Aww, I thought my input was at least pretty helpful... I worked hard to come up with a handful of helpful suggestions...
No no, I liked yours too. In fact I usually like your posts for providing really useful feedback and suggestions, not just in this thread. Thats something I really value.
Biggest issue with the speed boost from the Defense Statue is that using the statue revokes any Wind Pots, as well as prevents using any. But I still agree that we have enough speed on the map that we don't need suddenly more speed. Haven't seen any insight towards other directions though, such as an Emp Defense buff or even reuse of "Auto Revive" to replace Recall. Being able to mass revive your entire guild should be at least comparable to people who like revive while work for those who want something else. I agree, it's not solidly awesome, but... I tired.
I also worked hard to come up with some of the best solutions to make sure recall would work well too. Changing cooldown to a guild-wide debuff should actually work. It could even work if recall is limited to being only able to recall in locations under certain conditions, which then prevents gate abuse or other weird location recalls. I thought I had that one... But really hardly any support for it at all...
Reason I dont like much the idea of replacing Recall with a global/guild movement boost is because there's already means to be fast (wind pots which can be easily obtained, def stone, class speed buffs, wind 20%, ymir, etc.). Plus, there's no point in boosting speed when there's a lot of people having severe lag/fps issues and getting blocked by invisible terrain obstacles... speed won't really help with that unless the whole WoE map were flat terrain. I much prefer other more useful replacements for it. If I didn't mention any Emp defense buff is simply because I've already pointed out that all WoE building/objects need to be adjusted to be on par of new gear/skills; they're being oneshotted or down'd so easily and fast, same for the npcs. Players have been granted new stats, extra skill points, new stronger gear, runes, honing, refinement... We shouldn't be destroying gates and emps so fast as we do now. This leads to Castle Emp being broken down too fast, the whole global porting out happens, and that's why most people want recall to stay: this castle swapping and porting out and having to restart from the bottom so fast is..frustrating. Especially for smaller guilds who were trying to just capture a single fort in middle of all the chaos. Auto-revive is a nice idea, however between the whole spinneling, ressing, and the porting-out happening so fast... I can't see how it would really be so useful, the guild leader casting the skill would become nº1 target of entire enemy teams just so he can't ress his/her fallen guildies.
Main suggestions (aside from the FIX THE OTHER ISSUES PLEASE!) would be:
+ Adjust Emps and buildings hp/defense to scale to a Post-AoV era. They're currently still designed for when players didn't have many of the new features and extra-sauciness we have now.
+ Cooldown on Guild Leader changing. Will avoid not just recall but any of its replacements to be abused.
+ No global teleporting when Emp has been taken. It may sound harsh and will make Emp-conquering harder but... it will prevent the whole emp ownership swapping to be abused to kick enemies out (too frustrating). Upon Castle Emp being conquered, a short temporary "invincible" buff could be put in place, so that it doesn't get attacked back too soon, and defenders can build some defense around it. Those who were already inside the Emp room will be kicked out of Castle once ownership changed; anyone else in the map remains where they are, and the Emp attackers simply get ported out of Castle, NOT out of the whole map. New attackers have to make their way up to Emp room again.
+ Emergency Recall:
- If its to be replaced, then give us something like a temporary huge guild defense buff, building/emp temporary huge defense buff (if you know LoL, there's similar buffs in there for turrets/buildings), temporary immunity to cc (stuns, slows, snare, freeze, maybe DoTs too, etc), temporary Dragon buff (so yummy!), mass guild full heal (similar to Soraka's "Wish" ult in LoL). All of these with a decently long cooldown, of course. No spamming it.
- If its to be kept, then give it a long global cooldown, and make it useable on certain places, plus (what someone suggested before) make it so that it teleports everyone regardless of what theyre doing; no "yes-no" window popping up.
I see plenty of other awesome suggestions in here for replacing recall. And I wouldn't really mind having recall replaced for one of them if it benefits people in general and contributes to a challenging AND fun AND fair WoE.
I also see good, valid points from each side. The main problem is... that we do need other things to be solved first. Simply disabling recall, and/or replacing it for something else, won't entirely fix many other bugs and issues we have atm. They've been named in here. "recall abuse" alone is barely one of the maaaaany long-standing problems WoE has.
Really, I don't care winning or losing a castle or fort, as long as we all get to play fair and have fun in the process (is it just me that thinks this way?).