATK armors, use Demi-Human armors and let the weapon and foods buffs do the damage.

In WOE, Try to support and delay your opponents. Leave the killing to your guildmates Sura and other jobs.
In PVP if in party still try to do support and also try to kill. If solo just run.. always run :) lure them 1 by 1 and disable them. You dont want someone to interupt you while casting tetra vortex dont you :)

If you want to be AOE type Warlock and wanted to wipe a lot of players during woe or in pvp, Then i suggest you change job to Sorcerer.(Another long story lol) :)

SORRY FOR THE LONG POST!! :(

Thanks,
:)
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#67 Kieri

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Posted 25 February 2013 - 02:26 PM

Okay.
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#68 Wizard

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Posted 25 February 2013 - 07:53 PM

Hello! Im Just Nobody from other country! also a hardcore Mage class fan.. :)

I got bored and searched for new stuffs/items/etc in google that i can test with my Warlock/Sorcerer then it brought me here.
Everything is very nice regarding boosting your magic attack. I'm not very good in calculating damage formula but i do test it to see and believe.

I'm PVP, WoE, PK, 7v7(tournament) and 1v1(warlock vs warlock/or other job) addict.
Based on my experience(lol), Warlock are pretty strong but below avarage on defense and HP.
I agree on Topic Starter(Haseo right?) about it depends on the player's personal preference.
Btw, whenever i seach in google and search for warlock stuffs i always see your character name everywhere. you must be pretty famous :)

Anyway, upon reading this thread i almost agree to Rirezz's post. But when he mentioned PvM i suddenly lost interest.
Same to him, I dont really recommend on boosting or getting as much mATK as possible.
Stat and Skill build depends on how you wanted your Warlock to become/or play.
There are a lot of types of warlock. Hitter, Spammer, Delayer, Support etc etc.(i just made that up but its true)

So my thoughts are, its pretty amazing that you reached that mATK and even trying to reach higher but you've lost too much of HP and DEF.
Yes of course you can switch armors/weapons for defense mode anytime but if your slow and not thinking ahead of time and uses mATK set passively, then could be killed easily.
There are a lot of techniques and combo's how to kill your opponents.(which is i think you all knew already..so i think it would not be necessary to include)

My comment with Comet build is. its not really that painful :) 43k-80k damage is still very low and maybe more lower against mage class because of Energy Coat.(maybe only in our server.. damn that Level-Up Games)
Most of the people in our server uses TGK and Rental Equipment such as(Neo Muffler and Shield i dont know if that exists in your server) and consumes a lot of +10+20 foods and uses Big Buns(fullHP) and Pills(FullSP) (FYI TGK=$125)
Expect more damage against RK and SURA(but mostly SURA. annoying GOH/HG)

I'm a sore loser so I hate it and gets mad when someones able to kill my Warlock. It really pisses me off.
My Warlock build is for survival, has 64k HP and can receive 8.9k per hit of GoH/HG damage(sura).(But now very fked up by sura who uses curse water HAHA 10k-13k per hit damage lol)(talking about burst)
Casts Fast
Uses Tetra Vortex for killing opponent(1:1), Spam Chain Lightning with Bragi in WoE.
Uses disable/support/delaying skills (stasis/misty/marsh/sienna/JF).
Uses full foods+30. Geffen Scrolls. HP SP Increase. MATK consumables
Uses Big Buns and Pills for hp/sp and has TGKarmor.
Uses Rental garment and shield
Has +11 Gsod (+9Gsod is also enough) and more..(switching)
Uses Hiding PASSIVE (which is the greatest life saver of all time)

The biggest factor in Warlock's mATK is really the weapon and the foods and buffs. The higher upgrade you have, the more damage they'll receive.

For me it is useless if you have very high matk and will die easily.
Instead of using mATK armors, use Demi-Human armors and let the weapon and foods buffs do the damage.

In WOE, Try to support and delay your opponents. Leave the killing to your guildmates Sura and other jobs.
In PVP if in party still try to do support and also try to kill. If solo just run.. always run :) lure them 1 by 1 and disable them. You dont want someone to interupt you while casting tetra vortex dont you :)

If you want to be AOE type Warlock and wanted to wipe a lot of players during woe or in pvp, Then i suggest you change job to Sorcerer.(Another long story lol) :)

SORRY FOR THE LONG POST!! :(

Thanks,
:)


thanks for coming here and it seems my name is always around when u look for warlocks lol.

I do share same thinking with you, but I think that you are talking about a different kind of woe environment.

in the guild am in, warkock with the right set and the right back up, can become a deadly treat for the enemy, therefore the need of team work. Indeed, TV is better but single target spells in a fast woe environment is not as efficient as you would like.

feel free to watch my videos on my channel in ny signature.

take care.
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#69 joematikas

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Posted 25 February 2013 - 09:33 PM

I believe the person who wrote the essay is from pRO. The problem in pRO is most characters in WOE/PVP are wearing TGK armors(50$). its a money making activity for Level up games to sell TGK Card . Thats the reason why most WL would choose Tetra Vortex instead of Comet as their main weapon.
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#70 Wizard

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Posted 25 February 2013 - 09:41 PM

Oh, I see...

But indeed is a new way to see things... every one have a different reality depending on the server they play.
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#71 Peerless

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Posted 25 February 2013 - 09:58 PM

Yup and the reason Haseo was saying "I think that you are talking about a different kind of woe environment.".
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#72 Nero89

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Posted 05 March 2013 - 10:25 AM

hmm..being a bit sleepyhead does breed something though..

Posted Image

+2~ :rice:

As you see, that's your MaxMATK and remember that is based on stats, gear and food... it does not include Miscellaneous and/or musician's buffs as well as %MATK (raw and towards race) including Mystical Amplification.


yes i abide this rule! :heh: well, provided that "thing" did exist in iRO lmao ^^

Edited by Nero89, 05 March 2013 - 10:57 AM.

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#73 Wizard

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Posted 07 March 2013 - 06:56 AM

=)
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#74 Nero89

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Posted 09 March 2013 - 07:31 AM

haseo, is it still viable now to increase our matk? i mean, we have alot of duties now to do, since woe set came in, big clash guild routines, and all those chaos woe thing..we sure did need more survivability, and not much of us can pretty well defend ourselves since it depend on much factor (party, self, and woe situation)..can you give an opinion on whether its more viable to have more Vit or just stay 70~90% attack mode (lesser hp, much matk)?
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#75 Wizard

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Posted 10 March 2013 - 08:05 PM

If it were for me, I would go 10 VIT and lot of MATK lol... sadly, as you said, you need at least a bit to defend yourself.

Warlock + EC + WoE Set should be hard to kill... I can tank a regular guild with my warlock any day... plus if you coordinate well with your guild, they can assign you a RG for you so you can focus only on attacking.

Warlocks don't have that many duties at all... they do have different builds and being a full hybrid is something hard to accomplish (and rather useless imo), if you gonna set a build, focus on it... either attack or debuff... if you go for hybrid, u should be able to go full attack or full defense at the required moment. There are no middle ground in these builds.

If you check our guild, even thou we have 4 warlocks, 3 of us are offensive (we don't even have Stasis) and the last one is full debuff, leaving the offensive job to use while we let her being the one focus on debuff and such. We have our roles defined already and we work towards getting better at them.
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