Changes/Modification:
Battle Magician:
- Hydrochloric Acid Throw - The main problem with this skill is the accessibility of it on both trees, that combined with the DNA to lower the cool down to 7 seconds is very strong, but that is not the problem. The problem is the availability of this skills DNA to Druids, and the ability to also be able to max it out to hit 7 targets combined with the DNA on Approach to make that a 5 second cooldown means that you can effectively chase a target and have both skills up within a rotation of another skill (example being: HCL, Invisible Arrow, Dash [this being the start of a usual chain of skills]) Personally, I think the ability to spam this should only be available pre-49 to Battle Magicians, and post-50 to Elementalists. Everything else is fine about it, but it's the availability to Druids that is the main problem with this as it is used even more than transformations currently.
dont understand what u complaining about , 90 druid can use approach each 5 sec + hat each 7 sec? right? but what the problem ,
90 druid will chase 1 target, lets say temperin master at map dark fortress using 5 sec cooldown dash + instant cast skills, to get 10 pts for kill? how often this may happen at foc or other tb map? like 1 times of 100? or wait u said about 7 targets, so 1 druid will chase 7 temperion masters and get 70 pts after kill all? but wait is that possible ? and what will do rest of zerg? watch this?
and pls explain how can i use approach each 5 sec at 69 druid pls need very much
and i doubt 49 mb can use aproach at all, neither post-50 elems