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Kagerou/Oboro testing open on Sakray


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#276 Facekiller

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Posted 03 February 2013 - 10:21 AM

Dagger Throwing Practice does boost it, don't think Throw Shuriken does though. Not like it matters with that cast time, small AoE, high delay and overall weakness, though...

Magic seems to be the way to go for PvM but you're kinda limited to just Fire-type attacks, and no real way to harm Shadow/Holy monsters no matter which element, which are very common.

using 16th night and charms definitely helps the cast time and damage output for exploding kunai.. and the AoE seems much larger than 3x3... ive had pretty good luck using a hybrid of magic and throwing... i am disappointed that K/O still dont have holy/shadow property attacks ....
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#277 Facekiller

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Posted 03 February 2013 - 10:51 AM

if you recast 16th night before the the skill ends the reuse timer resets but the skill doesnt
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#278 Brenson

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Posted 03 February 2013 - 11:04 AM

i can't believe we're getting this update on the official server in 2 days and i'm still reading about so many problem and uncertainties. please tell me i'm wrong and i'm misunderstanding most of these posts, that would make me super happy.
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#279 Kadelia

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Posted 03 February 2013 - 12:31 PM

i can't believe we're getting this update on the official server in 2 days and i'm still reading about so many problem and uncertainties. please tell me i'm wrong and i'm misunderstanding most of these posts, that would make me super happy.

I think heim stated yesterday K/O will be delayed a week as they address more issues before taking it live. The Feb 5th release date was a bit premature.
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#280 Facekiller

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Posted 03 February 2013 - 12:51 PM

most of it is really just figuring the way things work...
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#281 Myzery

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Posted 03 February 2013 - 02:09 PM

Are they actually strong enough to compete with 3rd classes?
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#282 Facekiller

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Posted 03 February 2013 - 02:22 PM

dont expect one hit wonders.... but they will be able to compete...
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#283 Senkasa

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Posted 03 February 2013 - 02:46 PM

Please tell me all these errors are being looked at and fixed consistently. I'd rather have something unbuggy and done RIGHT rather than have 800+ players in the public servers moaning and groaning that something obvious isnt working.
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#284 Brenson

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Posted 03 February 2013 - 03:12 PM

i think we both know that this update is being rushed and there will be quite a few bugs once it goes live. personally my nins don't mind waiting a few extra months until everything is fixed properly. i've waited this long, a little while longer isn't a big deal to me.
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#285 Kadelia

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Posted 03 February 2013 - 03:27 PM

if you recast 16th night before the the skill ends the reuse timer resets but the skill doesnt


I have found this to be troublesome, myself. I wonder if it is intended?
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#286 Facekiller

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Posted 03 February 2013 - 03:40 PM

most of the current bugs should be easy to fix... but NOTHING implemented on the main servers ever goes off without some hiccup
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#287 Sully

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Posted 03 February 2013 - 04:21 PM

ew. SC can copy RT ghey

Edited by Sully, 03 February 2013 - 04:21 PM.

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#288 Facekiller

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Posted 03 February 2013 - 06:48 PM

SC should be able to copy exploding kunai as well... but it wont be worth it since dagger throwing increases the damage as does earth charms...
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#289 ilovemilk

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Posted 03 February 2013 - 07:33 PM

Anyone got a chance to test out the new Ninja class yet? What is the best build for Oboro?
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#290 Facekiller

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Posted 03 February 2013 - 07:33 PM

whatever build suits you.... there is no BEST build...
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#291 TheKraven

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Posted 03 February 2013 - 07:59 PM

for some reason i believe they will be underwhelming in woe
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#292 Facekiller

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Posted 03 February 2013 - 08:09 PM

if they stack up in a corridor they will be dangerous... between Cast Ninja Spell, Pure Soul, Exploding Kunai, Kunai Spray spamming, and Swirling Petals... thats not a hallway id want to walk into...
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#293 ka10

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Posted 03 February 2013 - 08:26 PM

for some reason i believe they will be underwhelming in woe


maybe not too underwhelming; just speculating - i can envision some major woe guilds may have a few K/Os with roles similar to SCs - debuffs/buffs/distraction/status/support - instead of actually killing. woe set reduces ranged nicely; pneuma is common sense; elemental armors/ele-proof pots for magic. though the average K/O can more or less compete (distract) in a "fun" way, i'm looking forward to those well established players with god gears/mvp cards on their K/Os and see them make woe very interesting =)

anyways, for leveling i'm a bit sad about only oboro having the atk-matk buff but oh well.

Edited by ka10, 03 February 2013 - 08:31 PM.

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#294 michaeleeli

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Posted 03 February 2013 - 08:45 PM

Dude I think "Cast Ninja Spell" alone will be pretty nice in WoE...
Currently they all stack on top of each other with a pretty high chance. Using this in precast, one ninja can basically disable anyone who comes through the door...You'd need stone curse immune, sleep immune, poison immune, silence immune to get through the door, plus getting chilled and burned adds on top to it ^^;. lols
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#295 ka10

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Posted 03 February 2013 - 08:50 PM

yup, debuffs/status-infliction can be interesting; not sure if its intended to actually stack though, are they?
could be nice in woe 1.0 with all the different rooms and portals, but woe 2.0 which is open-field (except the entrance itself), will magnetic earth prevent that?

Edited by ka10, 03 February 2013 - 08:52 PM.

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#296 TheSquishy

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Posted 03 February 2013 - 09:13 PM

L-hand mastery is still not working. It recognizes neither weapon nor levels invested in the skill.

I'm trying to decide how I want to level my ninja dammit.
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#297 Ramen

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Posted 03 February 2013 - 10:02 PM

L-hand mastery is still not working. It recognizes neither weapon nor levels invested in the skill.

I'm trying to decide how I want to level my ninja dammit.


So there's no difference in left hand damage between having zero points in the skill and having it maxed? That sounds like something that definitely needs to be adressed.
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#298 Facekiller

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Posted 03 February 2013 - 10:03 PM

i wish they would update us with what they are planning to fix before implementation
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#299 zr0rieu

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Posted 04 February 2013 - 07:51 AM

Kind of surprised they still haven't got around to adding in skill effect animation for Cast Ninja Spell. I can manually add it in and get it working in less than 2minutes -_-
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#300 Senkasa

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Posted 04 February 2013 - 09:03 AM

One day away from the "Supposed" update. Can we seriously delay this further til 99% of everything is FIXED? <_<
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