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Kagerou/Oboro testing open on Sakray


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#351 Kadelia

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Posted 05 February 2013 - 07:01 PM

Apsersio scrolls for soloing. I used those all the time for some characters back in the day. What's wrong with cursed water? I have 10,000 cursed water in my storage /heh
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#352 Ramen

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Posted 05 February 2013 - 07:02 PM

skill native element > converter > endow > ammunition > weapon

If a skill isn't forced to a specific element, the weapon is rife to be overriden easily. Since the kunai are required to use the skill and there aren't any non-elemental kunai, weapon element will NEVER factor into kunai skills.



Actually, there are non elemental kunai.....
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#353 MrTyranitar

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Posted 05 February 2013 - 07:03 PM

Actually, there are non elemental kunai.....

At a ridiculous cost. Aren't they still the same 2 weight per as well?

Apsersio scrolls for soloing. I used those all the time for some characters back in the day. What's wrong with cursed water? I have 10,000 cursed water in my storage /heh

Cursed Waters aren't too useful mainly because of Holy monsters not being too common aside from Gold Acidus. I do agree though, they're awesome if it's to gain a neutral advantage because they're a lot cheaper than a converter, or something.

Aspersio scrolls... no :( Rather not use KP to grind...

Edited by MrTyranitar, 05 February 2013 - 07:05 PM.

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#354 Facekiller

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Posted 05 February 2013 - 07:05 PM

which kunai are non elemental?
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#355 Ramen

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Posted 05 February 2013 - 07:17 PM

It's the ones that cost 200 malang cans in Malangdo. I don't remember how much they weigh, but I know the dried squid spreads stun, even though it says blind.
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#356 Facekiller

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Posted 05 February 2013 - 07:20 PM

thats so not worth it....
also: no reset npc for K/O on Chaos
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#357 Arec

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Posted 05 February 2013 - 08:05 PM

whats wrong with it?

The effect of "cast ninja spell'' needs to be looked at.


The graphics dont show up when using cast ninja spell.
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#358 Facekiller

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Posted 05 February 2013 - 08:07 PM

they do now... that was fixed earlier.... but it floats above the target area not on the ground...
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#359 Arec

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Posted 05 February 2013 - 08:20 PM

they do now... that was fixed earlier.... but it floats above the target area not on the ground...

oh, is there a screenshot?
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#360 Facekiller

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Posted 05 February 2013 - 08:22 PM

i dont have any... its wierd that they have the seals floating above the target area....and the seal is actually slightly smaller than the AoE for some reason
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#361 bbdrew

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Posted 06 February 2013 - 06:55 AM

i know the classes are out, but is the selection for goin to pront and getting exp avalible on renewal???
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#362 Kadelia

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Posted 06 February 2013 - 07:41 AM

lol...
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#363 Oda

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Posted 06 February 2013 - 09:32 AM

i know the classes are out, but is the selection for goin to pront and getting exp avalible on renewal???

No, that is just on Sakray. We are also adding a NPC that will assist sakray players level up to Kagerou and Oboro without taking the job change quest for easier testing.
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#364 delamare32

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Posted 06 February 2013 - 10:35 AM

No, that is just on Sakray. We are also adding a NPC that will assist sakray players level up to Kagerou and Oboro without taking the job change quest for easier testing.

who quest for people ingame got restarted we cant even make dagger for people who were past that part plz fix
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#365 Tofu

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Posted 06 February 2013 - 05:35 PM

Shadow leap should definitely be re-enabled.
Especially since Ninjas have such low hp, they can't survive any kind of decent defense. And the skill is pointless in pvm anyways.


Posted Image
Posted Image

Hope this helps demonstrate why Shadow Leap is disabled in WoE.
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#366 Ramen

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Posted 06 February 2013 - 06:12 PM

Hope this helps demonstrate why Shadow Leap is disabled in WoE.


No...all I see is your character going into hiding. If you're talking about being able to jump to snipable cells, that's not really a big deal considering all of the other crap allowed in WoE.

EDIT:2nd picture didn't show initially. Anyway, it's like I thought. The only place that would be an issue is WoE 2, and even then, I don't think it's that huge of a deal as long as a guild is actually defending. I still think WoE 2 needs to be changed so that when guardian stones are up, barricades cannot be attacked, nor the emp, and when barricades are up, the emp still cannot be attacked, or at least something along those lines.

Edited by Ramen, 06 February 2013 - 06:14 PM.

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#367 Tofu

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Posted 06 February 2013 - 06:19 PM

It's a 1-15 cell instant cast Leap, vs a non instant fixed distance Leap.

Dat recall...


Changing the way WoE2 works is not the answer, anyway. Sometimes you WANT the guardian stones up, when your entire guild/alliance is behind the invincible barricade and you're using the guardian stones to keep out the defender's allies.
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#368 Ramen

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Posted 06 February 2013 - 06:32 PM

It's a 1-15 cell instant cast Leap, vs a non instant fixed distance Leap.

Dat recall...


Changing the way WoE2 works is not the answer, anyway. Sometimes you WANT the guardian stones up, when your entire guild/alliance is behind the invincible barricade and you're using the guardian stones to keep out the defender's allies.


Like I said, if you're defending properly, there's no reason that a K/O guild leader could get a recall off. Everyone keeps acting like it's Snap that can jump up onto walls and over snipable cells, but it isn't. It's extremely slow and cumbersome, takes forever to get anywhere, is extremely easily prevented, and is not even remotely spammable. Any guild that didn't absoultely suck should have no problem dealing with a K/O recaller (which I highly doubt anyone would try to make in the first place).
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#369 gicko

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Posted 06 February 2013 - 06:40 PM

Hi where can i get storm fuuma shuriken? the one with 200atk? in chaos

Edited by gicko, 06 February 2013 - 06:40 PM.

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#370 Facekiller

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Posted 06 February 2013 - 08:15 PM

you cant yet....
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#371 gicko

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Posted 06 February 2013 - 08:19 PM

Ok thx ^^
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#372 Viri

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Posted 07 February 2013 - 04:31 AM

Like I said, if you're defending properly, there's no reason that a K/O guild leader could get a recall off. Everyone keeps acting like it's Snap that can jump up onto walls and over snipable cells, but it isn't. It's extremely slow and cumbersome, takes forever to get anywhere, is extremely easily prevented, and is not even remotely spammable. Any guild that didn't absoultely suck should have no problem dealing with a K/O recaller (which I highly doubt anyone would try to make in the first place).


You could just make an agi based recaller type build it'd be a huge issue
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#373 Myzery

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Posted 07 February 2013 - 09:36 AM

Like I said, if you're defending properly, there's no reason that a K/O guild leader could get a recall off. Everyone keeps acting like it's Snap that can jump up onto walls and over snipable cells, but it isn't. It's extremely slow and cumbersome, takes forever to get anywhere, is extremely easily prevented, and is not even remotely spammable. Any guild that didn't absoultely suck should have no problem dealing with a K/O recaller (which I highly doubt anyone would try to make in the first place).


It's disabled for a reason. You're preaching to people who have been around for a long time and see the abuse that can be done.
Snap doesn't ignore terrain.
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#374 Furan

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Posted 07 February 2013 - 09:49 AM

I wonder if we'll get those kagero/oboro armors sometime soon.....
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#375 kschamp

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Posted 07 February 2013 - 10:48 AM

It's disabled for a reason. You're preaching to people who have been around for a long time and see the abuse that can be done.
Snap doesn't ignore terrain.

+1
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